An achievement, known as a trophy on PlayStation 4, is a way to gradually guide new players into Minecraft and give them challenges to complete. In Java Edition, a system of advancements accomplishes this instead.
Obtaining[]
There are 125 achievements in Bedrock Edition.
Every achievement is tracked per user account. They are not tracked separately per world; achievements earned in one world apply to all worlds using that edition and that user account. On most platforms that Bedrock Edition runs on, achievements are logged to a Microsoft account, and so players have to be logged in to their Microsoft account to earn them. On PlayStation 4, Bedrock achievements are logged as trophies to the player's console account, and if logged into a PlayStation Network account and online, they are synced with PlayStation Network but not the Xbox network (even if logged into a Microsoft account).
They are independent of one another, allowing players to get them in any order. Once earned, they cannot be reset.
Every achievement is earned only in Survival mode. If the game is saved while in Creative mode, Flat or if cheats are turned on, the ability to earn achievements/trophies in that world is permanently disabled. Going back to Survival mode or turning off cheats does not re-enable it.
Except on PlayStation 4, a Microsoft account is used to track achievements. The game can be played without being logged in, but achievements cannot be earned when doing so. On PlayStation 4, trophies are logged when logged in to PlayStation Network. Otherwise they are stored locally and get synced once logged in.
Achievements grant the player gamerscore on all platforms except PlayStation 4, totalling 2,870. The achievements also show characters instead of blocks or items.
Some achievements also give rewards, which include emotes and character creator items. They can be unlocked only by completing their respective achievement. There are 83 achievements that offer rewards for their completion.
List of achievements[]
Note that this list is not in ingame order.
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | Rewards | |
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
Taking Inventory | Open your inventory. | — | 10G | Bronze | — | ||
Getting Wood | Punch a tree until a block of wood pops out. | Pick up a log from the ground. | 10G | Bronze | "Lumberjack Shirt" top | ||
Benchmaking | Craft a workbench with four blocks of wooden planks. | Pick up a crafting table from the inventory's crafting field output or a crafting table output. | 10G | Bronze | "Tool Belt Trousers" bottom | ||
Time to Mine! | Use planks and sticks to make a pickaxe. | Pick up any type of pickaxe from a crafting table output. | 10G | Bronze | "Miner Headband" headwear | ||
Hot Topic | Construct a furnace out of eight cobblestone blocks. | Pick up a furnace from a crafting table output. | 15G | Bronze | "Furnace Mask" face item | ||
Acquire Hardware | Smelt an iron ingot | Pick up an iron ingot from a furnace output. | 15G | Bronze | "The Hammer" emote | ||
Time to Farm! | Make a Hoe. | Pick up any type of hoe from a crafting table output. | 10G | Bronze | "Wheat Toothpick" face item | ||
Bake Bread | Turn wheat into bread. | Pick up bread from a crafting table output. | 15G | Bronze | "Chefs Hat" headwear | ||
The Lie | Bake a cake using: wheat, sugar, milk, and eggs. | Pick up a cake from a crafting table output. | 30G | Bronze | "Cake Apron" outerwear | ||
Getting an Upgrade | Construct a better pickaxe. | Pick up a stone pickaxe from a crafting table output. | 15G | Bronze | — | ||
Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a Furnace, Smoker, Campfire, or Soul Campfire. Doesn't work if the block used is hooked up to a hopper, as the player is not getting the item directly from the output. | 15G | Silver | "Fishermans Hat" headwear | ||
On A Rail | Travel by minecart to a point at least 500m in a single direction from where you started. | Travel by minecart 500 blocks in a straight line away from the player's starting point. | 40G | Gold | "Conductor Hat" headwear | ||
Time to Strike! | Use planks and sticks to make a sword. | Pick up any type of sword from a crafting table output. | 10G | Bronze | — | ||
Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | "Victor's Tunic" top | ||
Cow Tipper | Harvest some leather. | Pick up leather from the ground. | 15G | Bronze | "Faceplant" emote | ||
When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40G | Silver | "Winged Pig Boots" footwear | ||
Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally. | 30G | Bronze | — | ||
DIAMONDS! | Acquire diamonds with your iron tools. | Pick up a diamond from the ground. | 20G | Bronze | "DIAMOND CROWN" headwear | ||
Into The Nether | Construct a Nether Portal. | Light a nether portal. | 30G | Bronze | "Feel the Nether" base | ||
Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30G | Silver | — | ||
Into Fire | Relieve a Blaze of its rod. | Pick up a blaze rod from the ground. | 20G | Bronze | — | ||
Local Brewery | Brew a potion. | Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. | 15G | Bronze | "Witch Hat" headwear | ||
The End? | Enter an End Portal | Enter a stronghold End Portal activated with all twelve eyes of ender. | 20G | Gold | "Victor's Boots" footwear | ||
The End | Kill the Enderdragon [sic] | Enter the end exit portal. | 40G | Bronze | "Victor's Overcoat" outerwear | ||
Enchanter | Construct an Enchantment Table. | Pick up an enchantment table from a crafting table output. | 20G | Bronze | "Enchanters Hat" headwear | ||
Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30G | Bronze | "Victor's Wide Hat" headwear | ||
Librarian | Build some bookshelves to improve your enchantment table. | Pick up a bookshelf from a crafting table output. | 20G | Bronze | "Stack of Books" headwear | ||
Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40G | Silver | "The Pickaxe" emote | ||
The Beginning? | Spawn the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | 20G | Bronze | — | ||
The Beginning. | Kill the Wither | Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. | 40G | Silver | — | ||
The Beaconator | Create and fully power a Beacon | Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. | 60G | Gold | — | ||
Repopulation | Breed two cows with wheat. | Breed two cows or two mooshrooms. | 15G | Bronze | "Cowbell Necklace" outerwear | ||
Diamonds to you! | Throw diamonds at another player. | Drop a diamond. Another player or a mob must then pick up this diamond. | 15G | Bronze | "Diamonds to You!" emote | ||
Overpowered | Eat an Enchanted Apple | Eat an enchanted apple. | 30G | Silver | "Diamond Bod" base | ||
MOAR Tools | Construct one type of each tool. | Construct one pickaxe, one shovel, one axe, and one hoe with the same material. | 15G | Bronze | — | ||
Dispense with This | Construct a Dispenser. | — | 20G | Bronze | — | ||
Leader of the Pack | Befriend five wolves. | This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. | 20G | Bronze | "Wolf Mask" headwear | ||
Pork Chop | Cook and eat a pork chop. | — | 10G | Bronze | — | ||
Passing the Time | Play for 100 days. | Play for 100 Minecraft days, which is equivalent to 33 hours in real time. | 20G | Bronze | "Very Long Hair" hair | ||
The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | — | 30G | Silver | "Emerald Suit Coat" outerwear | ||
Pot Planter | Craft and place a Flower Pot. | — | 15G | Bronze | "Flower Pot Shoes" footwear | ||
It's a Sign! | Craft and place an Oak Sign. | — | 15G | Bronze | "Divination Cape" outerwear | ||
Iron Belly | Stop starvation using Rotten Flesh. | Eat a piece of rotten flesh while starving (zero hunger points). | 20G | Bronze | "A Hunger?" outerwear | ||
Have a Shearful Day | Use Shears to obtain wool from a sheep. | — | 15G | Bronze | Wooled outerwear | ||
Rainbow Collection | Gather all 16 colors of wool. | All the colors of wool do not have to be in the inventory at the same time, but must have been picked up by the player at least once. | 30G | Silver | "Rainbow Sweater" top | ||
Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | — | 20G | Bronze | "Lil' Chilly" outerwear | ||
Chestful of Cobblestone | Mine 1,728 Cobblestone and place it in a chest. | A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined. | 20G | Bronze | "Cobblestone" base | ||
Renewable Energy | Smelt wood trunks using charcoal to make more charcoal. | Smelt a wooden log with charcoal as the fuel. | 10G | Bronze | "Wind Turbine" back item | ||
Body Guard | Create an Iron Golem | — | 20G | Bronze | — | ||
Iron Man | Wear a full suit of Iron Armor. | — | 15G | Bronze | — | ||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | 40G | Gold | "Plague Doctor Mask" headwear | ||
Lion Hunter | Gain the trust of an Ocelot. | — | 15G | Bronze | "Ocelot Print Pants" bottom | ||
Archer | Kill a creeper with arrows. | — | 10G | Bronze | "Archers Quiver" back item | ||
Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15G | Bronze | "Tie Dye Tank" top | ||
Trampoline | Bounce 30 blocks upward off a slime block. | — | 15G | Bronze | "Slime" base | ||
Camouflage | Kill a mob while wearing the same type of mob head. | — | 30G | Bronze | "Creeper Costume" outerwear | ||
Map Room | Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square. | The frames have to be on a wall, not the floor. | 40G | Silver | "Compass Coat" top | ||
Freight Station | Use a Hopper to move an item from a Chest Minecart to a Chest. | — | 15G | Bronze | — | ||
Smelt Everything! | Connect 3 Chests to a single Furnace using 3 Hoppers. | Be within the range of three chests connected to a Furnace with 3 Hoppers. | 15G | Bronze | — | ||
Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | 20G | Silver | — | ||
Inception | Push a piston with a piston, then pull the original piston with that piston. | — | 20G | Silver | — | ||
Saddle Up | Tame a horse. | — | 20G | Bronze | "Cowpoke Chaps" bottom | ||
Artificial Selection | Breed a mule from a horse and a donkey. | — | 30G | Bronze | "Horse Mask" headwear | ||
Free Diver | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. | 20G | Silver | "Underwater Dancing" emote | ||
Rabbit Season | Cook and Eat Rabbit Meat | — | 15G | Bronze | "Hunter's Hat" headwear | ||
The Deep End | Defeat an Elder Guardian | — | 30G | Silver | — | ||
Dry Spell | Dry a sponge in a furnace | — | 15G | Bronze | "Spongey" base | ||
Super Fuel | Power a Furnace with Lava | — | 20G | Bronze | — | ||
You Need a Mint | Collect dragons breath in a glass bottle | Have a dragon's breath bottle in your inventory | 30G | Silver | — | ||
Beam Me Up | Teleport over 100 meters from a single throw of an Ender Pearl | Throw an ender pearl 100 blocks in any direction | 20G | Silver | "Abduction?" emote | ||
The End... Again... | Respawn the Enderdragon [sic] | — | 30G | Silver | — | ||
Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | — | 20G | Bronze | "Elder Dragon Wings" back item | ||
Super Sonic | Use Elytra to fly through a 1 by 1 gap while moving faster than 40 m/s | — | 30G | Gold | — | ||
Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40G | Silver | "Archaeologist's Hat" headwear | ||
Organizational Wizard | Name a Shulker Box with an Anvil | — | 30G | Bronze | — | ||
Cheating Death | Use the Totem of Undying to cheat death | Have the Totem of Undying in your hand when you die. | 30G | Silver | "Fake Death" emote | ||
Feeling Ill | Defeat an Evoker | — | 30G | Silver | "Vex Wings" back item | ||
Let It Go! | Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean | — | 20G | Bronze | — | ||
So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | — | 20G | Bronze | "Llama Poncho" outerwear | ||
Atlantis? | Find an underwater ruin | — | 20G | Silver | — | ||
Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused) | 40G | Gold | "Nautical Tricorn" headwear | ||
Castaway | Eat nothing but dried kelp for three in-game days | Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp. | 20G | Bronze | "Shredded Shirt" top | ||
Ahoy! | Find a shipwreck | — | 20G | Silver | "Spyglass" face item | ||
I am a Marine Biologist | Collect a fish in a bucket | Use an empty bucket on any fish mob to collect it. | 20G | Bronze | "Sailor's Hat" headwear | ||
Me Gold! | Dig up a buried treasure | Open a buried treasure chest | 30G | Silver | "Treasure Map Shirt" top | ||
Sleep with the Fishes | Spend a day underwater. | Spend 20 minutes underwater without any air. | 30G | Silver | "Octo Beard" facial hair | ||
Alternative Fuel | Power a furnace with a kelp block | This achievement is awarded only if the dried kelp block is put into the furnace's fuel slot manually, not via redstone components such as hoppers. | 20G | Bronze | "Power Core" outerwear | ||
Do a Barrel Roll! | Use Riptide to give yourself a boost | Obtain a trident enchanted with Riptide and launch yourself any distance with it. | 30G | Silver | — | ||
One Pickle, Two Pickle, Sea Pickle, Four | Place four Sea Pickles in a group | — | 20G | Bronze | "Pickled Feet" footwear | ||
Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20G | Silver | "Sine Wave Tee" top | ||
Moskstraumen | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50G | Gold | "Glub Glub" headwear | ||
Top of the World | Place scaffolding to the world limit. | Place a scaffolding at the world height limit. | 20G | Bronze | — | ||
Where Have You Been? | Receive a gift from a tamed cat in the morning. | The gift must be picked up from the ground. | 20G | Bronze | "Kitty Face :3" headwear | ||
Zoologist | Breed two pandas with bamboo. | — | 40G | Gold | — | ||
Fruit on the Loom | Make a banner using an Enchanted Apple Stencil | Make a banner using the Enchanted apple (thing) stencil | 20G | Bronze | — | ||
Plethora of Cats | Befriend twenty stray cats. | Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. | 20G | Silver | "Calico Headset" headwear | ||
Kill the Beast! | Defeat a Ravager. | — | 30G | Silver | — | ||
Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50G | Gold | "Gold Club Jacket" outerwear | ||
Disenchanted | Use a Grindstone to get experience from an enchanted item. | — | 20G | Bronze | — | ||
We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Bad Omen effect applied. | 20G | Bronze | — | ||
Sound the Alarm! | Ring the bell with a hostile enemy in the village. | — | 20G | Bronze | "Fake Villager Nose" face item | ||
I've got a bad feeling about this | Kill a Pillager Captain. | — | 20G | Bronze | "Victor's Trousers" bottom | ||
Master Trader | Trade for 1,000 emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30G | Silver | "Emerald Headwrap" headwear | ||
Time for Stew | Give someone a suspicious stew. | — | 20G | Bronze | "Witch's Robe" outerwear | ||
Bee our guest | Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees. | — | 15G | Bronze | "Honey Pot" headwear | ||
Total Beelocation | Move and place a Bee Nest, with 3 bees inside, using Silk Touch. | — | 30G | Silver | "Beekeeper Hat" headwear | ||
Sticky Situation | Slide down a honey block to slow your fall. | — | 30G | Silver | "Beekeeper Suit" outerwear | ||
Bullseye | Hit the bullseye of a Target block | — | 15G | Bronze | "Bullseye Top" top | ||
Cover me in debris | Wear a full set of Netherite armor | Have a full set of Netherite armor in your inventory. | 50G | Gold | — | ||
Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver | "Golden Watch" glove | ||
Hot tourist destination | Visit all Nether biomes | The achievement can be completed if one visit biomes in different worlds. | 30G | Silver | "I'm on FIRE!?" outerwear | ||
Whatever Floats Your Goat | Get in a boat and float with a goat | Use a boat and put a goat inside that boat, then ride it | 20G | Bronze | "Goat Floaties" outerwear | ||
Wax on, Wax off | Apply and remove Wax from all the Copper blocks!!! | Wax and de-wax each oxidation stage of all 4 Copper Blocks in the game, which include cut copper blocks, stairs, & slabs. | 30G | Silver | "Copper Headband" headwear | ||
