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Armor

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Armor
Leather CapLeather TunicLeather PantsLeather BootsChain HelmetChain ChestplateChain LeggingsChain BootsIron HelmetIron ChestplateIron LeggingsIron BootsDiamond HelmetDiamond ChestplateDiamond LeggingsDiamond BootsGolden HelmetGolden ChestplateGolden LeggingsGolden Boots
Type

Wearable Items

Durability

Varies

Renewable

Yes

Stackable

No

Data values
Leather Cap
dec: 298 hex: 12A bin: 100101010
Leather Tunic
dec: 299 hex: 12B bin: 100101011
Leather Pants
dec: 300 hex: 12C bin: 100101100
Leather Boots
dec: 301 hex: 12D bin: 100101101
Chain Helmet
dec: 302 hex: 12E bin: 100101110
Chain Chestplate
dec: 303 hex: 12F bin: 100101111
Chain Leggings
dec: 304 hex: 130 bin: 100110000
Chain Boots
dec: 305 hex: 131 bin: 100110001
Iron Helmet
dec: 306 hex: 132 bin: 100110010
Iron Chestplate
dec: 307 hex: 133 bin: 100110011
Iron Leggings
dec: 308 hex: 134 bin: 100110100
Iron Boots
dec: 309 hex: 135 bin: 100110101
Diamond Helmet
dec: 310 hex: 136 bin: 100110110
Diamond Chestplate
dec: 311 hex: 137 bin: 100110111
Diamond Leggings
dec: 312 hex: 138 bin: 100111000
Diamond Boots
dec: 313 hex: 139 bin: 100111001
Golden Helmet
dec: 314 hex: 13A bin: 100111010
Golden Chestplate
dec: 315 hex: 13B bin: 100111011
Golden Leggings
dec: 316 hex: 13C bin: 100111100
Golden Boots
dec: 317 hex: 13D bin: 100111101
Name
Leather Cap
leather_helmet
Leather Tunic
leather_chestplate
Leather Pants
leather_leggings
Leather Boots
leather_boots
Chain Helmet
chainmail_helmet
Chain Chestplate
chainmail_chestplate
Chain Leggings
chainmail_leggings
Chain Boots
chainmail_boots
Iron Helmet
iron_helmet
Iron Chestplate
iron_chestplate
Iron Leggings
iron_leggings
Iron Boots
iron_boots
Diamond Helmet
diamond_helmet
Diamond Chestplate
diamond_chestplate
Diamond Leggings
diamond_leggings
Diamond Boots
diamond_boots
Golden Helmet
golden_helmet
Golden Chestplate
golden_chestplate
Golden Leggings
golden_leggings
Golden Boots
golden_boots
Armor classes. From left (weakest) to right (strongest): no armor, leather, golden, chain, iron, and diamond.

Armor is a category of items that provide a player with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different classes of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for activation. Players, Horses, Zombie (Pigmen) and (Wither) Skeletons can wear armor.

Contents

[edit] Tiers

The armor section in Pocket Edition

Armor classes include (from weakest/least durable to strongest/most durable):

Chain armor is rare, and uncraftable via legitimate in-game means. It can be obtained through trading with villagers, as rare drops from mobs wearing them, or through the Creative inventory. It can be crafted with the fire block, though that item is only available via inventory editors or /give command if cheats are turned on.

[edit] Novelty armor

A player can wear a pumpkin as a helmet. This will partially block the player's view and does not reduce attack damage, but it will prevent an Enderman from becoming aggressive towards the player when the player looks at it. However, putting on the pumpkin after provoking the Enderman or attacking the Enderman with the pumpkin on will NOT stop it from attacking. However the Enderman has a lower chance of teleporting when aggressive.

A player can wear a head as a helmet thereby changing his appearance. Heads do not reduce damage.

[edit] Mechanics

Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is destroyed.

The player's current protection level is represented visually by the armor meter, which contains 10 armor icons that each represent 8% damage reduction. With all 10 shown full, the player has a total of 80% damage reduction. The armor meter is affected by the particular pieces currently worn, as well as the class of the armor. When the player takes damage of a sort that is not affected by armor (see damage types below), armor they are wearing does not take damage.

