dec: 261 hex: 105 bin: 100000101
Skeletons have a 2.5% chance of dropping a bow on death when killed by the player. The chance of dropping a bow is increased by 1% per level of looting, allowing up to a 5.5% chance of dropping.
Bows have a chance of being caught by fishing as part of the treasure category. When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchantment table.
The durability of the two bows is added together, plus an extra 5% durability.
Bows can be drawn back by using it. In order to use the bow, you must have at least one arrow in your inventory, or be in creative mode. While the bow is being charged or remains fully charged, the player is forced to move at sneak speed, unless they are riding a horse at the time, which causes no speed decrease.
Charging the bow to its maximum causes it to visually shake as an indicator, and releases an arrow with a sparkling effect, signifying a critical hit. At minimum charge, the arrow will deal 1 () and barely travel a block. At full charge, the arrow travels up to about 65 blocks upwards, flies with a speed of roughly 53 m/s, and consistently deals 9 () damage, with a rare chance of dealing 10 (). If the arrow hits another player, it will make a high pitched "ding" sound.
Damage caused by the arrow is unaffected by the strength status effect.
Endermen cannot be shot using an arrow, as the arrow will either disappear as the enderman teleports, or it will become deflected. A flaming arrow will ignite the enderman though.
As a crafting ingredient
The bow must not be damaged to craft the dispenser.
Power increases the damage by 25% times the level of power plus 1, up to a maximum of level V. A power V bow will deal a maximum of 25 ( × 12.5).
Punch will increase the knock back applied by the bow, up to a maximum level of II.
Flame will ignite the arrow, causing it to likewise ignite any entities it hits. If not extinguished, the fire damage will do up to 5 (). Flame will also allow the player to ignite TNT from a distance. There is only 1 level of flame.
Infinity allows you to fire the bow without consuming any arrows. A single arrow is still required to fire. Fired arrows shot from an infinity enchanted bow cannot be retrieved if they land on the ground. There is only 1 level of infinity.
Unbreaking causes a 100 divided by the level of unbreaking plus 1 chance of taking any damage. Unbreaking has a maximum level of III.
- See also: Arrow
As arrows are affected by gravity, they take an arcing path over distances. One must aim above the target when firing from a distance, or gain higher ground, to effectively make a hit. Arrows will slow down if shot through water.
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
||Sniper Duel||Kill a skeleton with an arrow from more than 50 meters||Monster Hunter||Use a launched arrow to kill a skeleton or Wither Skeleton from 50 or more blocks away, horizontally.||PC & PS||N/A||Silver|
|0.24_SURVIVAL_TEST||The player did not need a bow to shoot arrows. Instead, Tab ↹ was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.|
|January 22, 2010||Development began on the bow and arrow.|
|January 30, 2010||Added bows. The right mouse button could be held down to fire in rapid succession. Each arrow dealt 4 () for each hit. They would fly in a ballistic trajectory affected by gravity and drag in air or water. They would travel approximately 15 blocks when fired parallel to a flat plane. Arrows also had a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.|
|Bows often failed to interact with objects, but would instead shoot. This was very inconvenient when trying to open doors, chests etc. This was due to the fact that shooting arrows was an instantaneous action.|
|1.2||Bows are used as recipe for dispensers.|
|1.8||Bow behavior is overhauled; they now need to be charged to fire.|
|1.0.0||A fully charged arrow now consistently deals 9 () damage, with a rare chance of dealing 10 ().|
|Bows have a durability.|
|Bows do not need arrows for ammo in Creative Mode.|
|The bow could be enchanted via console commands, but no enchantment would affect it.|
|1.1||Bows can now be legitimately enchanted. Four enchantments were added: Flame, Punch, Power and Infinity.|
|1.2.1||12w06a||Skeletons have a 2.5% chance of dropping a bow. One fifth of the time, this bow will be enchanted with Power I (20%).|
|1.4.6||12w50a||Bows can now be enchanted with Unbreaking using an anvil and an appropriately enchanted book.|
|1.4.6-pre||When a player hits another player from far away with a bow it makes a high pitched "dinging" sound.|
|Pocket Edition Alpha|
|0.8.0||build 2||New bow rendering.|
|TU5||Bow behavior is overhauled; they now need to be charged to fire.|
Issues relating to "Bow" are maintained on the issue tracker. Report issues there.
- Arrows seem to mostly fly slightly to the right of where the player is aiming; this may be because the crosshair is slightly off-centered upwards and to the left by one pixel in the
.pngit is drawn in, although not enough to affect aim. This can be fixed in a resource pack.
- Riding a minecart and charging a bow use the same arm animations.
- If you enchant a bow with a Level 1 enchantment, it will always get Power I.
- The bow is held slightly different to other tools.