The Healing Power of Friendship! | Team up with an axolotl and win a fight | Team up with an axolotl by killing the hostile aquatic mob [verify] while the axolotl is fighting it (not playing dead). | 30G | Silver | "Friendship Bracelet" glove | ||
Caves & Cliffs | Freefall from the top of the world (build limit) to the bottom of the world and survive. | — | 30G | Gold | — | ||
Star trader | Trade with a villager at the build height limit. | Trade with a villager at y320. | 20G | Silver | — | ||
Sound of Music | Make the Meadows come alive with the sound of music from a jukebox. | Use a music disc on a jukebox in the Meadow biome. | 10G | Bronze | — | ||
Feels Like Home | Take a Strider for a loooong [sic] ride on a lava lake in the Overworld. | In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts. | 20G | Silver | — | ||
It spreads | Kill a mob next to a catalyst | — | 10G | Bronze | — | ||
Birthday song | Have an Allay drop a cake at a noteblock | Tame an allay by giving it a cake while having dropped cake items and play a noteblock nearby. | 10G | Bronze | — | ||
With our powers combined! | Have all 3 froglights in your inventory | Acquire at least one of each pearlescent, verdant, and ochre froglights in your inventory at the same time. | 30G | Gold | — | ||
Sneak 100 | Sneaking [sic] next to a Sculk Sensor without triggering it | Sneak next to a Sculk Sensor or Warden without triggering or aggravating it. | 10G | Bronze | — | ||
Planting the past | Plant any Sniffer seed | — | 10G | Bronze | "Sniffer Sniffin'" emote | ||
Careful restoration | Make a Decorated Pot out of 4 Pottery Sherds | — | 10G | Bronze | "Pottery Disguise" headwear | ||
Smithing with style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | — | 30G | Gold | "Blacksmith Gauntlets" gloves |
History[]
Pocket Edition Alpha | |||||
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v0.12.0{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}} {{Item | image = Book.png | renewable = Yes | stackable = Yes (64) |effects=Read}} '''Books''' are items used in [[enchanting]] and [[crafting]]. == Obtaining == === Block loot === Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]]. === Crafting === {{crafting |Paper |Paper |Paper |Leather |Output= Book |type= Miscellaneous }} === Chest loot === {{LootChestItem|book}} === Grindstones === Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience. === Villager gifts === {{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect. == Usage == === Crafting ingredient === {{crafting usage}} === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf. === Enchanting === Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s. === Trading === Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade. Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}. == Achievements == {{load achievements|Librarian;Enchanter}} == Advancements == {{load advancements|Enchanter;The Power of Books}} == Sounds == {{edition|java}}: {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Book |spritetype=item |nameid=book |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Book |spritetype=item |nameid=book |id=387 |itemtags=minecraft:bookshelf_books</code> |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|UGJBUhxwKy0}}</div> == History == {{History|java alpha}} {{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books. |The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}} {{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column. |A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}} {{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}} {{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}} {{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}} {{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}} {{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}} {{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]]. |The recipe tab on the [[crafting table]] GUI uses a red-colored book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}} {{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}} {{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}} {{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}} {{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Books can be used to craft [[bookshelves]].}} {{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}} {{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column. |Books are now used to craft [[enchanting table]]s. |Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it. |Books are no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests. |[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}} {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}} {{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}} {{History|PS4}} {{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Enchanted Book]] * [[Knowledge Book]] == How book is renewable == The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}} [[Category:Renewable resources]] [[cs:Kniha]] [[de:Buch]] [[es:Libro]] [[fr:Livre]] [[hu:Könyv]] [[it:Libro]] [[ja:本]] [[ko:책]] [[nl:Boek]] [[pl:Książka]] [[pt:Livro]] [[ru:Книга]] [[th:หนังสือ]] [[uk:Книга]] [[zh:书]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}} {{ItemEntity |image=Snowball.png |renewable=Yes |stackable=Yes (16)<br> Yes (64){{upcoming|java Combat Tests}} |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} '''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact. == Obtaining == {{see also|Tutorials/Snow farming}} === Mining === A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts. {{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref> ==== Explosions ==== Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow. ==== Ravagers ==== {{IN|BE}}, Ravagers destroy snow layers, dropping snowballs. ==== Pistons ==== {{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs. === Mob loot === [[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]]. === Chest loot === {{LootChestItem|snowball}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === [[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]] Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click. Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked. Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}} When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them. Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead. In the new versions they can hit players but just only in bedrock === Dispenser === Snowballs can be fired from [[dispenser]]s. == Sounds == {{Edition|Java}}:<br> Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=3 |sound=Bow shoot.ogg |subtitle=Snowball flies |source=neutral |description=When a player throws a snowball |id=entity.snowball.throw |translationkey=subtitles.entity.snowball.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Snowball flies |source=neutral |description=When a snow golem shoots a snowball |id=entity.snow_golem.shoot |translationkey=subtitles.entity.snowball.throw |volume=1.0 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots a snowball |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Bow shoot.ogg |source=player |description=When a player throws a snowball |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=neutral |description=When a snow golem shoots a snowball |id=mob.snowgolem.shoot |volume=1.0 |pitch=0.8-1.2}} {{Sound table |source=player |description=When a dispenser shoots a snowball |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |showentitytags=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |id=374 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |id=81 |foot=1}} === Entity Data === Snowballs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Advancements == {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|2E-c9P8kyfg}}</div> ==History== {{History|java alpha}} {{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. |Snowballs are used to craft [[snow block]]s. |Snowballs could stack up to 64.}} {{History||v1.0.5_01|Snowballs now stack to 8. |Added a new snowball [[sound]] effect. |Harvesting snowballs now requires a [[shovel]].}} {{History||v1.0.6|Snowballs now stack up to 16. |Thrown snowballs no longer disappear.}} {{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}} {{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}} {{History|java beta}} {{History||1.2|Snowballs can now be fired by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}} {{History|||snap=RC1|Snowball throwing sound was changed.}} {{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}} {{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}} {{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}} {{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}} {{History|upcoming java}} {{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again. |Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s. |Snowballs can be used to craft [[snow block]]s.}} {{History||v0.4.0|Snowballs can now be thrown.}} {{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}} {{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}} {{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}} {{History|bedrock}} {{History||1.2.0|Snowballs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s). == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019 {{Items}} {{entities}} [[Category:Combat]] [[cs:Sněhová koule]] [[de:Schneeball]] [[es:Bola de nieve]] [[fr:Boule de neige]] [[hu:Hógolyó]] [[ja:雪玉]] [[ko:눈덩이]] [[nl:Sneeuwbal]] [[pl:Śnieżka]] [[pt:Bola de neve]] [[ru:Снежок]] [[th:บอลหิมะ]] [[uk:Сніжок]] [[zh:雪球]]</li></ul> | Added 44 achievements to the Windows 10 Edition. | ||||
v0.14.0{{Extension DPL}}<ul><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}} {{about|the food item|the mob|Pufferfish}} {{Item | title = Pufferfish | image = File:Pufferfish_(item)_JE5_BE2.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) |effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15) : {{EffectLink|Poison}} II (1:00) : {{EffectLink|Nausea}} I (0:15){{only|JE}} : {{EffectLink|Nausea}} II (0:15){{only|BE}} }} A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]]. == Obtaining == === Fishing === Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally. <!--1-6 exp--> {{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles). === Mob loot === ==== Guardians and elder guardians ==== [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected. ==== Pufferfish ==== [[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> == Usage == === Food === Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn. ===Brewing ingredient=== {{brewing |Pufferfish |Potion of Water Breathing |head=1 }} {{brewing |Pufferfish |Mundane Potion |ingredients=Pufferfish + [[Water Bottle]] |foot=1 }} === Trading === Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]]. === Wolves === {{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Pufferfish |spritetype=item |nameid=pufferfish |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Pufferfish |spritetype=item |nameid=pufferfish |id=267 |form=item |foot=1}} == Advancements == {{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}} == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish. |Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}} {{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}} {{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}} {{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed. |[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}} {{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}} {{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}} {{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}} {{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}} {{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]]. |Pufferfish can now be used to make [[potion]] of Water Breathing.}} {{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed. |[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}} {{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}} {{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish. == Gallery == <gallery> File:Eat Pufferfish.png|The result of eating pufferfish. </gallery> == See also == * [[Fishing]] == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020 {{items}} [[cs:Čtverzubec]] [[de:Kugelfisch (Nahrung)]] [[es:Pez globo (objeto)]] [[fr:Poisson (nourriture)]] [[it:Pesce palla (oggetto)]] [[ja:フグ (アイテム)]] [[ko:복어 (아이템)]] [[nl:Kogelvis]] [[pl:Rozdymka]] [[pt:Baiacu (item)]] [[ru:Иглобрюх (предмет)]] [[th:ปลาปักเป้า (ไอเทม)]] [[tr:Kirpi balığı]] [[zh:河豚(物品)]] [[Category:Food]] [[Category:Brewing recipe]] [[Category:Renewable resources]]</li></ul> | build 1 | Added eight achievements, bringing the total up to 52. | |||
v0.15.0{{Extension DPL}}<ul><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}} {{exclusive|java}} {{WIP}} {{see also|Potion|Splash Potion}} {{Item |image=Bottle of Entity.png |image2=Splash Bottle of Entity.png |image3=Bottle of Void.png |stackable= No }} '''Bottles of entity''' are items that transform players into the respective mobs when drunk. '''Splash bottle of entity''' are a variation of bottles of mob that can be thrown. '''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation. A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves. Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode. == Sounds ==<!--No sounds when thrown from a player or dispenser--> Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=neutral |description=When an entity is collected using a bottle of void |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking a bottle of entity |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref> |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bottle of Entity |spritetype=item |nameid=bottle_of_entity |form=item |translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}} {{ID table |showforms=y |generatetranslationkeys=y |displayname=Splash Bottle of Entity |spritetype=item |nameid=splash_bottle_of_entity |form=item |translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}} {{ID table |showforms=y |generatetranslationkeys=y |displayname=Bottle of Void |spritetype=item |nameid=bottle_of_void |form=item |translationkey=item.minecraft.bottle_of_void |foot=1}} == History == {{History|java}} {{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}} {{History|foot}} {{items}} {{Jokes}} [[ja:Bottle of Entity]] [[pt:Frasco de entidade]] [[Category:Joke items]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}} {{Item | rarity = Common | renewable = No | stackable = Yes (64) }} '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s. == Obtaining == Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it. === Crafting === {{Crafting |head=1 |showname=0 |Netherite Scrap |Netherite Scrap |Netherite Scrap |Netherite Scrap |Gold Ingot |Gold Ingot |Gold Ingot |Gold Ingot |Output=Netherite Ingot |type=Material }} {{Crafting |Block of Netherite |Output=Netherite Ingot,9 |type=Material |foot=1 }} === Chest loot === {{LootChestItem|netherite-ingot}} == Usage == Netherite ingots are crafting materials used to make netherite tools, weapons, and armor. === Crafting ingredient === {{crafting usage}} === Smithing ingredient === Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved. {{Smithing |head=1 |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} {{Smithing |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot |Any Armor Trim Smithing Template |Diamond Chestplate |Netherite Ingot |Netherite Trim Diamond Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/> |tail=1 }} '''Trim color palette''' The following color palettes are shown on the designs on trimmed armor: * {{TrimPalette|netherite ingot}} * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot). === Repairing === Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Hoe}} === Beacons === A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |id=603 |form=item |foot=1}} === Advancements === {{load advancements|Serious dedication}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}} {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}} {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}} {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}} {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}} {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}} {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s. |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s. |Netherite ingots can now be used to craft [[lodestone]]s. |Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{EnvLink|Bastion Remnant}} * {{BlockLink|Block of Netherite}} * {{ItemLink|Netherite Scrap}} * {{BlockLink|Ancient Debris}} *{{BlockLink|Lodestone}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020 {{Items}} [[de:Netheritbarren]] [[es:Lingote de netherita]] [[fr:Lingot de Netherite]] [[it:Lingotto di netherite]] [[ja:ネザライトインゴット]] [[ko:네더라이트 주괴]] [[pl:Sztabka netherytu]] [[pt:Barra de netherita]] [[ru:Незеритовый слиток]] [[th:แท่งเนเธอไรต์]] [[uk:Незеритовий злиток]] [[zh:下界合金锭]] [[Category:Non-renewable resources]]</li></ul> | build 1 | All Windows 10 Edition achievements are now available on Android and iOS. | |||