Armor can also be enchanted to provide protection enhancements, such as protection from additional damage types. These will not affect the armor meter.

[edit] Damage types

The following types of damage are reduced by armor and, consequently, damage the armor itself:


The following types of damage are not reduced by armor and have no effect on the armor itself:

However, all sources of damage will damage all armor pieces worn in Pocket Edition.

Protection enchantments can protect from types of damage that armor doesn't normally protect against, such as fall damage. Armor durability still doesn't decrease when protection-enchanted armor takes environmental damage.

[edit] Defense statistics

[edit] Defense points

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. A full suit of diamond armor protects the player from 80% of damage, whereas a full suit of iron will provide 60% protection and a full suit of leather will provide 28%.

The following table shows the amount of defense points added by each individual piece of armor, as well as the total points added by a full set of armor for each material.

Material Full set Helmet Chestplate Leggings Boots
Leather Armor.svgArmor.svgArmor.svgHalf Armor.svg Half Armor.svg Armor.svgHalf Armor.svg Armor.svg Half Armor.svg
Golden Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg Armor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svgHalf Armor.svg Half Armor.svg
Chain Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg Armor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svgArmor.svg Half Armor.svg
Iron Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg Armor.svg Armor.svgArmor.svgArmor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svg
Diamond Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg Armor.svgHalf Armor.svg Armor.svgArmor.svgArmor.svgArmor.svg Armor.svgArmor.svgArmor.svg Armor.svgHalf Armor.svg

The following table shows the number of defense points (Half Armor.svg) per unit of material. Thus, a pair of iron boots (Armor.svg) provides 50% efficiency (4 ingots to 2 points of armor), whereas a diamond chestplate (Armor.svgArmor.svgArmor.svgArmor.svg) provides 100% efficiency (8 diamonds to 8 points of armor).

Material Full Set Helmet Chestplate Leggings Boots
Leather 29.2% 20% 37.5% 28.6% 25%
Golden 45.8% 40% 62.5% 42.9% 25%
Chain 50% 40% 62.5% 57.1% 25%
Iron 62.5% 40% 75% 71.4% 50%
Diamond 83.3% 60% 100% 85.7% 75%

Thus, a full set of diamond armor gives .833 defense points per diamond, whereas a full set of leather armor gives .292 (65% less) defense points.

Sword Nothing Leather Golden Chain Iron Diamond
Wooden Sword 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg) 0 (Empty Heart.svg)
Golden Sword 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg) 0 (Empty Heart.svg)
Stone Sword 5 (Heart.svgHeart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg)
Iron Sword 6 (Heart.svgHeart.svgHeart.svg) 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg)
Diamond Sword 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 1 (Half Heart.svg)

The table above shows the amount of damage received after being hit by a certain sword while wearing a certain full set of armor.

[edit] Durability

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits each piece of armor can endure.

Material Helmet Chestplate Leggings Boots
Leather 56 81 76 66
Golden 78 113 106 92
Chain/Iron 166 241 226 196
Diamond 364 529 496 430

The following tables shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the particular material.

Helmet Chestplate Leggings Boots
durability/unit 68% 61% 66% 100%

This means that for the same number of leather/iron ingots/gold ingots/chain/diamond, boots can take 1.5 more damage than leggings. Thus, chestplate and leggings offer more defense points per unit, but have a less durability per unit.

[edit] Enchantments

Enchantments can improve armor's capability to reduce damage, or add capabilities.

An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).

Leather Golden Chain Iron Diamond
15 25 12 9 10

As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.

Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.[1]

Enchantment Damage reduced for Type Modifier EPF
Level I
EPF
Level II
EPF
Level III
EPF
Level IV
Protection All 0.75 1 2 3 5
Fire Protection Fire, lava, and blaze fireballs 1.25 2 4 6 9
Blast Protection Explosions 1.5 3 5 7 11
Projectile Protection Arrows, ghast and blaze fireballs 1.5 3 5 7 11
Feather Falling Fall damage (including ender pearls) 2.5 5 8 12 18

The EPFs for each enchantment and level are the result of the following formula: floor ( (6 + level^2) * TypeModifier / 3 ).

