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Carrot

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Carrot
Carrot.png
Carrot-animated.gif
Carrot
Type

Food

Restores

3 (Half Hunger.svgHunger.svg)

Cookable

No

Stackable

Yes (64)

First appearances

PC

1.4.2 (12w34a)

Pocket Edition

Alpha 0.8.0

Console Edition

TU14
Data values
Block
dec: 141 hex: 8D bin: 10001101
Item
dec: 391 hex: 187 bin: 110000111
Name
Block
carrots
Item
carrot

A Carrot is a food item that can be eaten by the player.

Obtaining[edit]

Farming[edit]

See also: Crop farming

Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow. Mature carrot crops drop 1 to 4 carrots. Bone meal can be used on carrots. Using a tool enchanted with fortune increases the maximum number of carrots dropped by 1 per level.

Villager farmers will break fully grown carrots, and may pick up the carrots as well.

Rabbits will find and eat mature carrot crops. The crops when eaten will not drop any carrots.

Zombies[edit]

Very rarely, Zombies may drop a carrot when killed by the player.

Natural generation[edit]

Carrots generate naturally as crops in Villages.

Usage[edit]

See also: Hunger management

To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 (Half Hunger.svgHunger.svg) hunger and 3.6 hunger saturation.

Breeding[edit]

Carrots can also be used to breed and attract pigs and rabbits.

Villagers can pick up carrot items to become willing, which will allow them to breed. Villagers require 12 carrots to become willing.

Trading[edit]

Villager farmers will buy 15-19 carrots for an emerald as one of their initial tier trades.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description

Carrot on a Stick

Fishing Rod +
Carrot




Grid layout Arrow (small).png Carrot on a Stick
Fishing Rod


Carrot

The fishing rod must not be damaged to craft the carrot on a stick.

Golden Carrot

Gold Nugget +
Carrot

Gold Nugget Gold Nugget Gold Nugget Grid layout Arrow (small).png Golden Carrot
Gold Nugget Carrot Gold Nugget
Gold Nugget Gold Nugget Gold Nugget

Rabbit Stew

Bowl +
Carrot +
Cooked Rabbit +
Baked Potato +
Any Mushroom


Cooked Rabbit
Grid layout Arrow (small).png Rabbit Stew
Carrot Baked Potato MushroomMushroom

Bowl

Data values[edit]

Icon Value

0, 1

2, 3

4, 5, 6

7

Video[edit]

History[edit]

Official release
1.4.2 12w34a Added carrots. They could only be obtained as a rare drop from zombies.
August 28, 2012 Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[1] but Dinnerbone eventually decided on carrots.[2]
1.4.2 12w36a Carrots can now be found in villages.
Carrots are now used to breed pigs.
12w37a Carrots changed to singular carrot, with the tooltip changed to reflect this. Carrot texture also changed from Carrots.png to Carrot.png. The item sprite now only shows 1 carrot.
1.5 13w04a Bone meal only grows carrots by 1 stage instead of fully growing it. You might not see it grow, because some stages look the same.
1.8 14w02a Now restore 3 hunger points instead of 4.
Carrot crop block was removed from the /give command.
14w04a Farmer (profession) villagers now harvest fully grown carrots.
Villagers can be made willing using 12 carrots.
14w27a Added rabbits, which can be breed and/or tamed using carrots.
14w34a Rabbits can no longer be tamed.
Pocket Edition Alpha
0.8.0 build 2 Carrots can now be obtained by killing Zombies.
0.9.0 build 1 Carrot crops now naturally spawn in villages.
Console Edition
TU14 Added carrots.

Issues[edit]

Issues relating to "Carrot" are maintained on the issue tracker. Report issues there.

Gallery[edit]

References[edit]