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An amplified world

Amplified, sometimes stylized as AMPLIFIED, is a world type.

Behavior[edit | edit source]

Amplified worlds generate as many large hills and mountains which dwarf even the extreme hills seen in default world types, and will more often than not reach the world height limit. Deep caverns will often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, careless players will find it quite difficult to survive in this world type. Certain biomes (i.e. swamplands , oceans and rivers) may see no obvious change in height. Villages will still spawn in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.

This world type only affects the Overworld. The Nether and the End generate normally.


It is recommended that you have a relatively "beefy" (or powerful) computer to play on Amplified, since world generation uses a large amount of RAM and other resources. Otherwise, intense lags and long loading times can be a problem.

Video[edit | edit source]

History[edit | edit source]

Official release
1.7.2 August 19, 2013 Jens Bergensten tweets a screenshot of some extreme changes to the world generator, and decides to keep it at Notch's request.
He warns that it is "really resource heavy".
13w36a Added AMPLIFIED world type.

Issues[edit | edit source]

Issues relating to “Amplified” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • This world generation can generate several floating islands, similar to the removed Skylands dimension.
  • The savanna M biome, even in the default world type, has an extreme landscape similar to Amplified.

Gallery[edit | edit source]

References[edit | edit source]