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[edit]Armor
Leather CapLeather TunicLeather PantsLeather BootsChain HelmetChain ChestplateChain LeggingsChain BootsIron HelmetIron ChestplateIron LeggingsIron BootsDiamond HelmetDiamond ChestplateDiamond LeggingsDiamond BootsGolden HelmetGolden ChestplateGolden LeggingsGolden Boots
Type

Wearable Items

Durability

Varies

Renewable

Yes

Stackable

No

Data values
Leather Cap
dec: 298 hex: 12A bin: 100101010
Leather Tunic
dec: 299 hex: 12B bin: 100101011
Leather Pants
dec: 300 hex: 12C bin: 100101100
Leather Boots
dec: 301 hex: 12D bin: 100101101
Chain Helmet
dec: 302 hex: 12E bin: 100101110
Chain Chestplate
dec: 303 hex: 12F bin: 100101111
Chain Leggings
dec: 304 hex: 130 bin: 100110000
Chain Boots
dec: 305 hex: 131 bin: 100110001
Iron Helmet
dec: 306 hex: 132 bin: 100110010
Iron Chestplate
dec: 307 hex: 133 bin: 100110011
Iron Leggings
dec: 308 hex: 134 bin: 100110100
Iron Boots
dec: 309 hex: 135 bin: 100110101
Diamond Helmet
dec: 310 hex: 136 bin: 100110110
Diamond Chestplate
dec: 311 hex: 137 bin: 100110111
Diamond Leggings
dec: 312 hex: 138 bin: 100111000
Diamond Boots
dec: 313 hex: 139 bin: 100111001
Golden Helmet
dec: 314 hex: 13A bin: 100111010
Golden Chestplate
dec: 315 hex: 13B bin: 100111011
Golden Leggings
dec: 316 hex: 13C bin: 100111100
Golden Boots
dec: 317 hex: 13D bin: 100111101
Name
Leather Cap
leather_helmet
Leather Tunic
leather_chestplate
Leather Pants
leather_leggings
Leather Boots
leather_boots
Chain Helmet
chainmail_helmet
Chain Chestplate
chainmail_chestplate
Chain Leggings
chainmail_leggings
Chain Boots
chainmail_boots
Iron Helmet
iron_helmet
Iron Chestplate
iron_chestplate
Iron Leggings
iron_leggings
Iron Boots
iron_boots
Diamond Helmet
diamond_helmet
Diamond Chestplate
diamond_chestplate
Diamond Leggings
diamond_leggings
Diamond Boots
diamond_boots
Golden Helmet
golden_helmet
Golden Chestplate
golden_chestplate
Golden Leggings
golden_leggings
Golden Boots
golden_boots
Armor classes. From left (weakest) to right (strongest): no armor, leather, golden, chain, iron, and diamond.

Armor is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different classes of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for use.

Crafting[edit]

It takes 24 units of a given material to make a full set of armor. Chestplates provide the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots are followed by helmets, but for other materials, the helmet is more efficient. However, boots are always the most durable.

Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a crafting grid. The resulting item will have slightly more durability left than the original items combined, but any enchantments will be lost. Repairing armor with an anvil will preserve and combine the enchantments. Chain armor can be repaired with anvils by combing iron ingots.

Duplicate armor pieces are not stackable in inventory slots.

Name Ingredients Crafting recipe Description

Helmet

Leather or
Gold Ingot or
Iron Ingot or
Diamond




Grid layout Arrow (small).png Leather CapGolden HelmetIron HelmetDiamond Helmet
LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond

Leather Cap gives Half Armor.svg
Golden Helmet gives Armor.svg
Chain Helmet gives Armor.svg
Iron Helmet gives Armor.svg
Diamond Helmet gives Armor.svgHalf Armor.svg

Chestplate

Leather or
Gold Ingot or
Iron Ingot or
Diamond

LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond Grid layout Arrow (small).png Leather TunicGolden ChestplateIron ChestplateDiamond Chestplate
LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond

