||This page is part of the Norwegian translation project.|
dec: 333 hex: 14D bin: 101001101
En båt er et element og kjøretøy enhet. Båter flyter, beveger seg lett på vann og kan bli kjørt, så de muliggjør rask transport på havet eller ethvert stort område av vann; likevel de er ganske skjøre og kan lett bli ødelagt ved å gå på grunn. Båter kan bli dytta rundt av vannstrømmer, tillater automatisk transportering og båt lager, og bruken av båter som mekanisme komponenter. Notch sa at han vil prøve og lage "kule store egendefinerbare båter."
Når laget, en båt kan plasseres hvor som helst i vann, eller på land med å høyre-trykke, men kan ikke bli tatt tilbake når plassert. Du kan også plassere en båt i lava, men viss du prøver å kjøre den vil båten bli ødelagt og du faller ned i lavaen og du begynner og ta skade.
Boats being pushed along snow will clear the ground of snow.
|Ingredients||Input » Output|
 Kjøre Båter
som minecarts, en båt må du be høyre klikke for og komme i båten. Og venstre shift for og gå ut av båten. Boats can be entered from any direction, including below (which is useful for getting to the surface slightly quicker after diving).
Boats move according to the player's control or water currents. Boats move significantly faster than a player can walk on land or water, but are slower than minecarts. If on land, a boat may still be controlled but extremely slowly.
Boats are controlled by the player's movement keys: they will accelerate slowly in the same direction the player would move if they were not in the boat. Boats also turn to always face in the direction of movement, turning you with them. For example, pressing the forward and right keys, or pressing the forward key while you face slightly to the right, will result in moving in a circle as the boat swings to the right, continuously changing your “push” direction. When moving fast enough, there will be "water spray" visual effect representing the bow wake.
If you move through an area with only 1 block of air between the water and ceiling, you will take suffocation damage, but can still move anywhere the boat can.
If you enter sneak mode while on a boat, the boat will not break on impact while traveling at high speed. It's also recommended to bring a few spares if you are planning any kind of lengthy boat journey. There is a much smaller chance of a boat breaking when it impacts with wool; making wool a good material for building docks.
 Boat physics
Boats are entities. Boats behave much like off-track minecarts; they can be pushed around slowly on solid blocks, are easily pushed around by water currents, and always face the direction they last moved.
Boats are fragile; they take damage by being hit or crashing into blocks. After taking enough damage over a short interval, the boat will break, dropping 3 Wooden Planks and 2 Sticks. Since they do not drop boat resources, boats cannot be picked up and reused like minecarts.
If you crash a boat into another boat, the boat being ridden will be destroyed while the other one will just bump away. Boats do not break when running into Soul Sand at water level, because Soul Sand has a lower top surface so that the boat merely runs aground rather than crashing, so it is useful to make docks and harbors out of soul sand.
Doors can be used to control the movement of boats, such as blocking them into docks or preventing them from following a current until the door is opened. This technique is often used to build boat dispensers.
Whilst boats used to float upwards in any type of water, flowing or not, downwards flowing water will now cause them to become stuck on the bottom, making many water-elevator devices useless and risking the player drowning. A water elevator constructed solely of source blocks still works, a bit slower than water elevators before.
Canals, consisting of a series of trenches dug on land filled with flowing water, are a possible method of transportation across large distances using boats. A canal transportation system is more time-consuming to construct, but more energy-efficient than a rail transportation system. Double doors, ladders, pressure plates, and sugar canes can be used as consecutive locks on the canal to control the direction of the flow of water in a canal to construct a flowing fully horizontal waterway. Locks can also be used for boat lifts between different elevation of water. (For real life examples, see Wikipedia's canal, lock (water transport), and boat lift.)
It is also possible to construct a canal with still water by strategically placing water in the pattern of a chessboard. This makes for faster transportation, however a longer construction time as more water is needed.
- When entering a portal while sitting in a boat, the game will crash.
- In SMP, there are sometimes problems exiting the boat where the server will keep putting you on top of the boat while you try to get off. This continues after an undetermined amount of time, or your boat gets destroyed.
- In SMP, the "water spray" effect will not appear.
- There is a glitch where if you place a boat on top of glass, get in, and break the boat you will fall through the glass taking 1 heart of damage
- Boats at the top of the world will be invisible.
- If you want to attack a mob in the water, your boat breaks when you attack with the sword.
- When placing a boat on ground, not water, the graphic for splashing water still appears.
- If the player exits the game while on a boat, the boat will be far away and the player will fall into the water upon reloading.
- When entering a boat while holding a food item, the action of right-clicking the boat will count simultaneously as the action to eat the food.
- When entering/leaving a boat while holding a bow, the action of right-clicking will also fire an arrow (if the player is carrying arrows).
- If you are holding a boat and try to open a door, the boat will be placed on top of the door.
- As of patch 1.6.6, crashing into soul sand on a boat will kill the player, but keep the boat intact.
- Similar to above, crashing into any animal in a boat can kill the player, keeping the boat intact.
- Similar to both of the above two items, running aground on slabs will inflict some amount of falling damage. The damage seems to be much worse the longer you've been in the boat. (Perhaps due to the bobbing motion at sea being counted as 'falling' distance, and cashing it all in at once.)
- When in 3rd person view, it is possible to see underwater by swinging the camera underwater while in a boat. 
- When right-clicking on an existing boat in the water with a boat in your hand, you will enter the boat and be propelled through the water at a high rate of speed.
- As of Minecraft Beta Version 1.8, it is possible to score a "Critical Hit" against a Boat.
- A video of boat riding
- A video of a simple boat elevator for transportation
- A video of a boat placed on lava