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Health points

6 (Heart.svgHeart.svgHeart.svg)

Attack strength



Below layer 63
Light level of 3 or less in neighboring blocks
October 20 – November 3: light level of 6 or less in neighboring blocks

First appearances

See History





Network ID


Savegame ID


Bats are flying passive mobs that spawn in caves.

Spawning[edit | edit source]

Bats can spawn in the Overworld at a light level of 3 or less on opaque blocks below layer 63. Between October 20 and November 4, they only require a light level of 7 or less to spawn.

Drops[edit | edit source]

Bats do not drop any items or experience when killed.

Behavior[edit | edit source]

When a bat is sleeping, it will hang upside down on the underside of any solid block when it is idle, but once the player approaches, the bat will fly away. Bats cannot hang on transparent or non-solid blocks.

Bats are the 4th smallest mobs in the game.

Bats will squeak (similar to their real life function of echolocation).

Although the bat is a passive mob, they still despawn when going too far away, like hostile mobs, ocelots, and squid.

Bats do not recognize lava as obstruction and can fly into it and catch on fire.

Bats can detect players even when they are invisible.

NBT data


History[edit | edit source]

Official release
1.4.2 12w38a Added bats.
12w42a Bats no longer "trample" crops nor do they activate pressure plates.[1]
1.4-pre Added bat sounds.
Pocket Edition Alpha
0.11.0 build 1 Added bats.
Console Edition
TU19 Added bats.

Issues[edit | edit source]

Issues relating to "Bat" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Bats tend to fly to the east when given a choice.
  • It is impossible to attach a lead to a bat.

Gallery[edit | edit source]

References[edit | edit source]