When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 25, multiplied by a random value between 50% and 100%, rounded up, and capped again at 20. The damage is then reduced by 4% per point of total effective EPF (for example, a total effective EPF of 20 reduces damage by 80%).

Because of the caps in the calculation, it's possible to max out protection against specific types of damage with only three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 11 each) and a single piece with Protection III (EPF 3) would give a total EPF of 25 versus explosions (before the remainder of the calculation). Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).

If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor. For example, a full suit of diamond armor reduces damage from attacks by 80% -- if each piece of armor also had a Protection IV enchantment (EPF 5 each), the enchantments would further reduce damage by 40% to 80% each time, for a total damage reduction of 88% to 96% (i.e., 80%, plus 40%-80% of the remaining 20%).

[edit] Crafting

It takes 24 units of a given material to make a full set of armor. It is not necessary that all of your armor pieces are the same class, though each individual piece can only consist of one material. You could wear a leather cap with an iron chestplate, for example, but you cannot craft a single chestplate from both iron and leather.

Chestplates (tunics) provide the most protection per unit of material, followed by leggings (pants). For Iron and Diamond, boots are then followed by helmets, but for other materials, the helmet (cap) is more efficient. However, boots are always the most durable.

As with other items with durability, armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a crafting grid. The resulting item will have slightly more durability left than the original items combined, but any enchantments will be lost. Armor can also be repaired on an anvil, which preserves and combines enchantments. Anvils can also repair a piece of armor using units of that armor's base material. Chain armor can be repaired in this manner by using iron ingots.

Duplicate armor pieces are not stackable in inventory slots.

Name Ingredients Crafting recipe Description

Helmet

Leather or
Gold Ingot or
Fire or
Iron Ingot or
Diamond




Grid layout Arrow (small).png Leather CapGolden HelmetChain HelmetIron HelmetDiamond Helmet
LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond

Leather Cap gives Half Armor.svg
Golden Helmet gives Armor.svg
Chain Helmet gives Armor.svg
Iron Helmet gives Armor.svg
Diamond Helmet gives Armor.svgHalf Armor.svg

Chestplate

Leather or
Gold Ingot or
Fire or
Iron Ingot or
Diamond

LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond Grid layout Arrow (small).png Leather TunicGolden ChestplateChain ChestplateIron ChestplateDiamond Chestplate
LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond

Leather Tunic gives Armor.svgHalf Armor.svg
Golden Chestplate gives Armor.svgArmor.svgHalf Armor.svg
Chain Chestplate gives Armor.svgArmor.svgHalf Armor.svg
Iron Chestplate gives Armor.svgArmor.svgArmor.svg
Diamond Chestplate gives Armor.svgArmor.svgArmor.svgArmor.svg

Leggings

Leather or
Gold Ingot or
Fire or
Iron Ingot or
Diamond

LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond Grid layout Arrow (small).png Leather PantsGolden LeggingsChain LeggingsIron LeggingsDiamond Leggings
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond

Leather Pants give Armor.svg
Golden Leggings give Armor.svgHalf Armor.svg
Chain Leggings give Armor.svgArmor.svg
Iron Leggings give Armor.svgArmor.svgHalf Armor.svg
Diamond Leggings give Armor.svgArmor.svgArmor.svg

Boots

Leather or
Gold Ingot or
Fire or
Iron Ingot or
Diamond




Grid layout Arrow (small).png Leather BootsGolden BootsChain BootsIron BootsDiamond Boots
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond

Leather Boots give Half Armor.svg
Golden Boots give Half Armor.svg
Chain Boots give Half Armor.svg
Iron Boots give Armor.svg
Diamond Boots give Armor.svgHalf Armor.svg

* Fire is only obtainable via commands. It has Id minecraft:fire.