release | Added four achievements, bringing the total up to 56. | ||||
v0.15.10{{Extension DPL}}<ul><li>[[Diamond|Diamond]]<br/>{{For}} {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}} {{Item | image = Diamond.png | renewable = No | stackable = Yes (64) | rarity = Common}} A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s. == Obtaining == {{see also|Tutorials/Diamonds}} === Mining === {{see also|Diamond Ore#Natural generation}} [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60. === Chest loot === {{LootChestItem|diamond}} === Suspicious sand === When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond. === Crafting === {{Crafting |Block of Diamond |Output= Diamond,9 |type= Material }} === Smelting === {{Smelting |showname=1 |Diamond Ore; Deepslate Diamond Ore |Diamond |1 }} == Usage == Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. === Crafting ingredient === {{crafting usage}} === Trading === {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades. {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald. === Repairing === Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]: * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Hoe}} === Beacons === Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond |Any Armor Trim Smithing Template |Netherite Chestplate |Diamond |Diamond Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|diamond}} *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond). == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |id=304 |form=item |foot=1}} == Achievements == {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}} == Advancements == {{load advancements|Diamonds!}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds". |A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}} {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s. |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests. |Diamond can be obtained by smelting diamond blocks.}} {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game. |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}} {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java alpha}} {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}} {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s. |Diamonds are now found in [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}} {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}} {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}} {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}} {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}} {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}} {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}} {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}} {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}} {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}} {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s. |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it. |Diamonds now generate in [[nether fortress]] [[chest]]s.}} {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}} {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}} {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. |Diamonds can now be used to craft [[jukebox]]es.}} {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests. |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}} {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}} {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}} {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding. *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable. *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke. *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape. ==Gallery== <gallery> File:DiamondOre.png|Naturally occurring diamonds. File:MultipleOreBlobs.png|Multiple ore blobs. File:Lava Diamond.png|Diamond ore near Lava. File:Diamond ore blob.png|Another Diamond ore blob near Lava. File:10 ore diamond blob.png|10 ore diamond blob. File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond. File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX]. File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019 {{items}} [[cs:Diamant]] [[de:Diamant]] [[el:Διαμάντι]] [[es:Diamante]] [[fr:Diamant]] [[hu:Gyémánt]] [[it:Diamante]] [[ja:ダイヤモンド]] [[ko:다이아몬드]] [[nl:Diamant]] [[pl:Diament]] [[pt:Diamante]] [[ru:Алмаз]] [[th:เพชร]] [[tr:Elmas]] [[uk:Діамант]] [[zh:钻石]] [[Category:Non-renewable resources]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}} {{Item | rarity = Common | renewable = No | stackable = Yes (64) }} '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s. == Obtaining == Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it. === Crafting === {{Crafting |head=1 |showname=0 |Netherite Scrap |Netherite Scrap |Netherite Scrap |Netherite Scrap |Gold Ingot |Gold Ingot |Gold Ingot |Gold Ingot |Output=Netherite Ingot |type=Material }} {{Crafting |Block of Netherite |Output=Netherite Ingot,9 |type=Material |foot=1 }} === Chest loot === {{LootChestItem|netherite-ingot}} == Usage == Netherite ingots are crafting materials used to make netherite tools, weapons, and armor. === Crafting ingredient === {{crafting usage}} === Smithing ingredient === Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved. {{Smithing |head=1 |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} {{Smithing |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot |Any Armor Trim Smithing Template |Diamond Chestplate |Netherite Ingot |Netherite Trim Diamond Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/> |tail=1 }} '''Trim color palette''' The following color palettes are shown on the designs on trimmed armor: * {{TrimPalette|netherite ingot}} * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot). === Repairing === Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Hoe}} === Beacons === A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |id=603 |form=item |foot=1}} === Advancements === {{load advancements|Serious dedication}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}} {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}} {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}} {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}} {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}} {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}} {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s. |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s. |Netherite ingots can now be used to craft [[lodestone]]s. |Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{EnvLink|Bastion Remnant}} * {{BlockLink|Block of Netherite}} * {{ItemLink|Netherite Scrap}} * {{BlockLink|Ancient Debris}} *{{BlockLink|Lodestone}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020 {{Items}} [[de:Netheritbarren]] [[es:Lingote de netherita]] [[fr:Lingot de Netherite]] [[it:Lingotto di netherite]] [[ja:ネザライトインゴット]] [[ko:네더라이트 주괴]] [[pl:Sztabka netherytu]] [[pt:Barra de netherita]] [[ru:Незеритовый слиток]] [[th:แท่งเนเธอไรต์]] [[uk:Незеритовий злиток]] [[zh:下界合金锭]] [[Category:Non-renewable resources]]</li></ul> | Added nine achievements, bringing the total up to 65. | ||||
Pocket Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Crossbow|Crossbow]]<br/>{{For}} {{Item | title = Crossbow | image = <gallery> Crossbow.png | Crossbow Crossbow Pull 0.png | Pull (state 0) Crossbow Pull 1.png | Pull (state 1) Crossbow Pull 2.png | Pull (state 2) Arrow Loaded Crossbow.png | Arrow loaded Firework Loaded Crossbow.png | Firework loaded </gallery> | rarity = Common | renewable = Yes | durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}} | stackable = No }} A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition. == Obtaining == === Crafting === {{Crafting |A1=Stick|B1=Iron Ingot |C1=Stick |A2=String|B2= Tripwire Hook|C2=String |B3= Stick |Output= Crossbow |type= Combat }} === Repairing === {{Grinding |showdescription=1 |ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]] |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow |Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow |description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability. }} {{Crafting |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow |Output=Crossbow |type=Combat |ignoreusage=1 |showdescription=1 |description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost. }} === Mob loot === ==== Pillagers ==== When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed. Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon. ==== Piglins ==== [[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned. === Chest loot === {{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}} === Trading === Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s. Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}} Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}} == Usage == <gallery> Steve aiming with Crossbow.png| Alex aiming with Crossbow.png| Pillager Aiming with Crossbow BE.png| Piglin with Crossbow targeting JE.png| </gallery> Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref> === Weapon === [[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]] Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line. Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt. Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]]. The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil. In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]: * [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type). [[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]] [[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket. ;Attack strength ''Java Edition'': {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic" |- ! Damage || Arrow || Max firework |- | {{ItemSprite|Crossbow|text= '''Minimum'''}} | {{hp|7}} | {{hp|11}} |- | {{ItemSprite|Crossbow|text= '''Average'''}} | {{hp|9}} | {{hp|14.5}} |- | {{ItemSprite|Crossbow|text= '''Maximum'''}} | {{hp|11}} | {{hp|18}} |} ''Bedrock Edition'' * Always {{hp|9}} === Fireworks === [[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot. {| class="wikitable" style="text-align:center" ! colspan="4" |Firework rocket range |- |Minimum |Average |Maximum |Gunpowder |- |32m (20 ticks) |40.8m (25.5 ticks) |49.6m (31 ticks) |1 ([[File:Gunpowder JE2 BE2.png|12x12px]]) |- |48m (30 ticks) |56.8m (35.5 ticks) |65.6m (41 ticks) | 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]]) |- |64m (40 ticks) |72.8m (45.5 ticks) |81.6m (51 ticks) |3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]]) |} Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot. A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water. === Repair === Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot. ===Enchantments=== {| class="wikitable" |+ !Name !Description !Max Level |- |[[Quick Charge]] |Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}. |III |- |[[Multishot]] | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing. |I |- |[[Piercing]] |Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot. |IV |- |[[Unbreaking]] |Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow. |III |- |[[Mending]] |Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience. |I |- |[[Curse of Vanishing]] | Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this. |I |} [[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow. Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing. ===Fuel=== Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow. == Sounds == {{el|je}}: {{Sound table |sound=Crossbow loading start.ogg |subtitle=Crossbow charges up |source=player |description=When a crossbow starts to load |id=item.crossbow.loading_start |translationkey=subtitles.item.crossbow.charge |volume=0.15 |pitch=1.0 |distance=16}} {{Sound table |sound=Crossbow quick charge one1.ogg |sound2=Crossbow quick charge one2.ogg |sound3=Crossbow quick charge one3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref> |id=item.crossbow.quick_charge_1 |translationkey=subtitles.item.crossbow.charge |volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref> |pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref> |distance=16}} {{Sound table |sound=Crossbow quick charge two1.ogg |sound2=Crossbow quick charge two2.ogg |sound3=Crossbow quick charge two3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref> |id=item.crossbow.quick_charge_2 |translationkey=subtitles.item.crossbow.charge |pitch=''varies'' <ref group=sound name=quickchargevolume /> |volume=''varies'' <ref group=sound name=quickchargepitch /> |distance=16}} {{Sound table |sound=Crossbow quick charge three1.ogg |sound2=Crossbow quick charge three2.ogg |sound3=Crossbow quick charge three3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency /> |id=item.crossbow.quick_charge_3 |translationkey=subtitles.item.crossbow.charge |volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref> |pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref> |distance=16}} {{Sound table |sound=Crossbow loading middle1.ogg |sound2=Crossbow loading middle2.ogg |sound3=Crossbow loading middle3.ogg |sound4=Crossbow loading middle4.ogg |subtitle=MC-203146 |source=player |description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref> |id=item.crossbow.loading_middle |translationkey=- |volume=0.325 |pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref> |distance=16}} {{Sound table |sound=Crossbow loading end.ogg |subtitle=Crossbow loads |source=dependent |description=When a crossbow stops loading |id=item.crossbow.loading_end |translationkey=subtitles.item.crossbow.load |volume=1.0 |pitch={{frac|13|15}}-1.2 |distance=16}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |subtitle=Crossbow fires |source=dependent |description=When a crossbow fires |id=item.crossbow.shoot |translationkey=subtitles.item.crossbow.shoot |volume=0.8/0.9/0.9 |pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref> |distance=16}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Arrow hits |source=neutral |description=When an arrow hits a block or entity |id=item.crossbow.hit |translationkey=subtitles.item.crossbow.hit |volume=1.0 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Succesfull Hit.ogg |subtitle=Player hit |source=player |description=When an arrow shot by a player hits another player |id=entity.arrow.hit_player |translationkey=subtitles.entity.arrow.hit_player |volume=0.18 |pitch=0.45 |distance=16}} {{Sound table |sound=Firework launch.ogg |subtitle=Firework launches |source=ambient |description=When a crossbow fires a firework rocket |id=entity.firework_rocket.launch |translationkey=subtitles.entity.firework_rocket.launch |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a