|Block entity id||
- 1 Obtaining
- 2 Usage
- 3 Data values
- 4 Video
- 5 History
- 6 Issues
- 7 Trivia
- 8 Gallery
- 9 References
Obtaining[edit | edit source]
Cauldrons can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing. When a cauldron is destroyed, its contents will be lost.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Crafting[edit | edit source]
A cauldron can be crafted from iron ingots.
Natural generation[edit | edit source]
A cauldron 2⁄3 full of water is generated in each igloo basement.
Cauldrons can be found in a few rooms inside a woodland mansion.
Usage[edit | edit source]
Water[edit | edit source]
A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron.
A cauldron will slowly fill up with water when rained upon, if starting empty or with some water.
Water can be stored in a cauldron even in the Nether.
Removing Dye[edit | edit source]
A cauldron with water can wash the dye off of leather armor, and can remove the top-most pattern layer of a banner, by pressing use on the cauldron with the leather armor or banner in hand. Each wash reduces the water in the cauldron by one level.
Applying Dye (Pocket Edition Only)[edit | edit source]
A cauldron can hold dyed water.[Pocket edition only] Tapping the cauldron with a dye in hand will color the water, consuming the dye. Different dyes may be added to produce mixed colors. Tapping leather armor or leather horse armor on the cauldron will dye that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water or potion to dyed water will empty the cauldron.
Potions[edit | edit source]
A cauldron can hold potions:[Pocket edition only] normal potions, splash potions and lingering potions. Tapping the cauldron with a potion in hand will fill the cauldron one level with the potion, and turn the potion in hand to a glass bottle. The cauldron can then be tapped with an empty glass bottle in hand to fill the bottle, turning it to a drinkable potion or a splash potion, reducing the potion in the cauldron by one level.
Tapping on a cauldron that has potion with a normal arrow in hand will turn the arrow into a tipped arrow with that potion effect, and reduce the potion in the cauldron by one level. 1 dose of potion can tip 16 arrows. A full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
Mixing potions or mixing water with potion in a cauldron will cause an explosion sound, and the cauldron will be emptied.
Extinguishing fire[edit | edit source]
A cauldron with water will extinguish entities on fire that fall into it.[Java and Pocket editions] This includes mobs, players, items (if they land in the cauldron before burning up) and flaming arrows. Flaming arrows stuck into the side will also be extinguished. Each entity extinguished will cause the water in the cauldron to decrease by one level.
Redstone component[edit | edit source]
- See also: Redstone circuit
A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator will output a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full. However, if there is a block between the cauldron and comparator, the comparator will not immediately update.
Data values[edit | edit source]
A cauldron's fullness is defined by its block data.
ID[edit | edit source]
|Block||ID name||ID number|
|Item||ID name||ID number|
Block data[edit | edit source]
- See also: Data values
Block entity[edit | edit source]
- See also: Block entity format
In Pocket Edition, a cauldron has a block entity associated with it that holds additional data about the block. The block entity has the id name
Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
CustomColor: This tag only exists if the cauldron stores dyed water (i.e. PotionId is -1 and the block data value is greater than 0); stores a 32-bit ARGB encoded color.
Items: List of items in the container.
: An item, including the slot tag. Unsure of what this is used for.
- Tags common to all items see Template:Nbt inherit/item/template
PotionId: If the cauldron contains a potion, this tag will store the ID of that potion. If there is no potion stored, then this tag is set to -1.
SplashPotion: Whether or not the cauldron stores a splash potion; stores either 0 (false) or 1 (true).
isMovable: Whether or not the cauldron can be pushed by pistons; stores either 0 (false) or 1 (true). The default is 1 (true).
Block state[edit | edit source]
- See also: Block states
||Water level in a Cauldron, "0" being empty and "3" being full.|
Video[edit | edit source]
History[edit | edit source]
|1.0.0||Beta 1.9-pre2|| Added cauldrons. Originally intended to be used for the creation of potions, cauldrons were not assigned a block ID, hence making potions unobtainable. Cauldrons could be made to work with a mod, where the following was revealed:
|Beta 1.9-pre3||The system was deemed too complex and not user-friendly; hence the cauldron's ability to brew potions was replaced with the brewing stand. Cauldrons were given a Block ID and Item ID and made craftable, but all abilities to apply potion ingredients to a cauldron filled with water were removed.|
|1.3.1||12w22a||Cauldrons fill with water if placed outside during rain or a thunderstorm.|
|1.4.2||12w34a||Holding a piece of dyed leather armor and right-clicking a water-filled cauldron will wash away all dyes applied to the leather armor.|
|12w40a||Empty cauldrons can be found in witch huts.|
|1.6.1||13w18a||When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside.|
|1.7.2||13w37a||Block ID 118 (cauldron) was removed from the
|13w43a||Cauldrons now extinguish burning entities.|
|1.8||14w06a||Now has extra planes inside the feet. It is now rendered solid so you cannot see through the water.|
|14w10a||The cauldron's feet now have planes on all sides|
|14w30a||Right-clicking a non-empty cauldron with a banner will remove the top-most pattern layer.|
|1.9||15w43a||A cauldron now generates within igloo basements, 2⁄3 full.|
|15w44a||A full cauldron can now be emptied with a bucket, filling the bucket with water.|
|1.11||16w32a||When a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1.|
|16w33a||A water bottle is now able to add 1 water level to a cauldron.|
|16w39a||Cauldrons generate naturally in woodland mansions.|
|Pocket Edition Alpha|
|0.14.0||build 1||Added cauldrons.|
|Water color can be changed by adding dyes. Items dipped in the water willed be dyed that respective color.|
|Cauldrons are generated naturally in witch huts.|
|Cauldrons can store potions, and will explode if potions are mixed.|
|0.15.0||build 1||Cauldrons are now used to make tipped arrows.|
|Cauldrons are now used to dye leather horse armor.|
|Cauldrons can now be moved by pistons.|
|1.0||build 1||Cauldrons generate naturally in igloo basements|
|Cauldrons now extinguish burning entities.|
|1.1||build 1||Cauldrons generate naturally in woodland mansions.|
|TU7||CU1||1.0||Patch 1||Added cauldrons.|
|TU12||Water will no longer be removed from a water bucket when filling a cauldron in Creative Mode.|
|TU14||1.04||Cauldrons fill with water if placed outside during rain or a thunderstorm.|
|TU31||CU19||1.22||Patch 3||Cauldrons with water in them will put out burning entities, taking away one water level each time.|
Issues[edit | edit source]
Issues relating to “Cauldron” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- Arrows "stick" to the water in a cauldron.
- Sneaking over a cauldron will not prevent a player from falling in.
- The inside of a cauldron is 0.3125 (5⁄16) blocks tall.
- A cauldron holding water is the only way to have water in the Nether.
- The water within does not work like water in the physical terms; the player cannot float/swim in it, and no bubble/water particles are produced.
Gallery[edit | edit source]
References[edit | edit source]