Nether Fortresses, naturally or from spawners, light level of 11 or less
When killed by a player or tamed wolf, a blaze may drop one blaze rod. Blazes which are killed by other causes will not drop any blaze rods. In console editions, they may drop 0-2 units of glowstone dust
Although Blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will attempt to swim upwards in lava much like regular mobs behave in water. When they see a player, they will start flying and shooting. They will catch fire briefly before shooting 3 fireballs in rapid succession. A short cool down period occurs between attacks.
Blazes shot fireballs to the player, dealing 3 () on easy, 5 () on normal, and 7 () on hard. The fireball will set whatever they hit on fire, including solid blocks, mobs, and the player. Blazes will shoot fireballs even if a wall is between them and the player. A Blaze shoots the fireballs with roughly the same lack of accuracy as a dispenser, however the Blaze's shots maintain the same speed all the way to the target
In addition to normal weapons, Blazes can be hurt by snowballs, taking 3 () damage per hit. They are also damaged by water, rain and snow: Water (also rain and snow) does roughly 1 () every second. Like all Nether mobs, they are immune to fire and lava.
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
||Into Fire||Relieve a Blaze of its rod||We Need to Go Deeper||Pick up a Blaze Rod from the ground.||PC||N/A||N/A|
|Into The Nether||PS||Silver|
|1.0.0||Beta 1.9-pre1||Blazes were added.|
|Beta 1.9-pre4||Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.|
|Beta 1.9-pre5||Blazes only drop a blaze rod when killed by the player.|
|1.0.0-RC1||Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.|
|1.4.2||12w36a||Blazes can now spawn anywhere in a Nether fortress.|
|1.8||14w06a||Blazes' AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them, which may be a bug. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners. When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom, which is a bug that breaks some blaze farms.|
|TU8||Blazes drop 0-2 glowstone dust when killed.|
- When throwing a Potion of Invisibility on a Blaze the smoke will stay visible.
A close up look at the Blaze Spawner in a Nether Fortress.