crossbow's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Crossbow loading start.ogg |source=player |description=When a crossbow starts to load |id=crossbow.loading.start |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow loading middle1.ogg |sound2=Crossbow loading middle2.ogg |sound3=Crossbow loading middle3.ogg |sound4=Crossbow loading middle4.ogg |source=player |description=While a crossbow is loading and when a crossbow stops loading |id=crossbow.loading.middle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow loading end.ogg |source=player |description=''Unused sound event'' |id=crossbow.loading.end |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one1.ogg |sound2=Crossbow quick charge two1.ogg |sound3=Crossbow quick charge three1.ogg |source=player |description=When a crossbow with Quick Charge starts to load |id=crossbow.quick_charge.start |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one2.ogg |sound2=Crossbow quick charge two2.ogg |sound3=Crossbow quick charge three2.ogg |source=player |description=While a crossbow with Quick Charge is loading |id=crossbow.quick_charge.middle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one3.ogg |sound2=Crossbow quick charge two3.ogg |sound3=Crossbow quick charge three3.ogg |source=player |description=When a crossbow with Quick Charge stops loading |id=crossbow.quick_charge.end |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |source=player |description=When a crossbow fires |id=crossbow.shoot |volume=1.0 |pitch=1.0}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=player |description=When an arrow hits a block or entity |id=random.bowhit |volume=1.0 |pitch=1.09-1.3}} {{Sound table |sound=Firework launch.ogg |source=ambient |description=When a crossbow fires a firework rocket |id=firework.launch |volume=1.0 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a crossbow's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== === ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Crossbow |spritetype=item |nameid=crossbow |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Crossbow |spritetype=item |nameid=crossbow |id=575 |form=item |foot=1}} ===Item data=== {{el|java}}: {{main|Player.dat format}} <div class="treeview" style="margin-top: 0;"> *{{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Crossbow}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. ==Achievements== {{load achievements|Sniper Duel;Archer;Bullseye}} ==Advancements== {{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}} ==History== {{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows. |Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}} {{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}} {{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}} {{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}} {{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}} {{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows. |Crossbows are currently apart of [[Experimental Gameplay]].}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}} {{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}} {{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]]. |Crossbows can now be found in [[pillager outpost]] [[chest]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}} {{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}} {{History|PS4}} {{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref> *Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete. *Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor. *The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]]. *Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref> *In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows. ==Gallery== <gallery> File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]]. File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018. File:EquippingCrossbow.png|How the crossbow is equipped. File:Enchanted_Crossbow.gif|An enchanted crossbow. File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}. File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}. File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow. File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow. File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022 {{Items}} [[Category:Combat]] [[Category:Renewable resources]] [[de:Armbrust]] [[es:Ballesta]] [[fr:Arbalète]] [[it:Balestra]] [[ja:クロスボウ]] [[ko:쇠뇌]] [[pl:Kusza]] [[pt:Besta]] [[ru:Арбалет]] [[th:หน้าไม้]] [[zh:弩]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item | image = Lime_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material }} {{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material }} === Smelting === {{Smelting |head=1 |foot=1 |Sea Pickle |Lime Dye |0,2 }} === Trading === [[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lime Dye}} === Trading === Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |aliasid=dye / 10 |id=405 |form=item |translationkey=item.dye.lime.name |foot=1}} == Video == <div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}} {{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]]. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}} {{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}} {{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}} {{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]]. |Lime dye can now be used to craft lime wool.}} {{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s. |Lime dye can now be obtained from smelting [[sea pickle]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s. |Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|PS4}} {{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Světle zelené barvivo]] [[de:Hellgrüner Farbstoff]] [[es:Tinte verde lima]] [[fr:Teinture vert clair]] [[hu:Neonzöld festék]] [[ja:黄緑色の染料]] [[ko:연두색 염료]] [[nl:Lichtgroene kleurstof]] [[pl:Jasnozielony barwnik]] [[pt:Corante verde-limão]] [[ru:Лаймовый краситель]] [[zh:黄绿色染料]]</li></ul> | alpha 0.17.0.1 | Added seven achievements, bringing the total up to 72. | |||
1.0.4{{Extension DPL}}<ul><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}} {{Item | image = Emerald.png | renewable = Yes | stackable = Yes (64) | rarity = Common}} '''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s. == Obtaining == === Trading (how emerald is renewable) === {{main|Trading}} Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald. === Mining === [[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald. === Crafting === {{Crafting |Block of Emerald |Output= Emerald,9 |type= Material }} === Smelting === {{Smelting |Emerald Ore; Deepslate Emerald Ore |Emerald |1 }} === Natural generation === {{see also|Emerald Ore#Natural generation}} Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]]. {{needs update|inaccurate=1|section=1}} {{LootChestItem|emerald}} === Drops === [[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III. [[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it. {{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5. {{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->). == Usage == === Trading === {{main|Trading}} Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore. === Crafting ingredient === {{crafting usage}} ===Beacons=== Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald |Any Armor Trim Smithing Template |Netherite Chestplate |Emerald |Emerald Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example. |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|emerald}} == Achievements == {{load achievements|The Haggler;Buy Low;Master Trader}} == Advancements == {{load advancements|What a Deal!}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |id=512 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}} {{History|java}} {{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}} {{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]]. |Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds. |[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}} {{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]]. |Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}} {{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}} {{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}} {{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}} {{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}} {{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}} {{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed. |Added [[pillager]]s, which can [[drops|drop]] emeralds.}} {{History|||snap=18w46a|Pillagers no longer drop emeralds.}} {{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}} {{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}} {{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}} {{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}} {{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}} {{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}} {{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}} {{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s. |Emeralds can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s. |Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s. |[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}} {{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|Ps4}} {{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space. Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]]. Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself). </gallery> ==Trivia== *The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release. == References == {{Reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Smaragd]] [[de:Smaragd]] [[es:Esmeralda]] [[fr:Émeraude]] [[hu:Smaragd]] [[it:Smeraldo]] [[ja:エメラルド]] [[ko:에메랄드]] [[nl:Smaragd]] [[pl:Szmaragd]] [[pt:Esmeralda]] [[ru:Изумруд]] [[th:มรกต]] [[tr:Zümrüt]] [[uk:Смарагд]] [[zh:绿宝石]]</li><li>[[Redstone Repeater|Redstone Repeater]]<br/>{{Block | image = <gallery> Redstone Repeater.png|Redstone Repeater Redstone Repeater BE.png|Redstone Repeater (BE) </gallery> | extratext = View [[#Renders|all renders]] | transparent = Yes | light = No | tool = any | stackable = Yes (64) | flammable = No | lavasusceptible = No | renewable = Yes }} {{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}} A '''redstone repeater''' is a [[block]] that produces a full-strength [[Redstone Dust|output signal]] from its front when its back is powered, with four configurable delay settings. It can also be locked into a power state by its side being directly powered by a repeater or a [[Redstone Comparator|comparator]]. == Obtaining == === Breaking === A redstone repeater can be broken instantly using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it. A redstone repeater is removed and drops as an item if: * its attachment block is moved, removed, or destroyed; * [[water]] or [[lava]] flows into its space;{{only|java}} * a [[piston]] tries to push it or moves a block into its space. === Natural generation === [[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]] A single redstone repeater is generated naturally in each [[jungle temple]]. They also generate in [[Ancient City|ancient cities]]. === Crafting === {{Crafting |A2= Redstone Torch |B2= Redstone Dust |C2= Redstone Torch |B3= Stone |C3= Stone |A3= Stone |Output= Redstone Repeater |type= Redstone }} == Usage == {{see also|Redstone circuit}} A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state. A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]]. A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission. A repeater is 0.125 ({{frac|1|8}}) blocks high. === Signal transmission === A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below). [[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]] A redstone repeater can be powered by any of the following components at its back: * an active [[power component]] (redstone torch, lever, block of redstone, etc.) * powered [[redstone dust]] * a powered [[redstone comparator]] or another powered redstone repeater facing the repeater * a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.) A redstone repeater can power any of the following components at its front: * redstone dust * a redstone comparator or another redstone repeater facing away from the repeater * any opaque block (including any opaque [[mechanism component]]s) A redstone repeater can activate any [[mechanism component]] it is facing. An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components. === Signal repeating === {{see also|Transmission circuit#Repeater}} A redstone repeater can "repeat" a [[Redstone Dust|redstone]] signal, boosting it back up to power level 15. Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater. While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag). === Signal delay === When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag). A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s). A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks. Although a repeater cannot be set to have a delay of zero, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay). In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick{{info needed}} === {{anchor|diode}} Signal direction === {{see also| Mechanics/Redstone/Transmission circuit#Diode}} A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction). A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another. === {{anchor|lock}} Signal locking === {{see also| Mechanics/Redstone/Memory circuit}} [[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]] A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior. A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers. If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states. == Sounds == {{Edition|java}}: {{Sound table/Block/Stone/JE}} {{Edition|bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Redstone Repeater |spritetype=block |nameid=repeater |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Repeater |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Unpowered block |spritename=unpowered-repeater |spritetype=block |nameid=unpowered_repeater |id=93 |form=block |translationkey=-}} {{ID table |displayname=Powered block |spritename=powered-repeater |spritetype=block |nameid=powered_repeater |id=94 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=redstone-repeater |spritetype=item |nameid=repeater |id=419 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == <div style="text-align:center">{{yt|0Ij_qMLiRzE}}</div> == History == ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java beta}} {{History||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters. |Originally, the four possible settings were "1, 2, 5 and 7",<ref>http://twitter.com/jeb_/status/33888465502339073</ref> but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref> |The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}} {{History||unknown|The breaking particles of redstone repeaters now use the smooth stone [[slab]] top texture, even though none of the elements on the [[model]] use it.}} {{History||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture. |[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed towards the repeater like with other blocks.}} {{History||unknown|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}} {{History|java}} {{History||unknown|The breaking particles of redstone repeaters have been changed to an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}} {{History||1.3.1|snap=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}} {{History|||snap=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}} {{History||1.4.2|snap=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has now been changed. |[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}} {{History||1.5|snap=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}} {{History||unknown|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}} {{History||1.8|snap=14w06a|Repeaters no longer produce block [[light]] when powered.