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Double Chest.gif


Block Entity







Blast resistance





This block can be broken with any tool, but an axe is the quickest




Yes (64)



First appearances

See History


  • Chest
    (1) plus contents
Block Entity ID


Data value

dec: 54 hex: 36 bin: 110110



A chest is a block that stores items.

Obtaining[edit | edit source]

Chests can be obtained by crafting, or by breaking previously-placed chests, generated chests, or minecarts with chests.

Breaking[edit | edit source]

A chest can be broken using anything, but an axe is the fastest.

Hardness 2.5
Breaking time[note 1]
Hand 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Golden 0.35
  1. Times are for unenchanted tools in seconds.

If the chest contains items, the items will also be dropped when it is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest will be dropped and the remaining chest will continue to function as a small chest.

Crafting[edit | edit source]

Ingredients Crafting recipe

Any Wood Planks

To make a large chest, place two chests next to each other on the floor. You cannot place a chest next to a double chest normally without the use of /setblock.

Natural generation[edit | edit source]

See also: Chest loot

Chests are naturally generated in dungeons, strongholds, jungle temples, desert temples, nether fortresses, villages, end cities, end ships and igloos. Minecarts with chests, which when broken will drop a chest, a minecart, and any contents of the chest, are naturally generated in abandoned mine shafts.

Bonus chest[edit | edit source]

Example of loot in a bonus chest

A bonus chest will generate in the player's spawn if the "Bonus Chest" option is enabled in the World Options menu. The bonus chest can't be enabled in hardcore mode.

The bonus chest acts as a starter kit. It generates once in newly created worlds in which it was enabled and is filled with basic items that may help the player survive early on, getting them started gathering resources, and making the objective of building a shelter a lot easier.

Up to four torches will spawn around the chest in adjacent horizontal and vertical squares.

Each seed's Bonus Chest will always contain the same items, except in the console edition, where the loot is generated separately.

Each bonus chest contains 4 groups of 1, 1, 3, and 4 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests

1–2 511 2.045 83.8% 1.2

Wooden Axe
1 34 0.750 75.0% 1.3

Wooden Pickaxe
1 34 0.750 75.0% 1.3

1–12 1040 6.500 68.4% 1.5

Wood Planks
1–12 1040 6.500 68.4% 1.5

Acacia or Dark Oak Wood
1–3 1040 2.000 68.4% 1.5

Oak, Spruce, Birch or Jungle Wood
1–3 1040 2.000 68.4% 1.5

1–2 311 1.227 61.5% 1.6

Raw Salmon
1–2 311 1.227 61.5% 1.6

Stone Axe
1 14 0.250 25.0% 4.0

Stone Pickaxe
1 14 0.250 25.0% 4.0

The bonus chest in the console edition may contain any of the above items, except acacia wood. It also may contain the following items [Verify]:

Usage[edit | edit source]

Chests can be used as containers and as crafting ingredients.

To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.

Two adjacent chests will join to create a "large chest" (aka "double chest"). Chests cannot be placed in a way that causes a large chest to be next to another chest horizontally (for example, placing a chest next to a large chest and placing a chest in between two chests), but chests can be placed above or below a large chest. A trapped chest or large trapped chest can be placed next to a large chest without restriction, allowing close-packing of alternating single or large chests and trapped chests.

Chests cannot be moved by pistons, and water and lava will flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests will not burn up (and can't be burned by other methods either).

Container[edit | edit source]

The default GUI of a large chest, showing the large chest's contents above the player's own inventory and hotbar.

A single chest has 27 (1728 maximum possible items) slots of inventory space, and a large chest has 54 slots (3456 maximum possible items) of inventory space. In a large chest, the top three rows in the interface correspond to the western or northern chest block and the bottom three to the southern or eastern chest block.

To open the chest GUI, use the Use Item control. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. By holding ⇧ Shift and double-clicking while holding an item, all items of a type clicked on will be moved in or out of the chest. To exit the chest GUI, use the Esc control.

A chest will not open if there is an opaque block or ocelot above it. Since chests are transparent, they can be stacked on top of one another while still allowing the chests to open.

By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the blockdata command (for example, to label a chest at (0,64,0) "Loot!", use blockdata 0 64 0 {CustomName:Loot!}). If only half of a large chest is renamed, that name will be used to label the GUI of the entire large chest, but if the named half is destroyed the other half will revert to the default label. If both halves of a large chest have different names, the GUI will be labeled with the name of the northernmost or westernmost half of the large chest depending on its orientation (the half with the lowest coordinate in the appropriate axis).

A chest can be "locked" by setting the chest's Lock tag. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. A chest's Lock tag can be set or unset with the blockdata command. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use blockdata 0 64 0 {Lock:"Player's Key"}.

Donkey or mule pack[edit | edit source]

A chest can be added to a donkey or a mule by pressing use on a donkey or mule.

A chest attached to a donkey or mule has only 15 slots, and cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.

