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Yes (64)

Network ID


Savegame ID


First appearances

See History

Data values

Normal: dec: 262 hex: 106 bin: 100000110
Spectral: dec: 439 hex: 1B7 bin: 110110111
Tipped: dec: 440 hex: 1B8 bin: 110111000



Arrows are ammunition for bows and dispensers. As of 15w31a[upcoming], they can imbue status effects on players and mobs.

Obtaining[edit | edit source]

Skeletons[edit | edit source]

Skeletons may drop between 0 to 2 arrows upon death, and the maximum amount dropped can be increased by 1 per level of looting used. However, arrows shot by a skeleton cannot be picked up.

Trading[edit | edit source]

Villager fletchers will sell 8 to 12 arrows for 1 emerald as part of their tier 1 trades.

Crafting[edit | edit source]

Name Ingredients Crafting recipe


Feather +
Flint +


Spectral Arrow

Glowstone Dust +

Natural generation[edit | edit source]

Dispensers found in jungle temples contain arrows in stacks of 4 to 14.

Usage[edit | edit source]

See also: Bow

When fired, arrows will fly in a ballistic trajectory affected by gravity and drag in air or water and will travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. Arrows in water get much more drag than in air, and leave a trail of bubbles in their wake. Arrows (with bow at full strength) can travel 120 blocks when fired from the optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.

An arrow's damage is determined by its speed. When fired from a fully-charged bow, arrows do 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) of damage, with a small chance to damage for 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg). They inflict 6 (Heart.svgHeart.svgHeart.svg) damage from a medium-charged bow, and 1 (Half Heart.svg) from a bow with no charge. Arrows fired from dispensers do 3 (Heart.svgHalf Heart.svg) of damage.

Immediately after hitting the target, there is a 0.5 second cooldown period during which the target will be immune to further damage. Arrows hitting the mob in this state will lose all speed and drop to the ground.

Arrows can be deflected by snowballs.

An arrow shot into a tree
Two players with arrows sticking out of them.

Arrows will also stick into objects they come in contact with and will remain there for exactly a minute before disappearing; the distance from the object and the angle determine how far into the target the arrow will go. Arrows that have been fired by the player and stuck into terrain are retrievable and never break. Arrows shot by skeletons are special entities and cannot be collected.

If an arrow is stuck in a block and the block in which the arrow is stuck in is broken or disappears (e.g., leaves), then the arrow will fall and damage entities below them.

Arrows can bounce off entities like minecarts and mobs immune to damage.

Arrows shot through lava (but not fire) will catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire and ignite TNT.

Arrows shot at rails will stop a minecart from passing over that block until the arrow despawns or is collected.

An arrow shot at a boat or any kind of minecart will cause the vehicle to break, dropping any components (including container contents).

Redstone circuits[edit | edit source]

An arrow can activate a wooden button, wooden pressure plate, or tripwire. If the arrow sticks in the switch they will remain activated until the arrow despawns after one minute. Other switches are not affected by arrows.

When arrows are fired into the sides of blocks, they change their orientation to point more downwards than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.

Arrows shot into a repeater, comparator, or redstone lamp will shake when going from an off to an on state.

Explosions[edit | edit source]

Arrows are affected by explosions while they are in flight. Since explosions increase the speed of an arrow, they can also increase the damage dealt by them.

Future[edit | edit source]

1.9[upcoming] introduced 14 new types of arrows, for a current total of 15. Currently only the regular and spectral arrows are craftable. The regular arrow does not imbue a status effect and is unchanged from older versions.

Tipped arrows[edit | edit source]

There are 13 arrows based on potions which imbue a status effect lasting up to 3 minutes when hitting a mob or player. The duration is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion.

The types of arrow are:

  • Arrow of Regeneration
  • Arrow of Swiftness
  • Arrow of Fire Resistance
  • Arrow of Healing
  • Arrow of Night Vision
  • Arrow of Strength
  • Arrow of Leaping
  • Arrow of Invisibility
  • Arrow of Poison
  • Arrow of Weakness
  • Arrow of Slowness
  • Arrow of Harming
  • Arrow of Water Breathing

Tipped arrows can be obtained via the Creative menu. Arrows corresponding to any potion may be obtained with the command /give <player> minecraft:tipped_arrow <amount> 0 {Potion:type}. Most have unlocalized names along the lines of "tipped_arrow.effect.type", although the arrow tipped with a water bottle is named "Arrow of Splashing".

Tipped arrows can be customized like potions with a command such as /give <player> minecraft:tipped_arrow <amount> 0 {CustomPotionEffects:[{Id:<id>,Amplifier:<amplifier>,Duration:<duration>}]}..

Spectral arrow[edit | edit source]

The spectral arrow imbues the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default).

Video[edit | edit source]

History[edit | edit source]

0.24_SURVIVAL_TEST Arrows were added and were fired by pressing Tab ↹.
0.25 SURVIVAL TEST 2 Arrows deal more damage.
You now only have a limited number of arrows.
Skeletons now fire arrows.
Arrows are dropped when a skeleton is killed.
0.26 Skeleton arrows were purple. The purple arrow texture can still be found in the minecraft.jar file, in the same image as the normal arrows, but it is not in use.
0.29_01 Arrows are no longer available in single player.
January 24, 2010 Arrows now have a sound effect.
January 30, 2010 Arrows are now available in single player again and can only be shot with a bow.
Arrows are now craftable.
1.0.14 The tip of an arrow in crafting is now made from flint rather than iron ingot.
1.6 Arrows used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane, and Nether Portals.
1.8 1.8-pre1 Arrows can no longer be rapid-fired from bows. Arrows (with bow at full strength) can travel 120 blocks when fired from the optimal angle, and stick to mobs.
Sound Update Arrow firing sounds changed.
Official release
1.0.0 1.0.0-RC1 Arrow landing sounds changed.
? Arrows no longer stick to mobs.
1.1 Arrows which are on fire now set entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.
1.3.1 12w23a Arrows can activate the tripwire switch and wooden pressure plates.
1.4.2 12w34a Arrows can activate the new wooden buttons.
12w34b Arrows on fire can ignite TNT.
1.4.4 Arrows stick to players again, but not mobs.
1.8 14w25a An underwater arrow will lose all velocity after a few blocks and slowly fall.
A flaming arrow underwater will be extinguished.
14w26a Fire arrow can be used to detonate minecarts with TNT.
1.9 15w31a Added 15 new arrow types, 14 of which are tipped with a different potion effect.
Added spectral arrows. They show mob and player outlines in their team color when hit.
15w31b Potion tipped arrows are now called “Arrow of…” instead of “Potion of…”.
15w33c Added shields, shields can fully block arrows, arrows still sticking into player.
Pocket Edition Alpha
0.3.3 Added arrows.
Console Edition
TU1 Added arrows.

Gallery[edit | edit source]

Issues[edit | edit source]

Issues relating to "Arrow" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • If an arrow is lodged in a block which has multiple states, it will dislodge itself when the block updates. This causes the arrow to shift slightly, and to replay the impact sound effect.
  • Arrows fired at Nether Portals will often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
  • A tipped arrow with no potion effect (obtained via commands) will be called "Arrow of Splashing".