}} {{History|||snap=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters now no longer have protruding features. |The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}} {{History|||snap=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.<ref>{{bug|MC-50242}}</ref>}} {{History|||snap=?|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.}} {{History||1.13|snap=17w47a|All 3 IDs for the redstone repeater have now been merged into 1 ID: <code>repeater</code>. |Added powered block state to redstone repeaters. |Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]]. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}} {{History||1.14|snap=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History|||snap=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also now been changed.}} {{History|||snap=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}} {{History||1.19|snap=22w13a|Redstone repeaters now generate in [[Ancient City|ancient cities]].}} {{History||1.20.2|snap=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History||1.20.30|snap=beta 1.20.30.20|Redstone Repeaters now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE4.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}} {{History|foot}} === Redstone repeater "items" === {{:Technical blocks/Redstone Repeater}} == Issues == {{Issue list}} == Trivia == * The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other == Gallery == <gallery> Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater. Repeater feedback.gif|A redstone clock formed from two repeaters. Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater. Repeater bridge.png|Crossing redstone wires using repeaters. Jeb Repeaters 1.png| Jeb Repeaters 2.png| Jeb Repeaters 3.png| </gallery> === Renders === <gallery> Redstone Repeater.png Redstone Repeater Delay 2.png Redstone Repeater Delay 3.png Redstone Repeater Delay 4.png Powered Redstone Repeater.png Powered Redstone Repeater Delay 2.png Powered Redstone Repeater Delay 3.png Powered Redstone Repeater Delay 4.png Locked Redstone Repeater.png Locked Redstone Repeater Delay 2.png Locked Redstone Repeater Delay 3.png Locked Redstone Repeater Delay 4.png Powered Locked Redstone Repeater.png Powered Locked Redstone Repeater Delay 2.png Powered Locked Redstone Repeater Delay 3.png Powered Locked Redstone Repeater Delay 4.png Redstone Repeater BE.png Redstone Repeater Delay 2 BE.png Redstone Repeater Delay 3 BE.png Redstone Repeater Delay 4 BE.png Powered Redstone Repeater BE.png Powered Redstone Repeater Delay 2 BE.png Powered Redstone Repeater Delay 3 BE.png Powered Redstone Repeater Delay 4 BE.png Locked Redstone Repeater BE.png Locked Redstone Repeater Delay 2 BE.png Locked Redstone Repeater Delay 3 BE.png Locked Redstone Repeater Delay 4 BE.png Powered Locked Redstone Repeater BE.png Powered Locked Redstone Repeater Delay 2 BE.png Powered Locked Redstone Repeater Delay 3 BE.png Powered Locked Redstone Repeater Delay 4 BE.png </gallery> == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Redstone]] [[Category:Mechanisms]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[de:Redstone-Verstärker]] [[es:Repetidor de redstone]] [[fr:Répéteur de redstone]] [[hu:Redstone-jelismétlő]] [[it:Ripetitore di redstone]] [[ja:レッドストーンリピーター]] [[ko:레드스톤 중계기]] [[nl:Redstoneversterker]] [[pl:Przekaźnik]] [[pt:Repetidor de redstone]] [[ru:Красный повторитель]] [[tr:Kızıltaş tekrarlayıcı]] [[zh:红石中继器]]</li></ul> | Added The Haggler achievement, bringing the total up to 73. | ||||
1.1.0{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item | image = Firework Star.png | renewable = * '''Trail Effect''': No * '''All Others''': Yes | stackable = Yes (64) }} '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s. == Obtaining == In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye". --> {{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 }} </div> == Usage == The only usage of firework stars is to create [[firework rocket]]s. === Crafting ingredient === {{crafting usage|match=end}} == Effects == === Shape effects === A firework star can have only one shape effect. {| class="wikitable" |+ Shape Effects ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr> ! Ingredient ! Effect ! Sample Animation |- | 0 | None | Small Ball explosion (default) | [[File:Firework Star (Small Sphere).gif|200px]] |- | 1 | {{ItemLink|Fire Charge}} | Large Ball explosion and heavy sound. | [[File:Firework Star (Large Sphere).gif|200px]] |- | 2 | {{ItemLink|Gold Nugget}} | Star-shaped explosion | [[File:Firework Star (Star Shape).gif|200px]] |- | 3 | {{BlockLink|id=Heads|Head}} (any) | Creeper-shaped (Creeper Face) explosion | [[File:Firework Star (Creeper Shape).gif|200px]] |- | 4 | {{ItemLink|Feather}} | Burst explosion | [[File:Firework Star (Burst).gif|200px]] |} === Additional effects === In addition to the shape effects, any combination of these additional effects may be added to a firework star. {| class="wikitable" |+ Additional Effects ! Ingredient ! Effect ! Sample Animation |- | None | Default | [[File:Firework Star (Small Sphere).gif|200px]] |- | {{ItemLink|Glowstone Dust}} | Twinkle (Crackle effect and sounds after the explosion) | [[File:Firework Star (Twinkle effect).gif|200px]] |- | {{ItemLink|Diamond}} | Trail effect after the explosion | [[File:Firework Star (Trail effect).gif|200px]] |- | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}} | Twinkle + Trail effect after the explosion | [[File:Firework Star (Twinkle and Trail effect).gif|200px]] |} == Sounds == {{see also|Firework_Rocket#Sounds}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |aliasid=fireworkscharge |id=520 |form=item |translationkey=item.fireworksCharge.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Stars}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Video == <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div> == History == {{History|java}} {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}} {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars cannot be obtained within the Creative inventory.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars. * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]]. == Gallery == <gallery> File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect. </gallery> {{Items}} [[cs:Ohňostrojová hvězda]] [[de:Feuerwerksstern]] [[es:Estrella de fuegos artificiales]] [[fr:Étoile de feu d'artifice]] [[hu:Tűzijáték csillag]] [[it:Stella pirotecnica]] [[ja:花火の星]] [[ko:폭죽 탄약]] [[nl:Vuurwerkster]] [[pl:Gwiazdka pirotechniczna]] [[pt:Estrela de fogo de artifício]] [[ru:Пиротехническая звезда]] [[uk:Зірка феєрверку]] [[zh:烟火之星]]</li><li>[[Diamond|Diamond]]<br/>{{For}} {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}} {{Item | image = Diamond.png | renewable = No | stackable = Yes (64) | rarity = Common}} A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s. == Obtaining == {{see also|Tutorials/Diamonds}} === Mining === {{see also|Diamond Ore#Natural generation}} [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60. === Chest loot === {{LootChestItem|diamond}} === Suspicious sand === When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond. === Crafting === {{Crafting |Block of Diamond |Output= Diamond,9 |type= Material }} === Smelting === {{Smelting |showname=1 |Diamond Ore; Deepslate Diamond Ore |Diamond |1 }} == Usage == Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. === Crafting ingredient === {{crafting usage}} === Trading === {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades. {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald. === Repairing === Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]: * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Hoe}} === Beacons === Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond |Any Armor Trim Smithing Template |Netherite Chestplate |Diamond |Diamond Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|diamond}} *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond). == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |id=304 |form=item |foot=1}} == Achievements == {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}} == Advancements == {{load advancements|Diamonds!}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds". |A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}} {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s. |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests. |Diamond can be obtained by smelting diamond blocks.}} {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game. |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}} {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java alpha}} {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}} {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s. |Diamonds are now found in [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}} {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}} {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}} {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}} {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}} {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}} {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}} {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}} {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}} {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}} {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s. |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it. |Diamonds now generate in [[nether fortress]] [[chest]]s.}} {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}} {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}} {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. |Diamonds can now be used to craft [[jukebox]]es.}} {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests. |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}} {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}} {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}} {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding. *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable. *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke. *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape. ==Gallery== <gallery> File:DiamondOre.png|Naturally occurring diamonds. File:MultipleOreBlobs.png|Multiple ore blobs. File:Lava Diamond.png|Diamond ore near Lava. File:Diamond ore blob.png|Another Diamond ore blob near Lava. File:10 ore diamond blob.png|10 ore diamond blob. File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond. File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX]. File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019 {{items}} [[cs:Diamant]] [[de:Diamant]] [[el:Διαμάντι]] [[es:Diamante]] [[fr:Diamant]] [[hu:Gyémánt]] [[it:Diamante]] [[ja:ダイヤモンド]] [[ko:다이아몬드]] [[nl:Diamant]] [[pl:Diament]] [[pt:Diamante]] [[ru:Алмаз]] [[th:เพชร]] [[tr:Elmas]] [[uk:Діамант]] [[zh:钻石]] [[Category:Non-renewable resources]]</li></ul> | Added six achievements, bringing the total up to 79. | ||||
Bedrock Edition | |||||
1.4.0{{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.--> {{about|the item|the block|Nether Bricks}} {{Item | title = Nether Brick | image = Nether Brick.png | renewable = Yes | stackable = Yes (64) }} A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. == Obtaining == === Smelting === Nether brick can be smelted from netherrack. {{smelting |Netherrack |Nether Brick |0,1 }} === Bartering === [[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage|Nether Brick}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=nether_brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=netherbrick |id=523 |form=item |foot=1}} == History == {{History|java}} {{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}} {{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}} {{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}} {{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}} {{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}} {{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[cs:Netheritová cihla]] [[de:Netherziegel (Gegenstand)]] [[es:Ladrillo del Nether]] [[fr:Brique du Nether]] [[hu:Alvilági tégla]] [[ja:ネザーレンガ (アイテム)]] [[ko:네더 벽돌 (아이템)]] [[lzh:焱界磚]] [[nl:Netherbaksteen (voorwerp)]] [[pl:Netherowa cegła]] [[pt:Tijolo do Nether]] [[ru:Адский кирпич (предмет)]] [[uk:Пекельна цегла (предмет)]] [[zh:下界砖]] [[Category:Renewable resources]]</li><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}} {{Exclusive|Bedrock|Education}} {{Item | image = Super Fertilizer.png | renewable = No | stackable = Yes (64) }} '''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]]. == Obtaining == === Lab table === {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]] |{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}} |- |<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center> |} == Usage == Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use. Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug. == Sounds == {{Sound table |type=bedrock |sound=Gravel hit1.ogg |sound2=Gravel hit2.ogg |sound3=Gravel hit3.ogg |sound4=Gravel hit4.ogg |source=player |description=When super fertilizer is created by a [[lab table]] |id=step.gravel |volume=1.0 |pitch=0.2/0.4}} {{Sound table |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |description=When super fertilizer is successfully used |source=Blocks |id=item.bone_meal.use |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Super Fertilizer |spritetype=item |nameid=rapid_fertilizer |id=597 |form=item |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}} {{History|education}} {{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}} {{History|foot}} {{items}} {{Education Edition}} [[Category:Plants]] [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Superdünger]] [[ja:スーパー肥料]] [[ko:슈퍼 비료]] [[lzh:神肥]] [[pl:Supernawóz]] [[pt:Super fertilizante]] [[uk:Супердобриво]] [[zh:超级肥料]]</li></ul> | Added eight achievements, bringing the total up to 87. | ||||
1.5.0{{Extension DPL}}<ul><li>[[Bleach|Bleach]]<br/>{{education feature}} {{Item | image = Bleach.png | renewable = No | stackable = Yes (64) }} '''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]]. == Obtaining == === Lab Table === Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]]. {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center> |} == Usage == === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table |type=bedrock |sound=Fire.ogg |source=sound |description=When bleach is created by a lab table |id=lt.reaction.fire |volume=6.0 |pitch=0.7/0.9 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bleach |spritetype=item |nameid=bleach |id=596 |form=item |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|education}} {{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|foot}} == Trivia == *[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game. == Issues == {{issue list}} {{Items}} {{Education Edition}} [[Category:Dyes]] [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Bleichmittel]] [[es:Lejía]] [[ja:漂白剤]] [[ko:표백제]] [[pl:Wybielacz]] [[pt:Alvejante]] [[zh:漂白剂]] [[lzh:素精]]</li><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}} {{Item | image = A Very Fine Item.png | renewable = No | stackable = Yes (64) }} '''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension. == Appearance == The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16. == Obtaining == === Dimension === A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world. === Cheats/Creative mode === This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command. == Usage == This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=A Very Fine Item |spritetype=item |nameid=fine_item |form=item |foot=1}} == History == {{History|java}} {{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}} {{History|foot}} == Gallery == <gallery> File:isolation biome.png|The Easter Egg dimension that the item spawns in. </gallery> == References == {{reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:A Very Fine Item]] [[pt:Um item muito bom]]</li></ul> | Added four achievements, bringing the total up to 91. | ||||
