Breeding is a game mechanic that allows animals of the same species to breed with each other to make new animals. Each type of "domestic" animal has a food item used to lead and breed it. (There are a couple of special cases, described under "Mechanics" below.) Animals will follow a player holding its food (once it notices the player), and will continue following the player until it is out of range, the player stops holding the item, or it begins the breeding process. If two nearby animals of the same species are fed, they will spawn a single baby animal of their type. Any animal may only breed once per item given (two parents must be fed to breed), and will be unable to breed for some time afterwards. Note that animals are uninterested in food lying on the ground.
Mechanics[edit | edit source]
The specific items for each breedable animal are as follows:
Golden Apples and
Hay Bales to feed for growth and healing.
|Wheat to feed for growth.|
||Carrots for growth.|
|Any type of meat, whether cooked, raw, or rotten.||Tamed wolves must be at full health before being fed to breed.
Meat cannot be used to tame a wolf. Only Bones can be used to tame wolfs.
Tamed Ocelots (cats)
One item per parent is needed to breed a single baby. Each animal which is fed its food will enter "love mode", preparing to breed with another animal that is in "love mode". Animals that are "in love mode" emit hearts constantly and will path find towards animals up to eight blocks away of the same species that are also "in love mode." The two animals will "kiss" for about two and a half seconds, and then a baby animal of the same species spawns either in between the parents or on the same blocks as the parent that was spawned first, which ends love mode for the parents. Once the parents breed they also drop a small amount of experience. They will not be able to enter love mode again for 5 minutes. However, they can still be herded with the appropriate material, as can the baby.
After the baby animal has spawned, it will follow its parents for 20 minutes before growing to full size. The growth of baby animals can be slowly accelerated using the animal's breeding item. Each use takes 10% off the remaining time to grow up, with the exception of horses where different breeding items speed up the growth by different amounts.
When sheep are born, they will usually be the color of one of their parents, chosen at random. However if the parents have 'compatible' colors (meaning that their corresponding dye items could be combined into a third dye), the lamb will be a mix of the parents' colors (see Wool Dyes). This holds true even if one or both of the parents have just been sheared before breeding and have not yet grown their coats back. This is a handy way to obtain wool of a color for which you do not have a dye.
Villagers[edit | edit source]
Villagers do not have a food item; they will breed of their own accord (and in their own time) depending on the available houses, or at least "registered doors". (See the village page for full details.) When they breed, they will produce a smaller Villager but unlike most baby animals, these don't have big heads, similar to cats. Baby Villagers will run around the village and will "play" tag. In the new 1.8 update, Villagers need Trading or food from farms to breed. A baby villager killed by a zombie may produce a Baby Zombie Villager, depending on difficulty.
Breeding formula[edit | edit source]
A player may want to know how many mobs he/she will need in their farm to reach a certain goal, for example: to make a full-powered enchanting table with bookshelves (45 leather needed) or for full leather armor (24 leather), in case you have cow farm. So there is a formula to calculate how many mobs you will need to have at your farm, by the starting number and if you wait until all the mobs become mature (this does not apply to villagers):
Xn+1 = Xn + floor(Xn/2) where Xn is the number of mobs at generation n.
Alternatively, if you start with X mobs and want to reach a population of at least Y, it can be achieved in
ceil(log(Y / X) / log(1.5)) generations.
Baby animals[edit | edit source]
Baby animals are smaller variations of their parents, having small bodies, relatively big heads, higher pitched sounds, and faster walking speeds. They do not drop resources or experience if killed, and lambs cannot be sheared. However, baby cows and mooshroom calves can be milked. Baby animals will follow one of their parents until they grow up. (If the parent dies or there is none, they will pick a nearby adult of their kind.) Tame puppies and kittens will follow their owner if the parent is absent or sitting, and puppies will attack aggressive mobs just as a mature dog would. When killed before becoming an adult, baby animals (excluding baby zombies and baby zombie pigmen) drop nothing.
Baby animals grow into full sized animals after twenty minutes (one game day, beds notwithstanding). Their growth can slowly be accelerated using the animal's breeding item, where each use takes 10% off the remaining time to grow up. There are a few variations:
- Sheep can grow faster if they eat grass.
- For dogs (tamed wolves), the puppy does not gain its full health automatically (even when it grows to full size), but must be fed to increase its HP.
- Foals (baby horses) can be fed to speed their growth.
Video[edit | edit source]
History[edit | edit source]
|9 September 2011||Jeb tweets that animal breeding is pushed to 1.9.|
|25 September 2011||During the early developments of breeding, Notch tweeted: "You know what would be fun? If every single animal in minecraft came from eggs. Breeding would involve moving egg blocks around."|
|1.0.0||Beta 1.9-pre2||Introduced breeding. All sheep were born with white wool, irrespective of their parentage. No baby animals yet; they spawned normal animals instead. They could also breed instantly after "giving birth". This resulted in "spam breeding" allowing for over one hundred animals in a cage only big enough for two.|
|Beta 1.9-pre3||Baby animals added for pigs, sheep, chickens, cows, and mooshrooms. They enter "love mode" when fed with wheat.|
|Beta 1.9-pre6||Baby sheep can be either of their parents' colors, even if they were dyed. Animals are uninterested in wheat lying on the ground.|
|1.2.1||12w03a||Wolves can be bred with any type of meat.|
|12w04a||Cats (tamed ocelots) can be bred with raw fish.|
|12w08a||Villager children and kittens are the only baby mobs that have a head the right size for the body.|
|1.3.1||12w22a||Breeding gives experience.|
|1.4.2||12w36a||Pigs are responsive to carrots, chickens to seeds, with cows and sheep still breeding with wheat.|
|1.8||14w02a||Baby mobs can be grown faster by being fed. Each feeding reduces the remaining time to maturity by 10%, having no effect if only 9 seconds remain. 28 feedings will reduce the remaining time to around a minute, from the initial time of 20 minutes. In addition, baby sheep will reach maturity one minute sooner for every time they consume grass.|
|1.8-pre1||Chickens can no longer be bred using melon seeds, pumpkin seeds, or nether wart.|
|Pocket Edition Alpha|
|0.6.0||Introduced baby animals. Breeding has not been added yet. Babies naturally spawn.|
|0.11.0||build 11||Mobs must be touching to breed (previously they could breed with any mob in an 8 block radius, regardless of obstruction).|
|TU11||Added a message when the user tries to breed an animal when the spawn limits have been reached.|
Issues[edit | edit source]
Issues relating to "Breeding" are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- Animals of the same species are able to breed with each other regardless of whether they are a parent to the animal they are bred with.
- Baby cows or sheep will follow you if you are holding wheat, and the wheat can be fed to them to speed up their growth.
- Baby wolves seem to be naturally attracted to the player.
- Using the spawn egg of a mob which has baby variants on that mob will spawn the baby variant. However, this will not work on zombies or zombie pigmen before TU18 was issued.
- When sheep are bred in the Pocket Edition, the lamb is either one sheep's color or the other - combination colors don't work.