See Data values
See Data values
A boat is both an item and a vehicle entity.
Obtaining[edit | edit source]
Boats can be retrieved by repetitively attacking them.
Crafting[edit | edit source]
Matching Wood Planks
|Computer edition only.|
Any Wood Planks
|Console Editions only.|
|Pocket Edition only. Shovel represents an oar.|
Controls[edit | edit source]
Press the use item button on the boat to mount it. A boat can be exited by pressing the sneak key. The placement of the player when exiting a boat is determined by the mouse facing, or if the mouse facing is directly up or down, the player is placed in front of the boat. If possible from the dismounting mouse position, the exiting player will be placed on land.
In the Computer Edition, boats are controlled using the forward, left (turns left), right (turns right), and backwards keys. Using the sprint key will increase the field of vision, but will not increase speed as if sprinting.
In Pocket Edition, two buttons for steering appear. The right button steers to the left, the left button steers to the right. Pressing both buttons move forward, while tapping both buttons rapidly accelerates the boat.
Behavior[edit | edit source]
Boats move according to the player's control or water currents. Boats move significantly faster than a player walking on land or swimming in water, but are slower than minecarts. If on land, a boat may still be controlled but extremely slowly. Boats move extremely fast when placed on ice.[Computer edition only]
Being in a boat limits the player's mouse-look to the forward 180 degree arc, and the boat does not turn with mouse-look. Also, a player cannot both move (row) and use items at the same time.
Boats can be used to safely travel through water, though if they fall too far onto solid blocks they may crash. A crashed boat is destroyed and drops wood planks and sticks instead of a boat item. Players receive no fall damage if falling in a boat.
If a boat is pushed under water, for instance if moved under a waterfall, or if moved up or down into a current, it will sink until it is turned back into an item and placed again.
Boats can support two riders, including mobs. Mobs are 'picked up' by riding a boat near them. In Pocket Edition, a mob can drive the boat without the aid of the player. Only the player/mob that boarded first can control the boat.
When moving fast enough, there will be "water spray" visual effect representing the bow wake.
Riding a boat will not deplete hunger.
Boats are smaller and less resistant to damage. They will break if they hit a block when moving too fast, and are easily pushed around by water currents. They always face the direction they last moved. Boats act like solid blocks in that they can sit on top of mobs, items and players, and entities can stay on top of them. When on the ground, they have 0.6 the height of a block.
Downward flowing water causes boats to be stuck at the bottom. Boats will rise to and bob on the surface of water that is not flowing downward.
If the boat is traveling at high speed through lily pads, it may crash.
If the boat is moving quickly enough that splashes are appearing behind it, running into an entity or block will crash the boat. The boat will also crash if it falls to the ground from a height of more than 3 blocks; falling a shorter distance will not crash the boat regardless of speed.
Drops[edit | edit source]
When attacked, a boat drops its item form.
Fuel[edit | edit source]
Data values[edit | edit source]
Entity data[edit | edit source]
- See also: Chunk format
Boats have entity data associated with them that contain various properties of the entity. Their entity ID is
Boat[until 1.11] (
boat[upcoming 1.11]) in the computer edition, and
boat[upcoming 0.16.0] in Pocket Edition.
- Tags common to all entities see Template:Nbt inherit/entity/template
Type: The wood type of the boat. Valid types are
ID[edit | edit source]
|Type||PC ID Name||PC Numeric ID||PE ID Name||PE Numeric ID|
Dark Oak Boat
History[edit | edit source]
Boats first appeared.
|1.6.6||Crashing into soul sand on a boat will kill the player, but keep the boat intact.|
|1.8||It is possible to score a critical hit against a boat.|
|1.3.1||12w15a||Boats can be shot out from dispensers.|
|12w21a||Boats will no longer take damage when colliding with lily pads. Instead, the lily pads themselves will break.|
|12w23a||Boats can accelerate to faster than previous speeds, and are now easier to control.|
|12w27a||Boats will now drop their item instead of wood planks and sticks if broken by a player.|
|1.6.1||?||New boat physics with lower inertia, but left, back and right controls were removed.|
|Boats will now take damage and break when colliding with many lily pads in a short time.|
|13w43a||No longer inflict fall damage when running aground - replace existing boats to fix them.|
|Slightly improved boats being broken by lily pads.|
|Left, back and right controls added again.|
|1.8||14w06a||Mobs riding boats can control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the ghast and bat, which cannot control boats.|
|1.8.2||1.8.2-pre2||Boats can survive crashes at higher speeds.|
Boats overhauled. They are now feature models of wooden oars on both sides, and are larger. They also are not destroyed by collisions while in the water, and do not suffer as much from client-server desync.
