Generation[edit | edit source]
Amplified worlds generate as many large hills and mountains which dwarf even the extreme hills seen in default world types, and will more often than not reach the world height limit. Deep caverns will often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, careless players will find it quite difficult to survive in this world type. Certain biomes (i.e. swamplands , oceans and rivers) may see no obvious change in height. Villages will still generate in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.
It is recommended that you have a relatively powerful (or "beefy", as it is said in the world type’s description) computer to play on Amplified, since world generation uses a large amount of RAM and other resources. Otherwise, intense lagging and long loading times can be a problem.
Video[edit | edit source]
History[edit | edit source]
|1.7.2||August 19, 2013||Jens Bergensten tweets a screenshot of some extreme changes to the world generator, and decides to keep it at Notch's request.|
|He warns that it is "really resource heavy".|
|13w36a||Added AMPLIFIED world type.|
|CU36||1.38||Added Amplified Terrain option (Xbox One and PS4 only).|
Issues[edit | edit source]
Issues relating to “Amplified” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- This world generation can generate several floating islands, similar to the removed Skylands dimension.
- The savanna M biome, even in the default world type, has an extreme landscape similar to Amplified.
- This world type was made by complete accident, when Jeb messed up some coordinates.