1.8.0{{Extension DPL}}<ul><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}} {{distinguish|Minecraft}} {{ItemEntity |image=Minecart.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops={{ItemLink|Minecart}} (1) |health={{hp|6}} }} A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s. == Obtaining == Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow. === Crafting === {{Crafting |A2= Iron Ingot |C2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |C3= Iron Ingot |Output= Minecart |type= Transportation }} === Entity loot === [[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken. == Usage == [[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]] A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track. === Crafting ingredient === {{crafting usage}} === Transportation === [[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]] {{see also|Transportation|Riding}} Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart. After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.--> Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref> === Dismounting === Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs. == Behavior == === Speed === Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8. [[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill. <!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) --> Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion. If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref> The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside. === Merged minecarts === {{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''. To summarize: * Minecarts can also be merged by ''dropping'' a minecart on another minecart. * Merged minecarts do not lose speed while traveling on straight rails * ''Corners'' in the rails might cause merged minecarts to unmerge. * Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails. === Distance traveled by empty carts starting on a downward slope === This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic. The carts started from rest, on a slope Height blocks up. {| class="wikitable" data-description="Distance traveled" |- ! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom |- | 1 || 2.77m || 8.77 || 10.8 || 10.8 |- | 2 || 4.59m || 9.59 || 10.83 || 13.37 |- | 3 || 5.81m || 9.81 || 11.66 || 15.12 |- | 4 || 7.04m || 10.04 || 12.46 || 16.95 |- | 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95 |- | 10 || 11.65m || 13.38 || 15.12 || 21.68 |- | 100 || 15.87m || 17.05 || 17.54 || 25.34 |} === Collision === Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref> A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks. Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]]. === Mobs === {{missing information|section|some other mobs that cannot be picked up by minecarts}} [[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]] Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref> A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up. Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either. A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref> === Boats === {{exclusive|java|section=yes}} {{UsesBug|section=yes}} Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched. == Sounds == {{Edition|Java}}:<br> Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" /> {{Sound table |sound=Minecart inside.ogg |subtitle=MC-177078 |source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref> |overridesource=1 |description=While the player is inside of a moving minecart |id=entity.minecart.inside |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart inside underwater1.ogg |sound2=Minecart inside underwater2.ogg |sound3=Minecart inside underwater3.ogg |subtitle=MC-204124 |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While inside of a moving minecart when the player's eye level is underwater |id=entity.minecart.inside.underwater |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume/> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref> |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While a minecart is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart inside.ogg |source=neutral |description=While the player is inside of a moving minecart |id=minecart.inside}} {{Sound table |sound=Minecart rolling.ogg |source=neutral |description=While a minecart is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |form=item |foot=1}} {{ID table |edition=java |generatetranslationkeys=y |firstcolumnname=Entity |displayname=Minecart |spritetype=entity |nameid=minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |id=370 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart |spritetype=entity |nameid=minecart |id=84 |foot=1}} === Entity data === Minecarts have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]] == Achievements == {{load achievements|On A Rail}} == History == {{History|java infdev}} {{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. |Minecarts are not rideable but instead are used to store things in. |Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}} {{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed. |The minecart mechanics have been changed to being rideable, removing their ability to store items. | Minecarts now render a chest inside for unknown reasons.}} {{History|java alpha}} {{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts. |A [[sitting]] animation for riding minecarts has been added.}} {{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}} {{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer. |Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}} {{History|java beta}} {{History||1.5|Minecarts now break faster with hands. |[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively. |The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}} {{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}} {{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}} {{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}} {{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}} {{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}} {{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}} {{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart. |Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs. |Minecarts are now used to craft [[TNT minecart]]s.}} {{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}} {{History|||snap=13w06a|Added [[minecart with spawner]].}} {{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}} {{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}} {{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]]. |The collision and position handling of minecarts have been improved.}} {{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}} {{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>. |The player's [[hunger]] bar is now visible when riding in a minecart.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}} {{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}} {{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}} {{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}} {{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}} {{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}} {{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History|||snap=build 3|Minecarts now ride smoother.}} {{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}} {{History|||snap=build 2|Minecarts now stack on top of each other.}} {{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}} {{History||xbox=TU12|Minecarts are now slower.}} {{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}} {{History|new 3DS}} {{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Minecarts appear to float above the track, as their model has no wheels. * If the player views their inventory while riding in a minecart, they appear sitting down in mid-air. * The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other. * If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart. * If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch. * It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty). * A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate. == Gallery == <gallery> Minecart fire pig.png|A pig inside a burning minecart MinecartInfdev1.png|A Minecart opened in Minecraft Infdev MinecartInfdev2.png|A Minecart filled in Minecraft Infdev 2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers. Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref> Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}. Minecart Booster.png|Minecart booster. MinecartStack.png|Minecarts being stacked on each other. Villager minecart.png|Villager in a minecart. Minecartride.jpg|Player in minecart. Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible. File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]]. File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019 {{Items}} {{entities}} [[Category:Mechanics]] [[cs:Vozík]] [[de:Lore]] [[es:Vagoneta]] [[fr:Wagonnet]] [[hu:Csille]] [[it:Carrello da miniera]] [[ja:トロッコ]] [[ko:광산 수레]] [[nl:Mijnkar]] [[pl:Wagonik]] [[pt:Carrinho de mina]] [[ru:Вагонетка]] [[th:รถราง]] [[uk:Вагонетка]] [[zh:矿车]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Beetroots Age 0.png | 1-2 = Beetroots Age 0 BE.png | group2 = Age 1 | 2-1 = Beetroots Age 1.png | 2-2 = Beetroots Age 1 BE.png | group3 = Age 2 | 3-1 = Beetroots Age 2.png | 3-2 = Beetroots Age 2 BE.png | group4 = Age 3 | 4-1 = Beetroots Age 3.png | 4-2 = Beetroots Age 3 BE.png |image=Beetroot Seeds JE2 BE2.png |transparent=Yes |light=No |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Beetroot seeds''' are items that can be used to plant beetroot crops. '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. == Obtaining == === Natural generation === [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|desert-village}} Desert || 20% |- | {{EnvSprite|plains-village}} Plains || 5% |} === Breaking === Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. === Chest loot === {{LootChestItem|beetroot-seeds}} === Trading === Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. == Usage == === Farming === Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. === Breeding === Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, beetroot seeds can be used to tame [[parrot]]s. === Composting === Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. === Trading === [[Wandering trader]]s may offer to sell beetroot seeds for one emerald. == Sounds == {{Edition|Java}}: {{Sound table/Block/Crop/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroot |id=244 |form=block |itemform=item.beetroot}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |id=295 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. |Beetroot seeds can be found in [[end city]] [[chest]]s. |Beetroot plants naturally generate in [[village]] farms. |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. |Villagers are now able to pick up and plant beetroot seeds.}} {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}} {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}} {{History|pocket alpha}} {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}} {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. |Beetroot seeds can now be used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beetrootstwitpic.png|The first image released of beetroot seeds. Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == <references /> {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Semínka červené řepy]] [[es:Semillas de remolacha]] [[fr:Graines de betterave]] [[it:Semi di barbabietola]] [[ja:ビートルートの種]] [[ko:비트 씨앗]] [[nl:Bietenzaden]] [[pl:Nasiona buraka]] [[pt:Sementes de beterraba]] [[ru:Семена свёклы]] [[th:เมล็ดบีตรูท]] [[zh:甜菜种子]]</li></ul> | Added three achievements, bringing the total up to 94. | ||||
? | Renamed Lion Tamer achievement into Lion Hunter. | ||||
Renamed I'm a Marine Biologist achievement into I am a Marine Biologist. | |||||
1.10.0{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item | image = Glistering Melon Slice.png | renewable = Yes | stackable = Yes (64) }} A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions. == Obtaining == === Chest loot === {{LootChestItem|glistering-melon-slice}} === Crafting === {{Crafting |A1= Gold Nugget |B1= Gold Nugget |C1= Gold Nugget |A2= Gold Nugget |B2= Melon Slice |C2= Gold Nugget |A3= Gold Nugget |B3= Gold Nugget |C3= Gold Nugget |Output= Glistering Melon Slice |type= Brewing }} === Trading === Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s. == Usage == Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]]. === Brewing ingredient === {{Brewing |head=1 |Glistering Melon Slice |Mundane Potion |base=Water Bottle }} {{Brewing |Glistering Melon Slice |Potion of Healing |foot=1}} ===Piglins=== [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glistering Melon Slice |spritetype=item |nameid=glistering_melon_slice |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glistering Melon |spritetype=item |nameid=glistering_melon_slice |aliasid=speckled_melon |id=434 |form=item |translationkey=item.speckled_melon.name |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons. |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]]. |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}} {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}} {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}} {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}} {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice". |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}} {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}} {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}} {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again. |Glistering melons now generate in [[ruined portal]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}} {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Melon Slice]] * [[Melon]] == Notes == {{fnlist}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Zlatavý kousek melounu]] [[de:Glitzernde Melonenscheibe]] [[es:Rodaja de sandía reluciente]] [[fr:Tranche de pastèque scintillante]] [[hu:Ragyogó dinnye]] [[ja:きらめくスイカの薄切り]] [[ko:반짝이는 수박 조각]] [[nl:Glinsterende meloenschijf]] [[pl:Błyszczący arbuz]] [[pt:Fatia de melancia reluzente]] [[ru:Сверкающий ломтик арбуза]] [[uk:Блискуча скибка кавуна]] [[zh:闪烁的西瓜片]]</li><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item | title = Lava Bucket | image = Lava Bucket.png | renewable = Yes | stackable = No }} A '''lava bucket''' is a [[bucket]] filled with [[lava]]. == Obtaining == === Interacting === To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket. If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource. ==Usage== A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources. {{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block. === Smelting === A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket. === Trading === {{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades. {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald. === Cauldrons === A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron. == Sounds == {{el|je}}: {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with lava |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When a lava bucket is emptied |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When a bucket is filled with lava |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When a lava bucket is emptied |id=bucket.empty_lava |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lava Bucket |spritetype=item |nameid=lava_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lava Bucket |spritetype=item |nameid=lava_bucket |aliasid=bucket / 10 |id=363 |form=item |translationkey=item.bucketLava.name |foot=1}} == Achievements == {{load achievements|Super Fuel}} == Advancements == {{Load advancements|Hot Stuff}} ==History== {{History|java infdev}} {{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}} {{History|java alpha}} {{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}} {{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}} {{History|java}} {{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}} {{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}} {{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}} {{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}} {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}} {{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}} {{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}} {{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}} {{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}} {{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]]. |Lava buckets no longer stack to 64.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}} {{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}} {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}} {{History|foot}} == Issues == {{Issue list}} ==Trivia== * One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket. ** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]]. * A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate. {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Lavaeimer]] [[ja:溶岩入りバケツ]] [[pt:Balde de lava]] [[th:ถังลาวา]] [[uk:Відро лави]] [[zh:熔岩桶]]</li></ul> | Added Fruit on the Loom achievement, bringing the total up to 95. | ||||
