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Health points

20 (Heart.svg × 10)

Attack strength

Easy: 3 (Heart.svgHalf Heart.svg)
Normal: 5 (Heart.svgHeart.svgHalf Heart.svg)
Hard: 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Easy: 4 (Heart.svgHeart.svg)
Normal: 6 (Heart.svgHeart.svgHeart.svg)
Hard: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)


Nether Fortresses, naturally or from spawners, light level of 11 or less

First appearance

1.0.0 (Beta 1.9-pre1)

Common drops


Network ID


Savegame ID


Blazes are mobs with a yellow skin and black eyes found in The Nether. They primarily spawn from Monster Spawners found inside Nether Fortresses. Their bodies are made up of a head atop a central column of smoke, and three rotating sections. Each rotating section contains four floating yellow rods. Blazes can fly and shoot Fire Charges. They make metallic breathing sounds.


Although Blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will attempt to swim upwards in lava much like regular mobs behave in water. When they see a player, they will start flying and shooting. They will catch fire briefly before shooting 3 Fire Charges in rapid succession. A short cool down period occurs between attacks.

In addition to normal weapons, Blazes can be hurt by snowballs, taking 3 (Heart.svgHalf Heart.svg) damage per hit. If they have found a way into the Overworld, they are also damaged by water and even rain: Water does roughly 1 (Half Heart.svg) every second. Like all Nether mobs, they are not damaged by fire or lava. If killed by the player, they drop Blaze Rods.

On the PlayStation 3 and the Xbox 360 version, they do not make fireball sounds. They also drop glowstone dust as well as their blaze rods.


Light required to disable a blaze spawner


Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Grid Blaze Rod.png
Into Fire Relieve a Blaze of its rod We Need to Go Deeper Pick up a Blaze Rod from the ground. PC N/A N/A
Into The Nether PS Silver


Official release
1.0.0 Beta 1.9-pre1 Blazes were added.
Beta 1.9-pre4 Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9-pre5 Blazes only drop a blaze rod when killed by the player.
1.0.0-RC1 Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.2 12w36a Blazes can now spawn anywhere in a Nether fortress.
1.8 14w06a Blazes' AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them, which may be a bug. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners. When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom, which is a bug that breaks some blaze farms.
Console Edition
TU7 Added blazes.
TU8 Blazes drop 0-2 glowstone dust when killed.


  • The name "blaze" refers to the light of burning fire.
    • This explains why Blazes shine bright in the dark.
  • Blazes will not shoot if trapped in a Cobweb, since the web blocks the Fire Charge path.
  • Unlike Ghasts, projectiles fired by a Blaze cannot be deflected. Blaze projectiles also do not cause explosions on impact with blocks.
  • Fire Charges will set whatever they hit on fire, including solid blocks, mobs, and the player.
  • With a 'fire resistance potion' in effect, the blaze is the only mob whose attacks are capable of being completely neutralized, including their knockback effect. However, they are able to hit players when up close with a melee attack.
  • The player and Snow Golems can kill a blaze with snowballs, although Snow Golems will melt in the Nether. Even outside of the Nether, they will be killed quickly by the Blazes' attacks.
    • Each snowball deals 3 (Heart.svgHalf Heart.svg) damage, so it takes 7 snowballs to kill one Blaze.
    • It takes more than one Snow Golem to kill a Blaze in The Overworld.
  • Blazes will take damage from rain and snowy weather if spawned into The Overworld.
  • Blazes, despite their alien morphology, share a recolored face with The Player and other humanoid mobs.
  • When this mob is not in pursuit of the player, they are bound to the ground. One can observe this as they may jump to get onto higher blocks and drop when going off an edge.
    • One may also observe that when they make contact with a block below they make footstepping noises appropriate to the block, as any earth-bound mob with feet would make, despite being a floating mob.
  • Blazes, along with Guardians, drop the most experience aside from the boss mobs (the Ender Dragon and the Wither).
    • A large Slime or Magma Cube can produce more experience in total, but that includes killing all the smaller cubes it splits into.
  • Blazes, when not in pursuit of the player, are affected by gravity but they, like a chicken, will fall slowly and take no fall damage.
  • If a blaze is struck by lightning it will disappear inside the lightning, then reappear as soon as the lightning finishes.
  • Their texture is called "fire.png." This likely refers to their ability to shoot fireballs or that they light on fire when ready to attack.
  • Blazes make a metallic sound when hit, and also make metallic breathing sounds.
  • Blazes in the Xbox Edition can drop 0-2 Glowstone Dust because Glowstone is very limited in the Xbox Edition.
  • If a Witch (or other two-block-high mob) rides a Blaze, the Blaze will set the witch (or foreseen mob) on fire when attacking.
    • The Witch will also attack the blaze.
  • When throwing a Potion of Invisibility on a Blaze the smoke will stay visible.
  • For maximum Blaze Rod drops cover the floor with pressure plates (or any other non-solid block), so the floor doesn't catch on fire and the Blaze Rods don't burn up.
  • Blazes are the only Nether mob that takes damage from water, rain, and snow (similar to an Enderman).
  • A Blaze shoots its Fire Charges with roughly the same lack of accuracy as a Dispenser. However, the Blaze's shots maintain the same speed all the way to the target, unlike a Dispenser whose Fire Charges start out slow and accelerate.
  • If it is hit directly by a Ghast fireball and survives, a Blaze may counterattack. While they are better able to reach Ghasts than other mobs, they are also unable to damage them.
  • As of 1.8, blazes will shoot fireballs even if a wall is between them and the player; thus, if the wall is flammable, it makes them the only non-boss mob that destroys a barrier to reach the player.
  • Blaze is best mob with Endermen to farm because it give blaze rods and twice more xp than normal mobs