Leather Tunic gives Armor.svgHalf Armor.svg
Golden Chestplate gives Armor.svgArmor.svgHalf Armor.svg
Chain Chestplate gives Armor.svgArmor.svgHalf Armor.svg
Iron Chestplate gives Armor.svgArmor.svgArmor.svg
Diamond Chestplate gives Armor.svgArmor.svgArmor.svgArmor.svg

Leggings

Leather or
Gold Ingot or
Iron Ingot or
Diamond

LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond Grid layout Arrow (small).png Leather PantsGolden LeggingsIron LeggingsDiamond Leggings
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond

Leather Pants give Armor.svg
Golden Leggings give Armor.svgHalf Armor.svg
Chain Leggings give Armor.svgArmor.svg
Iron Leggings give Armor.svgArmor.svgHalf Armor.svg
Diamond Leggings give Armor.svgArmor.svgArmor.svg

Boots

Leather or
Gold Ingot or
Iron Ingot or
Diamond




Grid layout Arrow (small).png Leather BootsGolden BootsIron BootsDiamond Boots
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond

Leather Boots give Half Armor.svg
Golden Boots give Half Armor.svg
Chain Boots give Half Armor.svg
Iron Boots give Armor.svg
Diamond Boots give Armor.svgHalf Armor.svg


Tiers[edit]

The armor section in Pocket Edition

Armor classes include (from weakest/least durable to strongest/most durable):

Chain armor is rare and unable to be crafted. It can be obtained through trading with villagers, as rare drops from mobs wearing them, or through the Creative inventory.

Novelty armor[edit]

Pumpkins can be worn as a helmet. This will partially block the player's view and do not provide protection, but it can prevent Endermen from becoming aggressive when players look at them. Putting on a pumpkin after provoking an Enderman or attacking an Enderman while wearing a pumpkin will not stop it from attacking.

Mob heads can also be worn as a helmet. They are merely for cosmetic use and have no other functions. Unlike pumpkins, they do not block the player's view.

Mechanics[edit]

Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is destroyed.

Damage types[edit]

The following types of damage are reduced by armor and, consequently, damage the armor itself:


The following types of damage are not reduced by armor and have no effect on the armor itself:

All sources of damage will damage all armor pieces worn in Pocket Edition, however.

Armor enchantments[edit]

See also: Enchanting

Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armors to protect certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments do not decrease the armor's durability. Armor enchantments do not appear on the armor bar.

Defense statistics[edit]

Defense points[edit]


Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg

The player's current protection level is represented visually by the armor bar. Each defense point (Half Armor.svg) represent 4% damage reduction. With all 20 shown full, the player has a total of 80% damage reduction. The armor meter is affected by the particular pieces that are worn, as well as the tier of the armor. Different combinations of armor provide different levels of defense. A full suit of diamond armor protects the player from 80% of damage, whereas a full suit of iron will provide 60% protection and a full suit of leather will provide 28%.

The following table shows the amount of defense points added by each individual piece of armor, as well as the total points added by a full set of armor for each material.

Material Full set Helmet Chestplate Leggings Boots
Leather Armor.svgArmor.svgArmor.svgHalf Armor.svg Half Armor.svg Armor.svgHalf Armor.svg Armor.svg Half Armor.svg
Golden Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg Armor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svgHalf Armor.svg Half Armor.svg
Chain Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg Armor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svgArmor.svg Half Armor.svg
Iron Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg Armor.svg Armor.svgArmor.svgArmor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svg
Diamond Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg Armor.svgHalf Armor.svg Armor.svgArmor.svgArmor.svgArmor.svg Armor.svgArmor.svgArmor.svg Armor.svgHalf Armor.svg


Sword Nothing Leather Golden Chain Iron Diamond
Wooden Sword 5 (Heart.svgHeart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 2 (Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg)
Golden Sword 5 (Heart.svgHeart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 2 (Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg)
Stone Sword 6 (Heart.svgHeart.svgHeart.svg) 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg)
Iron Sword 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 1 (Half Heart.svg)
Diamond Sword 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 1 (Half Heart.svg)

The table above shows the amount of damage received after being hit by a regular, non-enchanted sword while wearing a full set of armor.

