No, but lava still starts fires on it
|Tile Entity ID||
dec: 54 hex: 36 bin: 110110
A chest can be broken using any tool, but an axe is the fastest.
If the chest contains items, the items will also be dropped when it is broken. If one half of a double chest is destroyed, the corresponding items from the destroyed chest will be dropped and the remaining chest will continue to function as a small chest.
Minecarts with chests
Any Wood Planks
A chest is opened by pressing the use item key (right-click by default) while looking at the chest, and closed by pressing Esc or the inventory key (E by default).
A single chest can store up to 27 stacks of items, displayed in 3 rows of 9.
A double chest is created by placing two chest blocks adjacent to each other. Double chests have 54 storage slots and open the same as a single chest, only with six rows of slots. The top three rows in the interface correspond to the western or northern chest block and the bottom three to the southern or eastern chest block.
A chest renamed using an anvil will display it's custom name when placed as a block.
Items in chests can be quickly transferred to and from a player's inventory by holding ⇧ Shift and clicking on the item; this will move all items in the slot to a free slot in the inventory. If an item in the inventory is ⇧ Shift clicked, it will move into the first available slot in the chest.
By holding ⇧ Shift and double-clicking while holding an item, all items of a type clicked on will be moved into or out of the chest.
Chests cannot be placed next to a double chest, except above or below the chest.
Chest cannot open if there is an opaque block or ocelot above it. Since chests are transparent, they can be stacked on top of one another while still allowing the chests to open.
Iron Ingot +
Tripwire Hook +
The bonus chest acts as a starter kit. It generates only once in newly created worlds in which it was enabled, and is filled with basic items that may help the player survive early on and get them started gathering resources and building shelter more quickly.
Up to four torches will spawn around the chest in adjacent horizontal and vertical squares.
Each seed's Bonus Chest will always contain the same items, except in the console edition, where the loot is generated separately.
Bonus chests contain up to ten item stacks, chosen from the following list:
|Item||Quantity per stack||Weight|
|1 - 3||10|
Oak Wood Planks
|1 - 3||10|
|1 - 3||10|
|1 - 3||10|
|2 - 3||5|
|2 - 3||3|
The bonus chest in the console edition may contain any of the above items, except acacia wood. It also may contain the following items:
Every chest has an ID name of
chest and is further defined by its block data and block entity. A chest also has a block state which is expected to replace the functionality of block data in a future version.
A chest's block data stores its facing:
A three-bit field storing a value from 2 to 5:
Invalid values default to 2.
- See also: Block entity format
Every chest has a Chest block entity associated with it that holds additional data about the chest.
Tile entity data
Chest(chests and trapped chests have the same tile entity ID)
x: X coordinate of the Tile Entity.
y: Y coordinate of the Tile Entity.
z: Z coordinate of the Tile Entity.
CustomName: Optional. The name of this chest, which will display in its GUI where the default name ordinarily is.
Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
Items: List of items in the chest (double chests are simply two Chest tile entities next to each other).
: An item, including the slot tag. Chest slots are numbered 0-26 with 0 in the top left corner.
- See Item Format.
- See also: Block states
||Specifies the direction the chest is facing (the side its "latch" is on).|
|January 24, 2010||Added chests.|
|Chests were considered a solid block.|
|The front of the chest (with the latch) faced away from any adjacent solid blocks, or would face west if placed independent of other blocks.|
|If a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests. Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed.|
|1.1_02||Partially fixed the chest placement. It is still possible to create triple chests if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.|
|The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen.|
|1.5||Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.|
|1.8||Added an opening/closing animation with a new chest model.|
|The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png," with the former being a chest on its own and the latter being the double chest. However, prior to 12w21a, the chest particles were still based off terrain.png and for the Locked Chest texture.|
|Chests are now tile entities, which means they no longer showed the block breaking animation and are also slightly smaller than they were before.|
|Chests now change the direction they face based on the viewpoint of the player.|
|Chests can be found in Abandoned Mineshafts and Strongholds.|
|1.0.0||Beta 1.9-pre1||Removed chest opening and closing sound, it used the same sounds as the door.|
|1.0.0-RC1||Added proper sounds for chests|
|1.1||Chests can be found in NPC villages.|
|1.2.4||Cats will try to sit on chests, making them unopenable.|
|1.3.1||12w16a||The 'bonus chest' option was added to the Options menu.|
|12w21a||Chest particles are no longer based off terrain.png and for the locked chest texture.|
|Chests can be found in Desert temples.|
|12w22a||Chests can be found in Jungle temples.|
|1.4.4||1.4.4-pre||Chests have a smaller hitbox.|
|1.4.6||12w50a||Added alternate chest textures into the game files. They were for a future "Christmas chest" easter egg.|
|12w50b||Fixed server/client desync of chests.|
|1.5||13w01a||Chests can be used to craft a Hopper and a Trapped Chest. Chests can now be used in conjunction with Hoppers.|
|1.6||13w18a||Chests are now found in Nether Fortresses.|
|13w19a||Chests can now be put on donkeys and mules.|
|1.8||14w02a||Chests can now have a NBT tag added enabling locked chest. They can only be opened if player is holding the item the chest is set for.|
|14w29a||Chests now display the cracking animation.|
|Pocket Edition Alpha|
|0.4.0||Added chests, but only single chests.|
|0.7.3||Added double chests. Added animation and sound. Chests in this version can also be placed adjacent to double chests or other chests facing in a different direction|
|0.8.0||Changed the texture to look more like PC.|
|0.9.0||build 1||Chests now naturally spawn in abandoned mine shafts, villages and dungeons.|
|Added smooth lighting to chests.|
|TU5||Improved chest model with a 3D lock, and added opening and closing animation.|
|TU12||Cats will try to sit on chests, making them unopenable.|
|TU14||The 'bonus chest' option was added to the Options menu.|
|Chest particles are no longer based off terrain.png and for the locked chest texture.|
|Chests can be found in Desert temples.|
|Chests can be found in Jungle temples.|
|0.1.1||Added chests, although they are just for decorative purposes only and cannot store items.|
Issues relating to "Chest" are maintained on the issue tracker. Report issues there.
- On December 24 and December 25, chests have textures of presents. The presents are red with a yellow bow (normal) or are green with a white bow (large).
- In April 2011, a Locked Chest was implemented until April 5th as an April Fools joke and was also referred to as "Steve Co. Supply Crate", referencing Valve's "Team Fortress 2".
- When a chest is broken, it has the same particle effect as Wooden Planks.
- In Pocket Edition, however, the breaking particles concur with the chest's texture.
- Using commands, it is possible to create a large chest out of three or more chests, although it some chests will be invisible or will have no opening sound or animation, and the gui will also be bugged.
Custom chest name obtained by using Anvil naming.