[edit] History

Alpha
1.0.8 Before this update, wool armor was the lowest tier of armor, rather than leather armor.
Official release
1.0.0 1.9pre1 Before 1.9pre1, all helmets gave Armor.svgHalf Armor.svg (0.30 efficiency), all chest armor gave Armor.svgArmor.svgArmor.svgArmor.svg (1.00 efficiency), all leg armor gave Armor.svgArmor.svgArmor.svg (0.43 efficiency), and all boots gave Armor.svgHalf Armor.svg (0.38 efficiency). Armor's effectiveness was linked to durability, with lower tier materials less durable than higher tier materials. Leather armor was as protective as diamond armor when undamaged, but leather armor quickly lost durability to attacks, thus its defense power would more rapidly diminish. Likewise, if you put on almost fully decreased boots when you had other armor on, it lowered your armor protection.
Previously, specific types of damage were reduced by a certain amount based upon the effective armor points of the player. Each point of armor reduced the damage you took by 8%, up to the maximum reduction of 80%.
1.9pre4 Armor can be enchanted.
1.1 Iron armor naturally generates in village chests.
1.2 12w06a Zombies can now drop iron helmets on rare occasions, and Zombie Pigmen can drop golden helmets.
1.3.1 12w15a Jeb mentioned that shift-clicking armor into armor slots was "on the list of things to do.",[2] and it was later added in weekly snapshot 12w15a.
12w21a Chain armor is now obtainable legitimately in survival mode through trading with blacksmith villagers.
1.4.2 12w32a A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigmen, likelihood increasing with difficulty.
Jeb and Dinnerbone tweeted pictures of dyable leather armor.
12w34a Leather armor can now be dyed. The dye can be removed by right-clicking a full cauldron.
Leather armor texture is changed to a darker one, and has been modified in the inventory tooltip.
12w34b Leather armor texture slightly changed again. Leather armor sleeves are extended by one pixel. Their item texture has been changed to match the new texture. The part between the eyes was removed.
12w36a Leather armor now uses two overlayed textures, one being the color.
12w37a Leather armor now has a non-dyed base layer.
12w41a If you wear any helmet, an anvil can fall from any height and you will always take 6 (Heart.svgHeart.svgHeart.svg) health points of damage.
1.4.6 12w50a Protection isn't as effective on armor as the other protection enchantments combined.
Thorns can be enchanted on chestplates.
1.5 13w04a Armor in your hand can be put on by right clicking.
1.7.2 13w36a Leather Boots can be obtained as one of the "junk" items by fishing.
The Protection enchantment no longer reduces damage from hunger.
Upcoming
1.8 14w06a Armor on Giants is now rendered. This originated from a bug in 14w05a which caused all mobs to render worn armor. In repairing this bug, Grum allowed Giants to render armor.
Pocket Edition Alpha
0.6.0 Added armor.
0.6.1 Fixed a bug where armor would be deleted if something else was put on over it
0.7.0 Bug introduced where armor (and items from furnaces) cannot be taken off
0.7.1 Fixed above bug.
0.7.4 Bug introduced where armor leggings appear on top of chestplates.
0.8.0 Fixed above bug.
Changed leather armor icon to that of PC, but it's worn texture remains that of older versions.
Console Edition
TU1 Added armor.

[edit] Mob armor

In Survival Test, certain zombies and skeletons could be found wearing armor; a chestplate or a helmet. Zombies had the potential, although extremely unlikely, to wear both a chestplate and a helmet at the same time. Skeletons could also be found wearing armor, albeit extremely infrequently. Mob armor was purely cosmetic; however, it is possible that it was a planned feature to increase hostile mob difficulty. The armor was soon removed.

In 1.4.2, mob armor was reintroduced. Zombies and skeletons sometimes wear armor in Normal or Hard, increased likelihood in Hard. This can be any tier of armor, including chain armor. Zombie Pigmen can wear armor too. The armor can be dyed, or enchanted rarely.

Horses can wear an armor type called horse armor. Donkeys cannot, however. Horses are more for battling than donkeys are. The horse armor comes in 3 variations; iron, gold, and diamond, and, unlike the other rules for gold, gold horse armor is stronger than iron. However, diamond still beats them all. Horse armor cannot be crafted.