1.11.0{{Extension DPL}}<ul><li>[[Bow|Bow]]<br/>{{For}} {{For|the ranged weapon of a similar name|Crossbow}} {{Item | image = <gallery> Bow.png | Bow Bow (Pull 0).png | Pulled (state 0) Bow (Pull 1).png | Pulled (state 1) Bow (Pull 2).png | Pulled (state 2) </gallery> | rarity = Common | renewable = Yes | durability = 384 | stackable = No }} A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s. == Obtaining == === Crafting === {{crafting |showname=0 |B1= Stick |C1= String |A2= Stick |C2= String |B3= Stick |C3= String |Output= Bow |type= Combat }} ===Mob loot=== ==== Skeletons and Strays ==== [[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment. ==== Illusioners ==== {{exclusive|java|section=1}} [[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. === Trading === Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s. Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19. === Fishing === Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]]. === Repairing === {{Grinding |showdescription=1 |ingredients=2x Damaged [[Bow]] |Damaged Bow |Damaged Bow |Bow |description=The durability of the two bows is added together, plus an extra 5% durability. }} {{Crafting |Damaged Bow |Damaged Bow |Output=Bow |type=Combat |ignoreusage=1 }} == Usage == === Weapon === [[File:Steve aiming with Bow.png|150px|right]] [[File:Alex aiming with Bow.png|150px|right]] Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref> When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use. While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower. If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}} Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time" |- ! Charging time ! Maximum attack damage |- |{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge) |{{hp|1}} |- |{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge) |{{hp|5}} |- |{{ItemSprite|Bow|text= '''1+ s'''}} (full charge) |{{hp|6}} |- |{{ItemSprite|Bow|text= '''1+ s'''}} (critical) |{{hp|11}} |- |} The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources. Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows. In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage. Damage caused by the arrow is not affected by the [[Strength]] effect. [[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman. === Crafting ingredient === {{crafting usage|Bow, Damaged Bow}} === Enchantments === Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}} {| class="wikitable col-3-center" |+ !Name !Summary !Max Level |- |[[Power]] |Increases the damage dealt by bow-shot arrows. |V |- |[[Punch]] |Increases the knockback dealt by bow-shot arrows. |II |- |[[Flame]] |Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires. |I |- |[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work. |I |- |[[Unbreaking]] |Grants a chance to negate durability consumption, making the bow last longer. |III |- |[[Mending]]<ref group=n name=exclusive></ref> |Repairs the bow using experience, but also preventing the player from gaining score. |I |- |[[Curse of Vanishing]] |The bow vanishes on death, not dropping as an item. Overridden by keepInventory. |I |} ;Notes {{Reflist|group=n}} === Fuel === A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}. == Arrows == {{main|Arrow}} As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}} Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob. An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows. On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons. The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected. Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]]. ==Sounds== {{edition|java}}: {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Arrow hits |source=neutral |description=When an arrow impacts something |id=entity.arrow.hit |translationkey=subtitles.entity.arrow.hit |volume=1.0 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Arrow fired |source=player |description=When a bow shoots an arrow |id=entity.arrow.shoot |translationkey=subtitles.entity.arrow.shoot |volume=1.0 |pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> |distance=16}} {{Sound table |sound=Succesfull Hit.ogg |subtitle=Player hit |source=player |description=When an arrow shot by a player hits another player |id=entity.arrow.hit_player |translationkey=subtitles.entity.arrow.hit_player |volume=0.18 |pitch=0.45 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a bow's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=player |description=When an arrow impacts something |id=random.bowhit |volume=1.0 |pitch=1.09-1.3}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a bow shoots an arrow |id=random.bow |volume=1.0 |pitch=0.83-1.25}} {{Sound table |sound=Random break.ogg |source=player |description=When a bow's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bow |spritetype=item |nameid=bow |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bow |spritetype=item |nameid=bow |id=300 |form=item |foot=1}} ==Achievements== {{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}} ==Advancements== {{load advancements|Take Aim;Sniper Duel;Bullseye}} ==Video== <div style="text-align:center">{{yt|orNlaO12EQg}}</div> ==History== {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}} {{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}} {{History|java indev}} {{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}} {{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane. |Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action. |At this point, bows have no durability, and can essentially be used infinitely.}} {{History|java alpha}} {{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}} {{History|java beta}} {{History||1.2|Bows are now used to craft [[dispenser]]s.}} {{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}} {{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}} {{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}} {{History|java}} {{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}. |Bows now have a [[durability]] of 385 uses. |Bows no longer need arrows for ammo in [[Creative]] mode. |The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}} {{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}} {{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}} {{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}} {{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}} {{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]]. |Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}} {{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}} {{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}} {{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair. |The bow in the hotbar now shows an [[arrow]] when being drawn. |Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0. |Bows cannot be used in the off-hand.}} {{History|||snap=15w37a|The bow can now be used in the off-hand. |Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand. |When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}} {{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}} {{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}} {{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}} {{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}} {{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}} {{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}} {{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}} {{History|pocket alpha}} {{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}} {{History||v0.4.0|Bows now have a durability of 385 uses. |Bows also now slow down the player while aiming.}} {{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}} {{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}} {{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}} {{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s. |Bows can now be [[enchanting|enchanted]]. |Bows obtained by [[fishing]] can now be caught enchanted. |Bows are no longer available from the [[nether reactor]].}} {{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them. |Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment. |[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}} {{History|bedrock}} {{History||?|Momentum now affects the physics of arrows fired from bows.}} {{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}} {{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}} {{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}} {{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}} {{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}} {{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}} {{History|foot}} Historical sounds: {| class="wikitable" !Sound !From !to !Pitch |- |{{sound||Bow Shooting Old.ogg}} |0.31 |Sound Update |1.0 |} ==Issues== {{issue list}} ==Trivia== * Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref> *Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref> ==Gallery== <gallery> Enchanted Bow.gif|An enchanted bow. Bow Shooting.gif|Using the bow. 1.9bow.gif|Drawback animation. Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]]. Hunting Wabbits.jpg|Using a bow to hunt rabbits. </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023 {{items}} [[Category:Combat]] [[Category:Renewable resources]] [[cs:Luk]] [[de:Bogen]] [[es:Arco]] [[fr:Arc]] [[hu:Íj]] [[it:Arco]] [[ja:弓]] [[ko:활]] [[nl:Boog]] [[pl:Łuk]] [[pt:Arco]] [[ru:Лук]] [[uk:Лук]] [[zh:弓]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}} {{planned|BE}} {{Item | image = Bundle.png | image2 = Bundle Filled.png | rarity = Common | renewable = No | stackable = No }} A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items. == Obtaining == === Crafting === {{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}} }} == Usage == <!--The tooltip does not reflect the current bundle "tooltip"--> {{FakeImage|style=max-width:250px; |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}} |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots. }} Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots. Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world. Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>. [[Shulker box]]es cannot be placed inside of bundles. [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]] == Sounds == {{Sound table |sound=Bundle drop contents1.ogg |sound2=Bundle drop contents2.ogg |sound3=Bundle drop contents3.ogg |subtitle=Bundle empties |source=player |description=When a bundle's items are thrown onto the ground |id=item.bundle.drop_contents |translationkey=subtitles.item.bundle.drop_contents |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle insert1.ogg |sound2=Bundle insert2.ogg |sound3=Bundle insert3.ogg |subtitle=Item packed |source=player |description=When items are placed into a bundle |id=item.bundle.insert |translationkey=subtitles.item.bundle.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle remove one1.ogg |sound2=Bundle remove one2.ogg |sound3=Bundle remove one3.ogg |subtitle=Item unpacked |source=player |description=When items are removed from a bundle |id=item.bundle.remove_one |translationkey=subtitles.item.bundle.remove_one |volume=0.8 |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bundle |spritetype=item |nameid=bundle |form=item |foot=1}} === Item data === <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Bundle}} </div> == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}} {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}} {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed. |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}} {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled. |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]]. |{{ctrl|Using}} a bundle now throws out its entire content into the world.}} {{History|||snap=20w49a|Bundle fullness is now always shown. |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}} {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]]. |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code> |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them. |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}} {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}} {{History|||snap=21w19a|Bundles are now accessible only through commands.}} {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}} {{History|||snap=21w37a|Bundles are once again accessible only through commands.}} {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}} {{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> JE 1.17 Development Bundle.png|The original bundle UI Bundle in Inventory.jpg|A bundle inventory in the inventory </gallery> == References == {{Reflist}} {{Items}} [[Category:Storage]] [[Category:Tools]] [[Category:Renewable resources]] [[de:Bündel]] [[es:Saco]] [[fr:Sac]] [[ja:バンドル]] [[pl:Sakwa]] [[pt:Trouxa]] [[ru:Мешок]] [[zh:收纳袋]]</li></ul> | Added seven achievements, bringing the total up to 102. | ||||
