No, but catches fire from lava
|Tile Entity ID||
dec: 54 hex: 36 bin: 00110110
Chests are blocks that store items. A single chest can store up to 27 stacks of items or blocks and can hold from 0 to 1728 blocks. A large chest is created by placing two chest blocks adjacent to each other, however, large chests cannot be created directly beside each other. Large chests have 54 storage slots and open as a single chest with six rows of slots. A large chest can hold from 0 to 3456 blocks. The top three rows in the interface correspond to the eastern or northern chest block and the bottom three to the southern or western chest block.
Chests will face towards the player when placed. Destruction of a chest will drop all of its contents where the chest was destroyed. If one half of a large chest is destroyed, the corresponding items from the destroyed chest block will be dropped and the remaining chest block will continue to function as a small chest. The items in a large chest are organized so that the bottom half of the inventory is concentrated into the South or East side of the large chest, depending on how the chest is oriented.
If an opaque block is placed on top of a chest, the player will not be able to open it.
A chest can be renamed using an anvil which can be helpful to sort chests and the contents within.
A chest is opened by right-clicking on the chest and closed by pressing the Esc button or the inventory button (default E). Items in chests can be quickly transferred to and from a player's inventory by shift-clicking on the item; this will move all items in the slot to a free slot in the inventory and vice versa. For more control, all the items in a slot can be picked up with left-click, or half the items with right-click; then use left-click to place all items being moved, or right-click to place a single item at a time. Another way of transferring items from the hot-bar is to use the numbers associated with those spaces whilst the cursor is on the chest interface. This is also the same with transferring items to and from the hot-bar from within the hot-bar.
Chests occur naturally in dungeons (where they are guarded by a monster spawner), in abandoned mine shafts (But as their Minecart form), in strongholds, in jungle temples, desert temples, nether fortresses, and in NPC villages. Chests also spawn naturally if the Bonus Chest option is enabled in the World Options menu (see below).
 As a crafting ingredient
|Ingredients||Input » Output|
|Chest + Minecart||
|Chest + Iron Ingot||
|Chest + Tripwire Hook||
 Bonus chest
Rather than being filled with items one might normally consider "bonus", the bonus chest is more of a starter kit. It generates only once in newly-created worlds in which it was enabled, and is filled with basic items that may help beginning players survive their first night(s) and get them started gathering resources and building shelter more quickly. Up to four Torches will spawn around the chest in adjacent horizontal and vertical squares. Of course, the torches and the chest itself are quite useful to a beginning player!
This option is recommended for new players who are unfamiliar with the game's mechanics, and may also be useful to seasoned players who don't want to waste time punching Trees etc. to obtain starting resources.
Bonus chests contain up to ten item stacks, chosen from the following list:
|Item||Quantity per stack||Weight|
|Stick||1 - 3||10|
|Oak Wood Planks||1 - 3||10|
|Oak Wood||1 - 3||10|
|Acacia Wood||1 - 3||10|
|Apple||2 - 3||5|
|Bread||2 - 3||3|
Each world seed's Bonus Chest will always contain the same items. Due to a bug whereby existing blocks at the spawn point are not altered to allow ideal chest placement conditions, a Bonus Chest will sometimes not spawn, resulting in either total loss of the chest, or with its items appearing as loose resources on the ground. The same issue may result in lost Torches.
However, in the Xbox 360 Edition, a bug exists where bonus chests reappear after reloading the world after breaking the chest. This can lead to the creation of up to nonuple chests. (However, when going higher than 3, some chests will be invisible and will have no opening sound)
|January 24, 2010||Added chests.|
|1.1_02||Previously, if a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests, but as seen in the picture, you could connect multiple chests together and get a glitched "Huge Chest". Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed. This was partially fixed in Beta 1.1_02, however it was still possible if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid. The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen.|
|1.5||Fixed aforementioned bug completely, however, any chest previously created in this way still functions in that manner.|
|1.8||Before the update, chests and double chests had a different model and texture: and .|
|Added an opening/closing animation.|
|The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png," with the former being a chest on its own and the latter being the double chest. However, prior to 12w21a, the chest particles were still based off terrain.png and for the Locked Chest texture.|
|Chests used to be solid blocks, but are now tile entities, which means they no longer showed the block breaking animation and are also slightly smaller than they were before.|
|Before, the front of the chest (with the latch) faced away from any adjacent solid blocks, or face west if placed independent of other blocks. The viewpoint of players had no effect on the orientation of placed chests.|
|Chests can be found in Abandoned Mineshafts and Strongholds.|
|When shift+clicking objects from a chest into an already full inventory, or from the inventory to a full chest, Minecraft would crash.|
|1.8.1||Fixed above bug, although it still happens sometimes.|
|1.9pre1||Removed chest opening and closing sound from being the same sound file as a Door.|
|1.0.0RC1||Added proper sounds for chests|
|1.1||Chests can be found in NPC villages.|
|1.2.4||Cats will try to sit on chests, making them unopenable. This is only meant to annoy the player. This can be prevented by placing a solid, but "transparent" block (such as a fence) above the chest.|
|1.3.1||12w16a||The 'bonus chest' option was added to the Options menu.|
|12w21a||Chest particles are no longer based off terrain.png and for the locked chest texture.|
|Chests can be found in Desert Temples.|
|A variant of the chest utilizing the same structure but a different texture was added, called ender chests.|
|12w22a||Chests can be found in Jungle Temples.|
|1.4.4pre||Chests and ender chests have a smaller hitbox.|
|1.4.6||12w50a||Added and into the game files. They were for an "Xmas chest" easter egg that was upcoming at the time.|
|12w50b||Fixed server/client desync of chests.|
|1.4.6||The changelog mentions a "Christmas surprise", which is a reference to the Xmas chests.|
|December 24–25, 2012|
|The Xmas chest easter egg is activated, meaning chests change their textures to and large chests change their textures to .|
|1.5||13w01a||Chests can be used to craft a Hopper and a Trapped Chest.|
|1.6||13w18a||Chests are now found in Nether Fortresses.|
|Pocket Edition Alpha|
|0.4.0||Chests added, but cannot yet be made into double chests|
|0.7.3||Added Double chests. Added animation and sound. Chests in this version can also be placed adjacent to double chests or other chests facing in a different direction|
Issues relating to "Chest" are maintained on Mojira. Report issues there.
- An ocelot/cat or any other opaque block sitting on top of a chest will prevent it from opening.
- Chests cannot be pushed or pulled by pistons.
- On December 24 and December 25, chests have textures of presents. The presents are red with a yellow bow (normal) or are green with a white bow (large).
- You can place a painting on the wall directly behind a chest, but it will pop off after a short while.
- In April 2011, a Locked Chest was implemented until April 5th as an April Fools joke and was also referred to as "Steve Co. Supply Crate", referencing Valve's "Team Fortress 2".
- When you break a chest, it has the same particle effect as Wooden Planks.
- Opening chests placed adjacent to a dispenser will trigger the dispenser.
- Being slightly shorter than a full block, chests can be used for traps and one-way doors similarly to Soul Sand. However, without the slowing effect of Soul Sand, the traps will be less secure; monsters may be knocked out by arrows or other monsters.