|Block Entity ID||
A cauldron is a block that can hold water and, in Pocket Edition, potions.
Obtaining[edit | edit source]
Cauldrons can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing. When a cauldron is destroyed, any water inside it will be lost.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Crafting[edit | edit source]
A cauldron can be crafted from iron ingots.
Natural generation[edit | edit source]
Usage[edit | edit source]
To fill a cauldron with water, press use on the cauldron with a water bucket. This will work even in the Nether. A cauldron also has a chance to fill up with water when rained upon. Once filled, a cauldron can be used to fill an empty bucket.
With water in it, a cauldron can be used to fill glass bottles (turning them into water bottles), though water bottles cannot be used to refill a cauldron. A cauldron with water can also wash dye off of leather armor or remove the top-most pattern layer of a banner. To use the cauldron, press use on the cauldron with the glass bottle, leather armor or banner.
A cauldron will extinguish mobs on fire (including players) who fall into it. Each use (including extinguishing mobs) causes the water level in the cauldron to decrease by one-third. After it has been used three times, it will be empty and must be refilled before additional uses. Endermen in a filled cauldron don't take damage from the water in it.
Redstone component[edit | edit source]
- See also: Redstone circuit
A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (possibly separated by an unpowered solid block), a comparator will output a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full.
Pocket Edition[edit | edit source]
In Pocket Edition, cauldrons can hold potions. Tapping the cauldron with a potion in hand will fill the cauldron one level with the potion. The cauldron can then be tapped with an empty glass bottle to fill the bottle with the potion. Mixing potions in a cauldron will cause it to make an explosion sound and the potions disappear. Cauldrons in a witch hut will spawn filled with a random potion. These potions can be used to make tipped arrows.
Cauldrons can be refilled using water bottles.
Data values[edit | edit source]
A cauldron's fullness is defined by its block data. In the future, it is planned for block states to replace block data.
ID[edit | edit source]
|Block||ID name||ID number|
|Item||ID name||ID number|
Block data[edit | edit source]
- See also: Data values
Block entity[edit | edit source]
- See also: Block entity format
In Pocket Edition, a cauldron has a block entity associated with it that holds additional data about the block. The block entity has the id name Cauldron.
Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
CustomColor: This tag only exists if the cauldron stores dyed water (i.e. PotionId is -1 and the block data value is greater than 0); stores a 32-bit ARGB encoded color.
Items: List of items in the container.
: An item, including the slot tag. Unsure of what this is used for.
- Tags common to all items see Template:Nbt inherit/item/template
PotionId: If the cauldron contains a potion, this tag will store the ID of that potion. If there is no potion stored, then this tag is set to -1.
SplashPotion: Whether or not the cauldron stores a splash potion; stores either 0 (false) or 1 (true).
isMovable: Whether or not the cauldron can be pushed by pistons; stores either 0 (false) or 1 (true). The default is 1 (true).
Block state[edit | edit source]
- See also: Block states
||Water level in a Cauldron, "0" being empty and "3" being full.|
Video[edit | edit source]
History[edit | edit source]
|1.0.0||Beta 1.9-pre2||Added cauldrons. Originally intended to be used for the creation of potions, cauldrons were not assigned a block ID, hence making potions unobtainable. Cauldrons could be made to work with a mod, where the following was revealed:
|Beta 1.9-pre3||The system was deemed too complex and not user-friendly; hence the cauldron's ability to brew potions was replaced with the brewing stand. Cauldrons were given a Block ID and Item ID and made craftable, but all abilities to apply potion ingredients to a cauldron filled with water were removed.|
|1.3.1||12w22a||Cauldrons fill with water if placed outside during rain or a thunderstorm.|
|1.4.2||12w34a||Holding a piece of dyed leather armor and right-clicking a water-filled cauldron will wash away all dyes applied to the leather armor.|
|12w40a||Empty cauldrons can be found in witch huts.|
|1.6.1||13w18a||When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside.|
|1.7.2||13w37a||Block ID 118 (cauldron) was removed from the
|13w43a||Cauldrons now extinguish burning entities.|
|1.8||14w06a||Now has extra planes inside the feet. It is now rendered solid so you cannot see through the water.|
|14w10a||The cauldron's feet now have planes on all sides|
|14w30a||Right-clicking a non-empty cauldron with a banner will remove the top-most pattern layer.|
|1.9||15w43a||A cauldron now generates within igloo basements, 2⁄3 full.|
|15w44a||A full cauldron can now be emptied with a bucket, filling the bucket with water.|
|Pocket Edition Alpha|
|0.14.0||build 1||Added cauldrons.|
|Water color can be changed by adding dyes. Items dipped in the water willed be dyed that respective color.|
|Cauldrons can store potions, and will explode if potions are mixed.|
|0.15.0||build 1||Cauldrons are now used to make tipped arrows.|
|Cauldrons are now used to dye leather horse armor.|
|Cauldrons can now be moved by pistons.|
|TU7||CU1||1.0||Patch 1||Added cauldrons.|
|TU12||Water will no longer be removed from a water bucket when filling a cauldron in Creative Mode.|
|TU14||1.04||Cauldrons fill with water if placed outside during rain or a thunderstorm.|
|TU31||CU19||1.22||Patch 3||Cauldrons with water in them will put out burning entities, taking away one water level each time.|
Issues[edit | edit source]
Issues relating to “Cauldron” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- Arrows "stick" to the water in a cauldron.
- Flaming arrows fired at the side of a full cauldron will cause the water to deplete.
- If you try to sneak over a cauldron, you can still fall in.
- The inside of a cauldron is 0.3125 (5/16) blocks tall.
- A cauldron holding water is the only way to have water in the Nether.
Gallery[edit | edit source]
References[edit | edit source]