|Block Entity ID||
dec: 138 hex: 8A bin: 10001010
|“||Beacons! No, not "bacon" but a beam of light to pimp your castle with!||„|
|—The Pretty Scary Update Promo Poster|
A beacon is a unique block that projects a light beam skyward and can provide status effects to players in the vicinity.
A beacon can be mined successfully with any tool, or with bare hands.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
When "activated", beacon blocks provide two unique functions:
- An aesthetic landmark beam reaching into the sky, which can be visible from far away.
- Powers, which give players status effects within a certain range.
In order to activate a beacon, the beacon must adhere to the following requirements
- Beacons require an unobstructed view of the sky, though bedrock and transparent blocks (including water and other beacon blocks) will not count as obstruction.
- The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, and/or diamond blocks.
Pyramids are the structures required to activate beacons. The more levels a pyramid has, the more powers will be available to choose from, and the wider its affected vicinity will be. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. There are four possible pyramid heights. If the pyramid is damaged so that the beacon is deactivated, it will "remember" the powers it was set for, and will reactivate once the pyramid is repaired with no additional resource cost. This applies to piston-altered pyramids as well.
|Level||Mineral Blocks||Stacks of Blocks||Minerals||Stacks of Minerals||Layers|
|1||9 blocks||81 minerals||1 stack + 17 minerals||3×3, Beacon|
|2||34 blocks||306 minerals||4 stacks + 50 minerals||5×5, 3×3, Beacon|
|3||83 blocks||1 stack + 19 blocks||747 minerals||11 stacks + 43 minerals||7×7, 5×5, 3×3, Beacon|
|4||164 blocks||2 stacks + 36 blocks||1,476 minerals||23 stacks + 4 minerals||9×9, 7×7, 5×5, 3×3, Beacon|
Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
A beam appears from a beacon if the beacon is activated, extending from the beacon block up to Y=255. The beam is visible from roughly the same distance as a single ordinary stack of blocks. If a render distance of 16 chunks is set, the beam of light is visible from up to 255 blocks away.
The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam will change colors according to the colors of glass placed above it: the first block will set the beam color, while each additional block will set the color by averaging the red, green, and blue components of the current beam color and the block color. The color values are the same as those for the corresponding dye.
- See also: status effect
Once the beacon is emitting a beam, it can then be fed 1 iron ingot, 1 gold ingot, 1 emerald, or 1 diamond, in order to provide powers (status effects) to players who remain within a certain range. This is done through the beacon's GUI, which is displayed by pressing use while looking at the beacon block. The item used has no effect on the powers provided.
In the GUI, place the item to be fed in the empty slot shown, and choose a primary power by clicking one of the choices displayed. Beacons sitting atop 4-level pyramids will also display secondary power choices, one of which can be clicked to provide a second simultaneous boost. When the Done button (green check mark) is clicked, the item will be consumed and the power will be activated. To set a beacon to different powers, another gem/ingot must be consumed.
The five primary powers are:
Speed I: Increased movement speed.
Haste I: Increased mining speed.
Resistance I: Increased armor rating (2-level pyramid required).
Jump Boost I: Increased jumping distance and height (2-level pyramid required).
Strength I: Increased melee damage (3-level pyramid required).
Secondary powers are available with a 4-level pyramid:
Regeneration I: Regenerates health.
- Increase the primary power to level II.
Every four seconds, the selected powers are applied with a duration of 9 seconds to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers will persist for 5–9 seconds.
The beacon forms a squared affected area around itself, the size of which depends on the pyramid size. The affected area extends
range blocks (see the table below) from the beacon block horizontally and downward and
range + 256 blocks above.
|Pyramid size||Effect range|
Tile entity data
Levels: The number of levels available from the pyramid.
Primary: The primary power selected, see Potion effects for IDs. 0 means none.
Secondary: The secondary power selected, see Potion effects for IDs. 0 means none.
Lock: Optional. When not blank, prevents the beacon from being accessed unless the opener is holding an item whose name matches this string.
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
||Beaconator||Create a full beacon||The Beginning.||Place a beacon block with a 4-level pyramid.||PC||N/A||N/A|
|1.4.2||12w32a||Added the "Work in Progress" block, now called the beacon.|
|12w34a||Removed the beacon from the creative inventory.|
|12w36a||The "Work in Progress" block is now called "Beacon", can be found in the creative inventory, and is craftable.|
|The texture was changed.|
|12w38a||The texture was changed again. The beacon beam changed from a semi-transparent smooth beam (which conflicted with water transparency), to a pattern with 0% transparency.|
|12w40a||The texture was changed again, and the beacon beam changed again.|
|1.5||13w05a||Effect range increased from 16/24/32/40 blocks to 20/30/40/50 blocks.|
|1.6.1||13w23a||With the regeneration effect being nerfed slightly, the same effect produced from the beacon did too.|
|1.7.2||13w36a||The player can achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks.|
|1.8||14w29a||Now displays the cracking animation.|
|August 5, 2014||Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass.|
|14w32a||Beacon light changes as it goes through stained glass.|
|August 7, 2014||Dinnerbone tweets that the beacon beam can now pass through blocks that only block light slightly.|
|14w32b||Beacon beams show if going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava.|
|Beacons in the Nether and the End only check for blocks and render the beam up to the world height (Y=127).|
|1.8.2||1.8.2-pre5||Bedrock no longer obstructs beacon activation or beams.|
|Beacons in the Nether and the End check and use the full build height (Y=255) rather than the world height (Y=127).|
Issues relating to "Beacon" are maintained on the issue tracker. Report issues there.
- The player can leave a resource in the beacon block without clicking "Done".
- The texture of the beacon is 16×16, but only renders the 10×10 area in the center.
First image released by Jeb.