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Chest

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Chest
Chest.gif
Double Chest.gif
Chest
Type

Tile Entity

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

12.5

Hardness

2.5

Tool

This block can be broken with any tool, but a axe is the quickest

Renewable

Yes

Stackable

Yes (64)

Flammable

No, but lava still starts fires on it

First appearances

See History

Tile Entity ID

Chest

Data value

dec: 54 hex: 36 bin: 110110

Name

chest

Chests are blocks that store items.

Obtaining[edit]

A chest can be broken using any tool, but an axe is the fastest.

Block Hardness Tool Breaking time (seconds)
Hand Wooden Stone Iron Diamond Golden Shears Sword

Chest
2.5
3.75 1.875 0.9375 0.625 0.4688 0.3125

If the chest contains items, the items will also be dropped when it is broken. If one half of a double chest is destroyed, the corresponding items from the destroyed chest will be dropped and the remaining chest will continue to function as a small chest.

Naturally generated[edit]

Chests occur naturally in dungeons, abandoned mineshafts, strongholds, jungle temples, desert temples, nether fortresses, and villages.

Chests spawn naturally if the bonus chest option is enabled in the world options menu.

Minecarts with chests[edit]

Breaking a minecart with chest drops the chest, the minecart and the contents of the storage minecart. These occur naturally in abandoned mineshafts.

Crafting[edit]

Ingredients Crafting recipe

Any Wood Planks

Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Grid layout Arrow (small).png Chest
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks

Usage[edit]

A chest is opened by pressing the use item key (right-click by default) while looking at the chest, and closed by pressing Esc or the inventory key (E by default).

A single chest can store up to 27 stacks of items, displayed in 3 rows of 9.

A double chest is created by placing two chest blocks adjacent to each other. Double chests have 54 storage slots and open the same as a single chest, only with six rows of slots. The top three rows in the interface correspond to the western or northern chest block and the bottom three to the southern or eastern chest block.

A chest renamed using an anvil will display its custom name when placed as a block.

Filling[edit]

Items in chests can be quickly transferred to and from a player's inventory by holding ⇧ Shift and clicking on the item; this will move all items in the slot to a free slot in the inventory. If an item in the inventory is ⇧ Shift clicked, it will move into the first available slot in the chest.

By holding ⇧ Shift and double-clicking while holding an item, all items of a type clicked on will be moved into or out of the chest.

Placement[edit]

Chests cannot be placed next to a double chest, except above or below the chest.

Chest cannot open if there is an opaque block or ocelot above it. Since chests are transparent, they can be stacked on top of one another while still allowing the chests to open.

Crafting ingredient[edit]

Name Ingredients Crafting recipe

Hopper

Iron Ingot +
Chest

Iron Ingot
Iron Ingot Grid layout Arrow (small).png Hopper
Iron Ingot Chest Iron Ingot

Iron Ingot

Minecart with Chest

Chest +
Minecart




Grid layout Arrow (small).png Minecart with Chest

Chest

Minecart

Trapped Chest

Tripwire Hook +
Chest




Grid layout Arrow (small).png Trapped Chest
Tripwire Hook Chest



Bonus chest[edit]

Example of loot in a bonus chest

A bonus chest will generate in the player's spawn if the "Bonus Chest" option is enabled in the World Options menu. It can't be activated in Hardcore Mode.

The bonus chest acts as a starter kit. It generates only once in newly created worlds in which it was enabled, and is filled with basic items that may help the player survive early on and get them started gathering resources and building shelter more quickly.

Up to four torches will spawn around the chest in adjacent horizontal and vertical squares.

Each seed's Bonus Chest will always contain the same items, except in the console edition, where the loot is generated separately.

Bonus chests contain up to ten item stacks, chosen from the following list:

Item Quantity per stack Weight

Stick
1 - 3 10

Oak Wood Planks
1 - 3 10

Oak Wood
1 - 3 10

Acacia Wood
1 - 3 10

Wooden Axe
1 5

Wooden Pickaxe
1 5

Apple
2 - 3 5

Stone Axe
1 3

Stone Pickaxe
1 3

Bread
2 - 3 3

The bonus chest in the console edition may contain any of the above items, except acacia wood. It also may contain the following items:

Data values[edit]

Every chest has an ID name of chest and is further defined by its block data and block entity. A chest also has a block state which is expected to replace the functionality of block data in a future version.

Block data[edit]

A chest's block data stores its facing:

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 2 to 5:

  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east

Invalid values default to 2.

0x8 Unused.

Block entity[edit]

See also: Block entity format

Every chest has a Chest block entity associated with it that holds additional data about the chest.