[edit] Mob "armor"

Other mobs do have armor values built in.

  • Sheep have wool unless they are sheared.
  • Pigs can wear saddles, which is also "armor".
  • Snow Golems have pumpkins worn on their heads as helmets.
  • When a creeper is struck by lightning, it will become a charged creeper. Charged creepers have an electric glow around them, which provides no health, but makes the creeper's explosion twice as big in diameter.
  • The wither will develop a shield when it is about halfway defeated, which will make it immune to arrows.
  • A tamed wolf's collar is considered armor, and will still be seen even with invisibility potions, like all armor.

The most armor a mob can have without using MCEdit or another external editing program is 88%, unless the armor is enchanted.

[edit] Leather-chain armor

Leather chain armor, as it appeared

The leather-chain armor is a sprite from Indev 0.31's items.png file, along with the Quiver. In this version, all of the armor seen are only sprites. Usable and craft-able armor were added later, but leather-chain armor never made it to release versions.

[edit] Video

[edit] Trivia

  • Mobs that burn when exposed to sunlight will be unaffected by day if they have a helmet of any type. However, their helmet's durability will plummet, eventually burning off. If such a mob is created wearing a mob head as a helmet (with cheat codes or 3rd party editors) it will be unaffected by the sun and the "helmet" won't take damage (since it doesn't have a durability bar).
  • If you are sitting in a boat or minecart with armor leggings on, and press E (for your Inventory), or press F5 (for third person view), your legs will be in a sitting position, but your armor will be a standing position. This can be fixed by un-equipping any bottom piece of armor and then re-equipping them.
  • On Halloween, zombies, skeletons, zombie pigmen, and wither skeletons have a relatively large chance of spawning wearing a pumpkin, and a smaller chance of spawning with a jack-o-lantern. This will also make them invincible to the sun, as pumpkins have no durability
  • Golden is the only armor not obtainable in villager trading. Butchers give leather, and the blacksmith just about every other type.
  • It is rarer to get chain armor in villager trading than diamond or iron, even though chain is weaker than both.
  • Leather armor represents what would be wood armor, and chain represents what would be stone armor.
  • It is possible, albeit rarely, for a zombie or skeleton to spawn with armor on Easy.

[edit] Leather

  • Helmets, chestplates, and leggings have different names when they are made of leather. Helmets are called caps, chestplates are called tunics, and leggings are called pants. Boots do not change.
  • The leather armor design, armor 'mannequin' outlines, and apple and iron sword sprites, were also used in Notch's RPG Legend of the Chambered.

[edit] Chain

  • Chain armor is unique in that it is the only default armor with large amounts of transparency within the armor. Every other pixel is transparent, except for the front of the head, which has a clear space for the face, and other areas which have no covering.
  • Chain armor has longer sleeves than other chestplates, by one pixel.
  • The chain helmet covers all sides of the head completely except the face unlike most helmets where the face has a nose guard and covers the sides of the head partially.
  • Chain armor can be repaired with iron ingots.

[edit] Pocket Edition

  • Armor was not legitimately obtainable until version Alpha 0.6.0. A set of illegitimate armor could be hacked in, but would crash the game when tapped on, regardless of being in the player's inventory or a chest. If a chest containing it was broken, and the armor picked up, the game would crash. The illegitimate armor still crashes the game in 0.6.1, and looks exactly like normal armor except for the red background.
  • Armor is never lost when falling into the Void.
  • Leather armor was released with the old texture, even though the new texture was released for PC before it.
  • Chain armor exists but is unobtainable without inventory editors. It can however be worn.
  • Standing on a cactus will strangely damage the helmet most in 0.6. If you are not wearing the helmet, the chestplate will be damaged instead. If you are wearing no helmet or chestplate, leggings will take the most damage, etc.
  • Pocket Edition armor does not last very long, as they are damaged from every causes, even drowning. It is not suggested to wear armor lower than iron as they will just break quickly.

[edit] Gallery

[edit] References