Crafting ingredient[edit | edit source]

Name Ingredients Crafting recipe

Trapped Chest

Tripwire Hook +


Iron Ingot +

Minecart with Chest

Chest +

Fuel[edit | edit source]

Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Christmas chest[edit | edit source]

On December 24, 25, and 26, chests, large chests and trapped chests have their textures changed to Christmas chests which look like presents. Christmas chests are not currently in the Pocket edition.

Data values[edit | edit source]

Every chest has an ID name of chest and is further defined by its block data and block entity. A chest also has a block state which is expected to replace the functionality of block data in a future version.

Block data[edit | edit source]

See also: Data values

A chest's block data stores its facing:

Bits Values

A three-bit field storing a value from 2 to 5:

  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east

Invalid values default to 2.

0x8 Unused.

Block entity[edit | edit source]

See also: Block entity format

A chest has a block entity associated with it that holds additional data about the block. The block's block entity ID is Chest.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template

    •  CustomName: Optional. The name of this container, which will display in its GUI where the default name ordinarily is.

    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.

    •  Items: List of items in the container.

    •  LootTable: Optional. Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.[note 1]

    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted will use a random seed.[note 1]
  1. a b
    Both loot table tags will be removed once the items have been generated.

Block state[edit | edit source]

See also: Block states
Name Value Description

The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

Video[edit | edit source]

History[edit | edit source]

0.31 January 24, 2010 Chest Pre-Beta 1.8.pngDouble Chest Pre-Beta 1.8.png Added chests.
Chests were considered a solid block.
The front of the chest (with the latch) faced away from any adjacent solid blocks, or would face west if placed independent of other blocks.
If a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests. Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed.
January 29, 2010 Chests can now be crafted.
1.0.14 Chests are now used to craft minecarts with chests.
1.1_02 Partially fixed the chest placement. It is still possible to create triple chests if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen.
1.5 Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
1.8 Chest.pngAdded an opening/closing animation with a new chest model.
The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png," with the former being a chest on its own and the latter being the large chest. However, prior to 12w21a, the chest particles were still based off terrain.png and for the locked chest texture.
Chests are now tile entities, which means they no longer showed the block breaking animation and are also slightly smaller than they were before.
Chests now change the direction they face based on the viewpoint of the player.
Chests can be found in abandoned mine shafts and strongholds.
Sound Update Chest opening and closing sounds changed.
Official release
1.0.0 Beta 1.9-pre1 Removed chest opening and closing sound, it used the same sounds as the door.
1.1 Chests can be found in NPC villages.
1.2.4 Cats will try to sit on chests, making them unopenable.
1.3.1 12w16a The 'bonus chest' option was added to the Options menu.
12w21a Chest particles are no longer based off terrain.png and for the locked chest texture.
Chests can be found in desert temples.
12w22a Chests can be found in jungle temples.
1.4.4 1.4.4-pre Chests have a smaller hitbox.
1.4.6 12w50a Xmaschest.pngLargexmaschest.pngAdded alternate chest textures into the game files. They were for a future "Christmas chest" easter egg.
12w50b Fixed server/client desync of chests.
1.5 13w01a Chests can be used to craft a hopper and a trapped chest. Chests can now be used in conjunction with hoppers.
13w02a Chests no longer generate naturally in mineshafts
1.6.1 13w18a Chests are now found in nether fortresses.
13w19a Chests can now be put on donkeys and mules.
1.8 14w02a Chests can now have a NBT tag added enabling locked chest. They can only be opened if player is holding the item the chest is set for.
14w29a Chests now display the cracking animation.
1.9 15w31a Chests now naturally generate in end cities.
Now have their item model rotated, to have the front face in view of the player.
15w43a A chest now generates within igloo basements.
Loot tables are added; chests can now use loot tables.
All chests generated with the world now make use of loot tables.
15w44a Bonus chest loot changed.
Raw salmon is now possible to find.
Average supply of sticks and planks are nearly doubled.
Average supply of logs are decreased, and that of stone tools are nearly halved.
1.9.1 pre1 A hopper can now push into and pull items from a blocked chest.
Pocket Edition Alpha
0.4.0 Added chests, but only single chests.
0.7.3 Added large chests. Added animation and sound. Chests in this version can also be placed adjacent to large chests or other chests facing in a different direction
0.8.0 Changed the texture to look more like PC.
0.9.0 build 1 Chests now naturally spawn in abandoned mine shafts, villages and dungeons.
Added smooth lighting to chests.
0.10.0 build 1 Chests now have a selection overlay.
0.12.1 build 1 Cats will try to sit on chests, making them unopenable.
Chests now naturally spawn in Nether fortresses.
0.13.0 build 1 Chests are now used to craft trapped chests.
Console Edition
TU1 CU1 1.0 Patch 1 Added chests.
TU5 Improved chest model with a 3D lock, and added opening and closing animation.
TU12 Cats will try to sit on chests, making them unopenable.
TU14 1.04 The 'bonus chest' option was added to the Options menu.
Chest particles are no longer based off terrain.png and for the locked chest texture.
Chests can be found in desert temples.
Chests can be found in jungle temples.

Issues[edit | edit source]

Issues relating to “Chest” are maintained on the issue tracker. Report issues there.

Gallery[edit | edit source]

See also[edit | edit source]