|Mobs (except the ender dragon) and armor stands can now ride boats, with a maximum of 2 passengers.|
|Mobs riding boats can no longer control them.|
|A new set of controls were introduced: it included holding down the right and left keys to move forward, and using the right key to move the right oar, turning the boat to the left (and vice-versa). The forward, back, and sprint keys no longer had any effect. All this was changed in 16w04a.|
|Using the mouse, the player can now look fully to the left or to the right – but not behind. This does not turn the boat.|
|Crafting recipe was changed to require a wooden shovel as shown below. This was later reverted in 16w04a.
|Added variants of all wood types, though only the oak boat can be crafted. NBT tag
|15w42a||Birch, spruce, acacia and jungle boats can now be crafted using the same recipe as oak, except with the corresponding planks.|
|Are now comparably faster than they used to be (slightly faster than sprinting), though with less momentum.|
|15w43c||Boat texture is remapped, so that they now have a separate texture per oar and per side of the boat.|
|15w45a||The dark oak boat can now be crafted.|
|15w46a||Water no longer appears inside a boat.|
|15w47b||Boats now make a sound when placed, using sound event
|15w51a||Boats now drop their corresponding planks when broken.|
|16w04a||Boats are faster and will now move forward and backward using the forward and backward keys respectively, and will steer left and right using the left and right keys respectively. The rowing mechanism introduced in 15w41a, holding the right and left keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul.|
|Boats now sink when underwater, or within flowing water of any depth.|
|Crafting is restored to the original recipe, no longer requiring a wooden shovel as it had since 15w41a (though matching wood planks is still required).|
|Riding a boat no longer subjects water-sensitive mobs to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.|
|Dismounting now attempts to place the player on land.|
|16w06a||Riding entities such as boats are now run by the client rather than by the server.|
|1.11||16w32a||Changed entity ID from
|16w33a||Boats can now be used to fuel furnaces.|
|Pocket Edition Alpha|
|0.11.0||September 19, 2014||Tommaso Checchi tweeted a picture of a player riding a boat, stating that the most important thing is to "get the paddling right".|
|January 26, 2015||Tommaso Checchi tweets a screenshot of multiple riders in a single boat.|
|February 20, 2015||Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them.|
Added boats. Each wood type has its own respective variant, though they share the same sprite as items.
|Boats can support two riders, including passive mobs.|
|Boats are larger in size.|
|Are more resistant to crashing against land.|
|build 2||Hostile mobs are now able to mount boats.|
|build 12||Projectiles can now be shot from boats.|
|0.12.1||build 1||Added all boat variants to the creative inventory.|
New inventory icons for boats. The sprite now includes paddles and are represent their respective wood color.
|0.13.0||build 1||Boats are now slightly faster than sprinting, and will no longer deplete hunger.|
|Items are now useable immediately after paddling has stopped.|
|build 3||Boats can now be stacked in the inventory.|
|TU1||CU1||1.0||Patch 1||Added boats.|
|TU12||Increased maximum number of boats in a world to 40.|
|Boats will now break when it hits land hard.|
|TU14||1.04||Are not broken by lily pads anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.|
|When they crash they can sometimes drop themselves.|
|Are less glitchy and more responsive now.|
|Increased maximum speed.|
|When exiting, players will be moved from the boat.|
|When broken by a player, they drop a boat now.|
Issues[edit | edit source]
Issues relating to “Boat” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- Crashing into soul sand at water level will often (but not always) slow the boat enough that it won't crash.
- A chest is short enough that a boat will fall onto it rather than crashing into it.
- Sand, gravel, anvils and dragon eggs drop when they fall onto a boat that is in water.