Nether Fortresses, light level of 11 or less
Spawning[edit | edit source]
Blazes can spawn naturally in nether fortresses at a light level of 11 or less.
Monster spawners[edit | edit source]
Drops[edit | edit source]
When killed by a player or tamed wolf, a blaze may drop one blaze rod. A blaze drops up to 4 blaze rods if killed with sword with the enchantment "Looting". Blazes which are killed by other causes will not drop anything. In the Console Edition, they also drop 0-2 glowstone dust.
They also drop 10 experience when killed by a player or tamed wolf.
Behavior[edit | edit source]
Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. When they see a player, they will start flying and attacking. They will catch fire briefly before shooting 3 fireballs in rapid succession. A short cool down period occurs between attacks. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water.
Blaze fireball[edit | edit source]
Blazes shoot fireballs at the player, dealing 5 () on all difficulty levels. The fireball will set anything it hits on fire, including solid blocks, mobs, and players, causing an additional 4 () damage. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates. If you hit a blaze while it is on fire it will sometimes cancel out the fireball attack. Blaze fireballs do no damage when under the effects of a potion of Fire Resistance.
Combat[edit | edit source]
In addition to normal weapons, blazes can be hurt by snowballs, taking 3 () damage per hit. They are also damaged by water and rain by 1 () every half second. Like all Nether mobs, they are immune to fire and lava.
Data values[edit | edit source]
- See also: Chunk format
Blazes have entity data associated with them that contain various properties of the mob. Their entity ID is
Blaze fireballs are also entities which have associated entity data. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
direction: List of 3 doubles. Should be identical to Motion.
life[upcoming]: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 600, the projectile despawns.
power[upcoming]: List of 3 doubles that acts like
directionbut without resistance
Video[edit | edit source]
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
|Into Fire||Relieve a Blaze of its rod||We Need to Go Deeper||Pick up a blaze rod from the ground.||PC||N/A||N/A|
|Into The Nether||Xbox, PS and Windows 10||20G||Silver|
History[edit | edit source]
|1.0.0||Beta 1.9-pre1||Added blazes.|
|Beta 1.9-pre4||Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.|
|Beta 1.9-pre5||Blazes only drop a blaze rod when killed by the player.|
|1.0.0-RC1||Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.|
|1.4.2||12w36a||Blazes can now spawn anywhere in a nether fortress.|
|1.8||14w06a||The blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners. When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added blazes.|
|?||Blazes are neutral in creative mode.|
|Blazes now have sounds.|
|0.13.0||build 1||Blazes are now passive in Creative mode.|
|Upcoming Pocket Edition|
|0.14.0||build 1||Blaze texture now glows.|
|TU8||Blazes drop 0-2 glowstone dust when killed.|
Trivia[edit | edit source]
- When throwing a potion of invisibility on a blaze, the smoke will stay visible.
- Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.
Gallery[edit | edit source]
A close up look at the blaze spawner in a nether fortress.