  • Tile entity data

    •  id: Chest (chests and trapped chests have the same tile entity ID)

    •  x: X coordinate of the Tile Entity.

    •  y: Y coordinate of the Tile Entity.

    •  z: Z coordinate of the Tile Entity.

    •  CustomName: Optional. The name of this chest, which will display in its GUI where the default name ordinarily is.

    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.

    •  Items: List of items in the chest (double chests are simply two Chest tile entities next to each other).

      • : An item, including the slot tag. Chest slots are numbered 0-26 with 0 in the top left corner.

Block state[edit]

See also: Block states
Name Value Description

 facing
north
south
east
west
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

Video[edit]

History[edit]

Indev
January 24, 2010 Chest Pre-Beta 1.8.pngDouble Chest Pre-Beta 1.8.png Added chests.
Chests were considered a solid block.
The front of the chest (with the latch) faced away from any adjacent solid blocks, or would face west if placed independent of other blocks.
If a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests. Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed.
Beta
1.1_02 Partially fixed the chest placement. It is still possible to create triple chests if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen.
1.5 Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
1.8 Chest.pngAdded an opening/closing animation with a new chest model.
The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png," with the former being a chest on its own and the latter being the double chest. However, prior to 12w21a, the chest particles were still based off terrain.png and for the Locked Chest texture.
Chests are now tile entities, which means they no longer showed the block breaking animation and are also slightly smaller than they were before.
Chests now change the direction they face based on the viewpoint of the player.
Chests can be found in Abandoned Mineshafts and Strongholds.
Official release
1.0.0 Beta 1.9-pre1 Removed chest opening and closing sound, it used the same sounds as the door.
1.0.0-RC1 Added proper sounds for chests
1.1 Chests can be found in NPC villages.
1.2.4 Cats will try to sit on chests, making them unopenable.
1.3.1 12w16a The 'bonus chest' option was added to the Options menu.
12w21a Chest particles are no longer based off terrain.png and for the locked chest texture.
Chests can be found in Desert temples.
12w22a Chests can be found in Jungle temples.
1.4.4 1.4.4-pre Chests have a smaller hitbox.
1.4.6 12w50a Xmaschest.pngLargexmaschest.pngAdded alternate chest textures into the game files. They were for a future "Christmas chest" easter egg.
12w50b Fixed server/client desync of chests.
1.5 13w01a Chests can be used to craft a Hopper and a Trapped Chest. Chests can now be used in conjunction with Hoppers.
13w02a Chests no longer generate naturally in mineshafts
1.6 13w18a Chests are now found in Nether Fortresses.
13w19a Chests can now be put on donkeys and mules.
1.8 14w02a Chests can now have a NBT tag added enabling locked chest. They can only be opened if player is holding the item the chest is set for.
14w29a Chests now display the cracking animation.
Pocket Edition Alpha
0.4.0 Added chests, but only single chests.
0.7.3 Added double chests. Added animation and sound. Chests in this version can also be placed adjacent to double chests or other chests facing in a different direction
0.8.0 Changed the texture to look more like PC.
0.9.0 build 1 Chests now naturally spawn in abandoned mine shafts, villages and dungeons.
Added smooth lighting to chests.
Console Edition
TU1 Added chests.
TU5 Improved chest model with a 3D lock, and added opening and closing animation.
TU12 Cats will try to sit on chests, making them unopenable.
TU14 The 'bonus chest' option was added to the Options menu.
Chest particles are no longer based off terrain.png and for the locked chest texture.
Chests can be found in Desert temples.
Chests can be found in Jungle temples.
Pi Edition
0.1.1 Added chests, although they are just for decorative purposes only and cannot store items.

Issues[edit]

Issues relating to "Chest" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • On December 24 and December 25, chests have textures of presents. The presents are red with a yellow bow (normal) or are green with a white bow (large).
  • In April 2011, a Locked Chest was implemented until April 5th as an April Fools joke and was also referred to as "Steve Co. Supply Crate", referencing Valve's "Team Fortress 2".
  • When a chest is broken, it has the same particle effect as Wooden Planks.
    • In Pocket Edition, however, the breaking particles concur with the chest's texture.
  • Using commands, it is possible to create a large chest out of three or more chests, although it some chests will be invisible or will have no opening sound or animation, and the gui will also be bugged.
    • One method to do this is to make a superflat world out of chests. (They will all be invisible.)
    • Another method is to place two chests with one block between them, and then use /setblock to place a chest in between them, or /summon to summon in a falling sand chest that will land between them.

Gallery[edit]

See also[edit]

References[edit]