Durability[edit]

Any hit from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. The following chart displays how many hits each piece of armor can endure.

Material Helmet Chestplate Leggings Boots
Leather 56 81 76 66
Golden 78 113 106 92
Chain/Iron 166 241 226 196
Diamond 364 529 496 430

The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the tier of the armor.

Helmet Chestplate Leggings Boots
Durability/Unit 68% 61% 66% 100%

This means that for the same number of leather/iron ingots/gold ingots/chain/diamond, boots can take 1.5 more damage than leggings. Thus, chestplate and leggings offer more defense points per unit, but have a less durability per unit.

Enchantments[edit]

Enchantments can improve armor's capability to reduce damage, or add capabilities.

An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).

Leather Golden Chain Iron Diamond
15 25 12 9 10

As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.

Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.[1]

Enchantment Damage reduced for Type Modifier EPF
Level I
EPF
Level II
EPF
Level III
EPF
Level IV
Protection All 0.75 1 2 3 5
Fire Protection Fire, lava, and blaze fireballs 1.25 2 4 6 9
Blast Protection Explosions 1.5 3 5 7 11
Projectile Protection Arrows, ghast and blaze fireballs 1.5 3 5 7 11
Feather Falling Fall damage (including ender pearls) 2.5 5 8 12 18

The EPFs for each enchantment and level are the result of the following formula:

floor ( (6 + level^2) * TypeModifier / 3 )

When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 25, multiplied by a random value between 50% and 100%, rounded up, and capped again at 20. The damage is then reduced by 4% per point of total effective EPF (for example, a total effective EPF of 20 reduces damage by 80%).

Because of the caps in the calculation, it's possible to max out protection against specific types of damage with only three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 11 each) and a single piece with Protection III (EPF 3) would give a total EPF of 25 versus explosions (before the remainder of the calculation). Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).

If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor. For example, a full suit of diamond armor reduces damage from attacks by 80% -- if each piece of armor also had a Protection IV enchantment (EPF 5 each), the enchantments would further reduce damage by 40% to 80% each time, for a total damage reduction of 88% to 96% (i.e., 80%, plus 40%-80% of the remaining 20%).

Mob armor[edit]

Zombie equipped with iron armor

Certain mobs can spawn equipped with random armor pieces. Some mobs also spawn with the ability pick up armor on the ground and equip them. The frequency of mobs spawning equipped with armor and higher tiered armor is dependent on the difficulty. Armor protects mobs the same way to players, and likewise with armor enchantments.

The following mobs can spawn with armor:

The following do not spawn with any armor, but will pick up any dropped pieces:

Giants do not spawn with armor (they do not naturally spawn at all), but can be equipped with armor using commands.

Helmets can protect mobs from burning in sunlight, depleting its durability as it takes up the damage. Eventually, the helmet will lose all its durability and break. Pumpkins and mob heads also protect mobs from burning in sunlight, but because they do not have durability they can be used indefinitely.

Armor stand[edit]

Armor stands are entities that can hold and display armor, including pumpkins and mob heads.

Horse armor[edit]

Horse armor can be equipped on horses to protect them from damage. Unlike player armor, horse armor does not have durability, though they absorb damage from attacks like regular armor. They come in three variations: iron, gold, and diamond.

Special mob armor[edit]

Other mobs do have armor values built in, but they do not provide damage protection and are used instead for aesthetics or other purposes.

