A Cauldron is a block that can hold water.
Cauldrons can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing. When a cauldron is destroyed, any water inside it will be lost.
|Breaking time (seconds)|
A cauldron can be crafted from iron ingots.
A single empty cauldron is generated in each witch hut.
To fill a cauldron with water, press use on the cauldron with a water bucket. A cauldron also has a chance to fill up with water when rained upon.
With water in it, a cauldron can be used to fill glass bottles (turning them into water bottles), wash dye off of leather armor or remove the top-most pattern layer of a banner. To use the cauldron, press use on the cauldron with the glass bottle, leather armor or banner.
A cauldron will extinguish mobs on fire (including players) who fall into it. Each use (including extinguishing mobs) causes the water level in the cauldron to decrease by one-third. After it has been used three times, it will be empty and must be refilled before additional uses. Endermen in a filled cauldron don't take damage from the water in it.
- See also: Redstone circuit
A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (possibly separated by an unpowered solid block), a comparator will output a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full.
Cauldron's fullness is defined by their block data. In future, it is planned to replace block data with block states.
|Block||ID name||ID number|
|Item||ID name||ID number|
||Water level in a Cauldron, "0" being empty and "3" being full.|
Note: Many of the uses of cauldrons released since the video was made (from 1.3.1 onwards) are not stated in the video.
|1.0.0||Beta 1.9-pre2||Added cauldrons. Originally intended to be used for the creation of potions, cauldrons were not assigned a block ID, hence making potions unobtainable. Cauldrons could be made to work with a mod, where the following was revealed:
|Beta 1.9-pre3||The system was deemed too complex and not user-friendly; hence the cauldron's ability to brew potions was replaced with the brewing stand. Cauldrons were given a Block ID and Item ID and made craftable, but all abilities to apply potion ingredients to a cauldron filled with water were removed.|
|1.3.1||12w22a||Cauldrons fill with water if placed outside during rain or a thunderstorm.|
|1.4.2||12w34a||Holding a piece of dyed leather armor and right-clicking a water-filled cauldron will wash away all dyes applied to the leather armor.|
|12w40a||Cauldrons can be found in witch huts.|
|1.6.1||13w18a||When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside.|
|1.7.2||13w43a||Cauldrons now extinguish burning entities.|
|Block ID 118 (cauldron) was removed from the
|1.8||14w06a||Now has extra planes inside the feet|
|14w10a||The cauldron's feet now have planes on all sides|
|14w30a||Right-clicking a non-empty cauldron with a banner will remove the top-most pattern layer.|
|TU12||Water will no longer be removed from a water bucket when filling a cauldron in Creative Mode.|
|TU14||Cauldrons fill with water if placed outside during rain or a thunderstorm.|
Issues relating to "Cauldron" are maintained on the issue tracker. Report issues there.
- Arrows "stick" to the water in a cauldron.
- If you try to sneak over a cauldron, you can still fall in.
- Inside a cauldron is 0.313 blocks tall.
- While a cauldron that contains water is being broken, the water will show cracks as if it were a block.
- If an item is thrown into a cauldron with a hopper underneath it, the hopper will receive the item.