Blaze

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Blaze
Blaze.png
Health points

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Fireball: 5 (Heart.svgHeart.svgHalf Heart.svg)
Contact:
Easy: 4 (Heart.svgHeart.svg)
Normal: 6 (Heart.svgHeart.svgHeart.svg)
Hard: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Spawn

Nether Fortresses, light level of 11 or less

Common drops
Experience

10

Network ID

PC: 61
PE: 43

Savegame ID

Blaze[until 1.11]
blaze[upcoming 1.11]

Blazes are mobs with yellow skin and black eyes found in the Nether.

Spawning[edit | edit source]

Blazes can spawn naturally in nether fortresses at a light level of 11 or less.

Monster spawners[edit | edit source]

Blazes spawn from spawners found in nether fortresses. They can spawn in a 9x9 area around the spawner on the same level, one level higher and one level lower.

Drops[edit | edit source]

When killed by a player or tamed wolf, a blaze may drop one blaze rod. Looting increases the maximum drop by 1 per level. Blazes which are killed by other causes will not drop anything. In the Console Edition, they also drop 0–2 glowstone dust.

They also drop 10 experience when killed by a player or tamed wolf.

Behavior[edit | edit source]

Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes' pathfinding does not avoid fire, avoids water like other mobs avoid lava, and treats lava like other mobs treat water.

Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5–3.5 blocks above the target) and slowly approach the target.

The blaze's normal attack is a trio of fireballs, shot from up to 16 blocks away. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates.

Blazes within 2 blocks of their target will instead perform a melee attack that does 6 (Heart.svgHeart.svgHeart.svg) damage on normal difficulty, once per second. This attack is not considered fire damage and will not ignite the target.

Blaze fireball[edit | edit source]

Blaze Fireball
Magmaballhuge.png
Network ID

PC: 13
PE: 94

Savegame ID

SmallFireball[until 1.11]
small_fireball[upcoming 1.11]

Blazes shoot fireballs at their target, which dealing 5 (Heart.svgHeart.svgHalf Heart.svg) on all difficulty levels. If the fireball hits a block fire will be placed adjacent. If it hits an entity, the entity will take 5 (Heart.svgHeart.svgHalf Heart.svg) of fire/projectile damage and will be set on fire for 5 seconds, which typically does an additional 4 (Heart.svgHeart.svg) damage over time.

Data values[edit | edit source]

Blaze fireballs are also entities which have associated entity data. Their entity ID is SmallFireball[until 1.11] (small_fireball[upcoming 1.11]).


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template

    •  direction: List of 3 doubles. Should be identical to Motion.

    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 600, the projectile despawns.

    •  power: List of 3 doubles that acts like direction but without resistance

Combat[edit | edit source]

In addition to normal weapons, blazes can be hurt by snowballs, taking 3 (Heart.svgHalf Heart.svg) damage per hit. They are also damaged by water and rain by 1 (Half Heart.svg) every half second. Like all Nether mobs, they are immune to fire and lava.

Data values[edit | edit source]

See also: Chunk format

Blazes have entity data associated with them that contain various properties of the mob. Their entity ID is Blaze.

Video[edit | edit source]

Achievements[edit | edit source]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
PC Xbox PS Pocket Wii U
Achievement-plain.png
Into Fire Relieve a Blaze of its rod We Need to Go Deeper Pick up a blaze rod from the ground. Yes Alt Alt Alt Alt
Into The Nether Alt Yes Yes Yes Yes 20G Silver

History[edit | edit source]

Official release
1.0.0 Beta 1.9-pre1 Added blazes.
Beta 1.9-pre4 Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9-pre5 Blazes only drop a blaze rod when killed by the player.
1.0.0-RC1 Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.2 12w36a Blazes can now spawn anywhere in a nether fortress.
1.8 14w06a The blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners.[Verify] When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.
Upcoming
1.11 16w32a Changed entity ID from Blaze to blaze.
The fireball's entity ID is changed from SmallFireball to small_fireball.
Pocket Edition Alpha
0.12.1 build 1 Added blazes.
? Blazes are neutral in Creative mode.
Blazes now have sounds.
0.13.0 build 1 Blazes are now passive in Creative mode.
0.14.0 build 1 Blaze texture now glows.
Console Edition
TU7 CU1 1.00 Patch 1 Added blazes.
TU8 Blazes drop 0–2 glowstone dust when killed.

Trivia[edit | edit source]

  • When throwing a potion of invisibility on a blaze, the smoke will stay visible.
  • Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.

Gallery[edit | edit source]