Ambience (cave sounds in console edition) is a set of sounds that occasionally play when the player is in close proximity to a dark cave. They were made by C418, who also composed Minecraft's music. Ambient sounds can be played in any dimension, including the Nether and the End and can be heard in both singleplayer and multiplayer.
Ambient sounds can play in a space of any size, but they seem to play much more likely in larger spaces positioned 10 - 20 blocks away from the player in any direction, and completely filled with a light level less than 8 without any lighting from the sky (the ambience will more likely play from the direction of lower levels because of a lower light level). The space does not need to be sealed off - a sound can even play from a space that the player can actually see - nor does the player need to be underground to hear it. The sounds can also come from player-created spaces, even if that space is a box above the clouds.
Ambient sounds are found in the
resources/newsound/ambient/cave from the .minecraft folder. They play randomly in different pitches, like other sounds of Minecraft do. There are 14 sounds (Cave 1 - 14) in total:
|1.2.1||12w07a||The map format was updated to the Anvil format, which now allows ambience to be heard in multiplayer.|
|Ambience was known to play only in 3×3×3 spaces or larger, but they've been heard playing in spaces of smaller size.|
|1.8||Ambience no longer plays when entering the Nether or the End.|
|1.9||Added an ambience sound, increasing total from 13 to 14.|
Issues relating to “Ambience” are maintained on the issue tracker. Report issues there.
- On rare occasions ambient noises can be heard if the player is standing by an ocean or deep body of water, regardless of light level outside the water. This is because deep bodies of water have very low light levels making this possible.
- On superflat worlds, even when the light level is 15, ambience can still be played.