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Health points

20 (Heart.svg × 10)

Attack strength

Fireball: 5 (Heart.svgHeart.svgHalf Heart.svg)
Easy: 4 (Heart.svgHeart.svg)
Normal: 6 (Heart.svgHeart.svgHeart.svg)
Hard: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)


Nether Fortresses, light level of 11 or less

Common drops


Network ID


Savegame ID


Blazes are mobs with yellow skin and black eyes found in the Nether.


Blazes can spawn naturally in Nether fortresses at a light level of 11 or less.

Monster spawners[edit]

Blazes spawn from the spawners found in Nether fortresses. They can spawn in a 9x9 area around the spawner on the same level, one level higher and one level lower.


When killed by a player or tamed wolf, a blaze may drop one blaze rod. Blazes which are killed by other causes will not drop anything. In console editions, they also drop 0-2 glowstone dust.

They drop 10 experience when killed by a player or tamed wolf.


Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will attempt to swim upwards in lava much like regular mobs behave in water. When they see a player, they will start flying and attacking. They will catch fire briefly before shooting 3 fireballs in rapid succession. A short cool down period occurs between attacks. If you punch a blaze in Creative mode they will also fly into the air and shoot fireballs at the player.

Blaze fireball[edit]

Blazes shoot fireballs at the player, dealing 5 (Heart.svgHeart.svgHalf Heart.svg) on all difficulty levels. The fireball will set anything it hits on fire, including solid blocks, mobs, and the player, causing an additional 4 (Heart.svgHeart.svg) damage. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates.


In addition to normal weapons, blazes can be hurt by snowballs, taking 3 (Heart.svgHalf Heart.svg) damage per hit. They are also damaged by water and rain by 1 (Half Heart.svg) every second. Like all Nether mobs, they are immune to fire and lava.



Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Grid Blaze Rod.png
Into Fire Relieve a Blaze of its rod We Need to Go Deeper Pick up a blaze rod from the ground. PC N/A N/A
Into The Nether Xbox & PS 20G Silver


Official release
1.0.0 Beta 1.9-pre1 Blazes were added.
Beta 1.9-pre4 Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9-pre5 Blazes only drop a blaze rod when killed by the player.
1.0.0-RC1 Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.2 12w36a Blazes can now spawn anywhere in a Nether fortress.
1.8 14w06a The blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners. When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.
Console Edition
TU7 Added blazes.
TU8 Blazes drop 0-2 glowstone dust when killed.


  • When throwing a Potion of Invisibility on a Blaze, the smoke will stay visible.
  • Blazes can fight each other if one accidentally hits another with a Fireball when not fighting a Player.