dec: 333 hex: 14D bin: 101001101
A boat is both an item and a vehicle entity.
Boats can be retrieved by attacking them.
Any Wood Planks
Press the use item button on the boat to mount it. A boat can be exited by pressing the sneak key.
Boats move according to the player's control or water currents. Boats move significantly faster than a player can walk on land or water, but are slower than minecarts. If on land, a boat may still be controlled but extremely slowly.
Boats are controlled by using the forward key to turn it in the direction the player is facing. Boats also respond to the back key, to which the boat moves quickly in the opposite direction the player is facing. When moving fast enough, there will be "water spray" visual effect representing the bow wake.
Boats are entities. They can be pushed around slowly on solid blocks, are easily pushed around by water currents, and always face the direction they last moved. Boats act like solid blocks in that they can sit on top of mobs, items and players, and entities can stay on top of them. Boats effectively have just over 4 () (exactly 4 damage isn't quite enough to destroy it), and regenerate 1⁄10 per tick.
Downward flowing water causes boats to be stuck at the bottom. Boats will rise to and bob on the surface of water that is not flowing downward.
If the boat is moving quickly enough that splashes are appearing behind it, running into an entity or block will crash the boat. The boat will also crash if it falls to the ground from a height of more than 3 blocks; falling a shorter distance will not crash the boat regardless of speed. A crashed boat is destroyed and drops wood planks and sticks instead of a boat item.
A boat drops its item form when attacked (which covers most damage types that most mobs have). When crashed, however, it drops 3 oak wood planks (regardless of the type of wood that made it) and 2 sticks.
|1.0.6||Boats first appeared.|
|1.6.6||Crashing into soul sand on a boat will kill the player, but keep the boat intact.|
|1.8||It is possible to score a critical hit against a boat.|
|1.3.1||12w15a||Boats can be shot out from dispensers.|
|12w21a||Boats will no longer take damage when colliding with lily pads. Instead, the lily pads themselves will break.|
|12w23a||Boats can accelerate to faster than previous speeds, and are now easier to control.|
|12w27a||Boats will now drop their item instead of wood planks and sticks if broken by a player.|
|1.6.1||New boat physics with lower inertia, but left, back and right controls not yet implemented.|
|Boats will now break when colliding with a few lily pads at higher speeds.|
|1.7.2||13w43a||No longer inflict fall damage when running aground - replace existing boats to fix them.|
|Slightly improved boats being broken by lily pads.|
|left, back and right controls added again.|
|Players can now "sprint" in boats, which speeds them up slightly.|
|1.8.2||1.8.2-pre2||Boats can survive crashes at higher speeds.|
|TU12||Increased maximum amount of boats in a world to 40.|
|Boats will now break when it hits land hard.|
|TU14||Are not broken by lily pads anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.|
|When they crash they can sometimes drop themselves.|
|Are less glitchy and more responsive now.|
|Increased maximum speed.|
|When exiting, players will be moved from the boat.|
|When broken by a player, they drop a boat now.|
Issues relating to "Boat" are maintained on the issue tracker. Report issues there.
- Crashing into soul sand at water level will often (but not always) slow the boat enough that it won't crash.
- A chest is short enough that a boat will fall onto it rather than crashing into it.
- Sand, gravel, anvils and dragon eggs drop when they fall onto a boat that is in water.
- If a mob is stacked on top of a boat in water (such as with the
/summoncommand), the boat can be controlled by that mob.