Obtaining[edit | edit source]
Farming[edit | edit source]
- See also: Crop farming
Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. Mature carrot crops drop 1 to 4 carrots (about 2 5⁄7 per crop harvested on average). Bone meal can be used on carrots. Using a tool enchanted with fortune increases the maximum number of carrots dropped by 1 per level.
Villager farmers will break fully grown carrots, and may pick up the carrots as well.
Rabbits will find and eat mature carrot crops. The crops when eaten will not drop any carrots.
Zombies[edit | edit source]
Rarely, zombies may drop a carrot when killed by the player.
Natural generation[edit | edit source]
Village farm plots have a 20% chance of being carrots.
Usage[edit | edit source]
- See also: Hunger management
Breeding[edit | edit source]
Villagers can pick up carrot items to become willing, which will allow them to breed. Villagers require 12 carrots to become willing.
Trading[edit | edit source]
Crafting ingredient[edit | edit source]
Fishing Rod +
|The fishing rod must not be damaged to craft the carrot on a stick.|
Gold Nugget +
Data values[edit | edit source]
ID[edit | edit source]
|Carrot||ID Name||Numerical ID|
Block data[edit | edit source]
- See also: Data values
|4, 5, 6|
Block state[edit | edit source]
- See also: Block states
Video[edit | edit source]
History[edit | edit source]
|1.4.2||12w34a||Added carrots. They could only be obtained as a rare drop from zombies.|
|August 28, 2012||Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots, but Dinnerbone eventually decided on carrots.|
|12w34a||Carrots are now used to craft golden carrots.|
|12w36a||Carrots can now be found in villages.|
|Carrots are now used to breed pigs.|
|Carrots can now be used to craft carrot on a stick.|
|12w37a||Carrots changed to singular carrot, with the tooltip changed to reflect this. Carrot texture also changed, so that the item sprite now only shows 1 carrot.|
|1.5||13w04a||Bone meal only grows carrots by 1 stage instead of fully growing it. You might not see it grow, because some stages look the same.|
|1.8||14w02a||Now restore 3 () points instead of 4 ().|
|14w04a||Farmer (profession) villagers now harvest fully grown carrots.|
|Villagers can be made willing using 12 carrots.|
|14w25a||Carrot crop block was removed from the
|14w27a||Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.|
|Carrots are now used to craft rabbit stew.|
|14w34a||Rabbits can no longer be tamed.|
|1.9||15w38a||Slightly improved drop chances from average 2 3⁄5 per crop harvested to 2 5⁄7.|
|Pocket Edition Alpha|
|0.8.0||build 2||Carrots can now be obtained by killing Zombies.|
|build 3||Now has a chance to drop when tilling grass blocks.|
|build 4||Are no longer dropped by tilling grass blocks.|
|0.9.0||build 1||Carrot crops now naturally spawn in villages.|
|0.12.1||build 1||Carrots now restore hunger instead of health.|
|TU14||CU1||1.04||Patch 1||Added carrots.|
Issues[edit | edit source]
Issues relating to “Carrot” are maintained on the issue tracker. Report issues there.
Gallery[edit | edit source]
First image released by Dinnerbone of pigs being controlled with a Carrot on a Stick
Carrots and Potatoes found growing naturally in a NPC Village