  • Sheep's wool is considered as armor. It can be dyed and sheared off for wool. Sheep can regain their wool by eating grass.
  • Pigs, horses, donkeys, and mules can wear saddles, which is considered as armor.
  • Snow Golems have pumpkins worn on their heads as helmets.
  • When a Creeper is struck by lightning, it will become charged. Charged Creepers have an electric glow around them, which is actually an armor value.
  • The Wither develops a shield right during its initial stage. It will develop another shield when it is at low health, which deflects arrows.
  • A tamed wolf's collar is considered as armor, and can be dyed.

History[edit]

Classic
0.24_01 Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.
0.24_02 Armor models were tested with zombies and skeletons.
Armor was later removed from zombies and skeletons.
Indev
February 9, 2010 Notch revealed new models for armor, which included leggings and boots.
February 18, 2010 Added tiers for armor (wool, gold, chain, iron, and diamond).
Armor can be crafted and worn.
Armor now functions. All helmets give Armor.svgHalf Armor.svg, all chest armor give Armor.svgArmor.svgArmor.svgArmor.svg, all leg armor give Armor.svgArmor.svgArmor.svg, and all boots give Armor.svgHalf Armor.svg. Armors have limited durability, with lower tier armors less durable than higher tier armors.
Alpha
1.0.8 Renamed wool armor to leather armor.
Leather armor is now crafted with leather instead of wool.
Official release
1.0.0 Beta 1.9-pre1 Each tier now provide different amounts of protection.
Beta 1.9-pre4 Armor can be enchanted.
1.1 Iron armor naturally generates in NPC village chests.
1.2.1 12w06a Zombies drop iron helmets on rare occasions, and Zombie Pigmen drop golden helmets.
1.3.1 12w15a ⇧ Shift+clicking can now be used to wear armor.
12w21a Chain armor can now be obtained legitimately in Survival mode through trading.
1.4.2 12w32a Mob armor is reintroduced. A partial or full set of any armor is sometimes worn by zombies, skeletons and Zombie Pigman, with the likelihood increasing with difficulty.
August 17, 2014 Jeb and Dinnerbone tweeted pictures of dyeable leather armor.
12w34a Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by right-clicking a cauldron with water.
Default leather armor texture is slightly darker.
12w34b Leather and diamond armor models were altered. Leather tunics have buttons and longer sleeves, and leather caps no longer have a central, narrow protrusion. Diamond chestplates have notches under the shoulders.
12w36a Dyed leather armor are more saturated and have a slight tint of tan in respect to the default armor color.
Wither skeletons can spawn with random armor.
12w37a Leather armor now has non-dyed parts. This was implemented so that players can distinguish between other types of armor and similarly colored leather armor.
1.4.6 12w50a The Thorns enchantment can be enchanted on chestplates.
1.5 13w04a Armor in your hand can be equipped by right-clicking.
Dispensers can equip nearby players with armor.
1.7.2 13w36a Leather boots can be obtained as one of the "junk" items by fishing.
1.8 14w05a Armor no longer turns red when mobs/players are hurt.
14w06a Giants can wear armor.
14w25a Chain armor cannot be crafted anymore.
Pocket Edition Alpha
0.6.0 Added armor.
0.8.0 Changed leather armor sprites to that of the PC version, but its armor model remains that of older versions.
Console Edition
TU1 Added armor.
TU5 Added chain armor.
Added a quick equip for armor to the inventory interface.
TU12 Changed the texture for leather armor.
TU14 Leather armor can be dyed.
Item repair can repair armors.


Studded armor[edit]

Studded armor, as it appeared in items.png
See also: Unimplemented features

Studded armors were sprites that were added sometime around Indev 0.31 in items.png. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The sprites were never implemented into gameplay and were eventually removed.

Video[edit]

Trivia[edit]

  • On Halloween, zombies, skeletons, and other mobs have a chance of spawning with a pumpkin on their heads, and a smaller chance of spawning with a jack-o-lantern.

Gallery[edit]

References[edit]