1.11.1{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}} {{Item | image = Goat Horn JE1 BE1.png | renewable = Yes | stackable = No }} A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius. == Obtaining == === Mob loot === A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s. Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn. === Natural generation === {{LootChestItem|goat-horn}} Only the four variants from regular goats can be found here. == Usage == When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]]. There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown. == Sounds == === Generic === {{edition|java}}: {{Sound table |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |subtitle=Goat Horn breaks off |source=neutral |description=When a goat's horn breaks off |id=entity.goat.horn_break |translationkey=subtitles.entity.goat.horn_break |volume=0.9 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |description=When a goat's horn breaks off |source=hostile |id=mob.goat.horn_break |volume=1.0 |pitch=1.0 |foot=1}} === Playing === {{edition|java}}: {{Sound table |sound=Goat Horn Call0.ogg |description="Ponder" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.0 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call1.ogg |description="Sing" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.1 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call2.ogg |description="Seek" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.2 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call3.ogg |description="Feel" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.3 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call4.ogg |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.4 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call5.ogg |description="Call"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.5 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call6.ogg |description="Yearn"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.6 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call7.ogg |description="Dream"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.7 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat Horn Call0.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Ponder" |id=horn.call.0 |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call1.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Sing" |id=horn.call.1 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call2.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Seek" |id=horn.call.2 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call3.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Feel" |id=horn.call.3 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call4.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Admire"<ref group=note name=screaming/> |id=horn.call.4 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call5.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Call"<ref group=note name=screaming/> |id=horn.call.5 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call6.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Yearn"<ref group=note name=screaming/> |id=horn.call.6 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call7.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Dream"<ref group=note name=screaming/> |id=horn.call.7 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{el|je}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |id=624 |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7 |foot=1}} === Item data === ==== ''Java Edition'' ==== <div class="treeview"> *{{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Goat Horn}} </div> Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" !Sound type !![[Resource location|Identifier]] |- |Ponder||<code>ponder_goat_horn</code> |- |Sing ||<code>sing_goat_horn</code> |- |Seek ||<code>seek_goat_horn</code> |- |Feel ||<code>feel_goat_horn</code> |- |Admire||<code>admire_goat_horn</code> |- |Call ||<code>call_goat_horn</code> |- |Yearn||<code>yearn_goat_horn</code> |- |Dream||<code>dream_goat_horn</code> |} == History == {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}} {{History|java}} {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}} {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}} {{History|Bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}} {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}} {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}} {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}} {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person. |Goats now make a sound when they drop goat horns.}} {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}} {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}} {{History|upcoming bedrock}} {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]]. == Gallery == <gallery> File:Screenshot (17).png|Steve using a goat horn. File:Alex uses a goat horn.png|Alex using a goat horn. File:Screenshot (18).png|The goat horn animation in first person. File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled. </gallery> == Notes == <references group="note" /> == References == {{reflist}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023 {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Ziegenhorn]] [[es:Cuerno de cabra]] [[fr:Corne de chèvre]] [[it:Corno di capra]] [[ja:ヤギの角笛]] [[pl:Kozi róg]] [[pt:Chifre de cabra]] [[ru:Козий рог]] [[zh:山羊角]]</li><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}} {{See also|Trapdoor}} {{Block | image = <gallery> Iron Door.png|Java Edition Iron Door BE.png|Bedrock Edition </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Partial | light = No | tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small> | hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small> | tool = axe | tool2 = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No }} A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]]. == Obtaining == Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day. === Breaking === Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them. {{breaking row |Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door |textTrim=Door |Axe;Pickaxe |; |item=1;1 |link=none;none }} A door is removed and drops itself as an item: * if the block beneath the door is moved, removed, or destroyed * if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space === Natural generation === Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s. ;{{BlockSprite|Oak Door|text=Oak}} Oak doors generate as part of: * Plains [[village]]s * [[Stronghold]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Spruce Door|text=Spruce}} Spruce doors generate as part of: * Taiga, snowy tundra and snowy taiga [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Jungle Door|text=Jungle}} Jungle doors generate as part of: * Desert [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Acacia Door|text=Acacia}} Acacia doors generate as part of: * Savanna [[village]]s <!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} --> ;{{BlockSprite|Dark Oak Door|text=Dark oak}} Dark oak doors generate as part of: * Master bedroom closets in [[woodland mansion]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Iron Door|text=Iron}} Iron doors generate as part of: * Prison rooms in [[woodland mansion]]s * [[Stronghold]]s with a stone [[button]] to open{{only|JE}} === Crafting === {{Crafting |head=1 |name=[[Wood Door]] |A1= Matching Planks |B1= Matching Planks |A2= Matching Planks |B2= Matching Planks |A3= Matching Planks |B3= Matching Planks |Output= Matching wood Door,3 |type= Redstone }} {{Crafting |A1= Iron Ingot |B1= Iron Ingot |A2= Iron Ingot |B2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |Output= Iron Door,3 |type= Redstone |foot=1 }} == Usage == Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty. Iron doors can be opened only with redstone power. === Placement === Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to: * the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.) * the '''top''' of an upside-down [[slab]] or upside-down [[stairs]] * the '''top''' of a [[slime block]] or downward-facing [[piston]] More information about placement on transparent blocks can be found at [[Opacity/Placement]]. When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space. By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by: * Placing a door besides another door (creating a double door where both doors open away from each other) * Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block. === Behavior === [[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava). [[Mob]]s can spawn in a space occupied by a door. The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower. === Barrier === A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks. Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do. [[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding. Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open). Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire. === Redstone component === {{see also|Redstone circuit}} Both wood and iron doors can be controlled with redstone power. A door is a redstone [[mechanism component]] and can be activated by: * an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. * an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below * a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door * powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. All methods of activating a door can be applied to either the top or bottom parts of a door. When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state. An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). === Fuel === Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door. === Note blocks === Wooden doors can be placed under [[note block]]s to produce "bass" sound. == Sounds == === Generic === ==== Iron ==== {{Sound table/Block/Metal}} ==== Normal wood ==== {{Sound table/Block/Wood}} ==== Cherry wood ==== {{Sound table/Block/Cherry wood}} ==== Bamboo wood ==== {{Sound table/Block/Bamboo wood}} ==== Nether wood ==== {{Sound table/Block/Nether wood}} === Unique === {{el|java}}: {{Sound table |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |subtitle=Door creaks |source=block |description=When an iron door opens |id=block.iron_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |subtitle=Door creaks |source=block |description=When an iron door closes |id=block.iron_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |subtitle=Door creaks |source=block |description=When a wooden door opens |id=block.wooden_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |subtitle=Door creaks |source=block |description=When a wooden door closes |id=block.wooden_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |subtitle=Door creaks |source=block |description=When a cherry wood door opens |id=block.cherry_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a cherry wood door closes |id=block.cherry_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a bamboo wood door opens |id=block.bamboo_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a bamboo wood door closes |id=block.bamboo_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a Nether wood door opens |id=block.nether_wood_door.open |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a Nether wood door closes |id=block.nether_wood_door.close |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |subtitle=Door shakes |source=hostile |description=When a [[zombie]] attacks a door |id=entity.zombie.attack_wooden_door |translationkey=subtitles.entity.zombie.attack_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Zombie hit metal1.ogg |sound2=Zombie hit metal2.ogg |sound3=Zombie hit metal3.ogg |subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> |source=None |description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref> |id=entity.zombie.attack_iron_door |translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> |volume=''None'' |pitch=''None'' |distance=''None''}} {{Sound table |sound=Zombie breaks door.ogg |subtitle=Door breaks |source=hostile |description=When a zombie breaks a door |id=entity.zombie.break_wooden_door |translationkey=subtitles.entity.zombie.break_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|bedrock}}: {{Sound table |type=bedrock |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |source=block |description=When an iron door opens |id=open.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |source=block |description=When an iron door closes |id=close.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |source=block |description=When a wooden door opens |id=open.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |source=block |description=When a wooden door closes |id=close.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |source=block |description=When a cherry wood door opens |id=open.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a cherry wood door closes |id=close.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |source=block |description=When a bamboo wood door opens |id=open.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a bamboo wood door closes |id=close.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |source=block |description=When a Nether wood door opens |id=open.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a Nether wood door closes |id=close.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |source=hostile |description=While a zombie is breaking a wooden door |id=mob.zombie.wood |volume=1.0 |pitch=1.0}} {{Sound table |sound=Zombie breaks door.ogg |source=hostile |description=When a zombie breaks a wooden door |id=mob.zombie.woodbreak |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Door |spritetype=block |nameid=iron_door |blocktags=doors |itemtags=doors}} {{ID table |displayname=Oak Door |spritetype=block |nameid=oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Spruce Door |spritetype=block |nameid=spruce_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Birch Door |spritetype=block |nameid=birch_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Jungle Door |spritetype=block |nameid=jungle_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Acacia Door |spritetype=block |nameid=acacia_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Dark Oak Door |spritetype=block |nameid=dark_oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Mangrove Door |spritetype=block |nameid=mangrove_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Crimson Door |spritetype=block |nameid=crimson_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors}} {{ID table |displayname=Warped Door |spritetype=block |nameid=warped_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |firstcolumnname=Door |shownumericids=y |showforms=y |generatetranslationkeys=y |spritename=iron-door |displayname=Iron block |spritetype=block |nameid=iron_door |id=71 |form=block |itemform=item.iron_door}} {{ID table |spritename=oak-door |displayname=Oak block |spritetype=block |nameid=wooden_door |id=64 |form=block |itemform=item.wooden_door |translationkey=-}} {{ID table |spritename=spruce-door |displayname=Spruce block |spritetype=block |nameid=spruce_door |id=193 |form=block |itemform=item.spruce_door |translationkey=-}} {{ID table |spritename=birch-door |displayname=Birch block |spritetype=block |nameid=birch_door |id=194 |form=block |itemform=item.birch_door |translationkey=-}} {{ID table |spritename=jungle-door |displayname=Jungle block |spritetype=block |nameid=jungle_door |id=195 |form=block |itemform=item.jungle_door |translationkey=-}} {{ID table |spritename=acacia-door |displayname=Acacia block |spritetype=block |nameid=acacia_door |id=196 |form=block |itemform=item.acacia_door |translationkey=-}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak block |spritetype=block |nameid=dark_oak_door |id=197 |form=block |itemform=item.dark_oak_door |translationkey=-}} {{ID table |spritename=mangrove-door |displayname=Mangrove block |spritetype=block |nameid=mangrove_door |id=-493 |form=block |itemform=item.mangrove_door |translationkey=-}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |id=-531 |itemtags=minecraft:door |translationkey=item.cherry_door.name}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |id=-517 |itemtags=minecraft:door |translationkey=item.bamboo_door.name}} {{ID table |spritename=crimson-door |displayname=Crimson block |spritetype=block |nameid=crimson_door |id=499 |form=block |itemform=item.crimson_door}} {{ID table |spritename=warped-door |displayname=Warped block |spritetype=block |nameid=warped_door |id=500 |form=block |itemform=item.warped_door}} {{ID table |spritename=iron-door |displayname=Iron item |spritetype=item |nameid=iron_door |id=372 |form=item |itemtags=minecraft:door}} {{ID table |spritename=oak-door |displayname=Oak item |spritetype=item |nameid=wooden_door |id=359 |form=item |itemtags=minecraft:door}} {{ID table |spritename=spruce-door |displayname=Spruce item |spritetype=item |nameid=spruce_door |id=553 |form=item |itemtags=minecraft:door}} {{ID table |spritename=birch-door |displayname=Birch item |spritetype=item |nameid=birch_door |id=554 |form=item |itemtags=minecraft:door}} {{ID table |spritename=jungle-door |displayname=Jungle item |spritetype=item |nameid=jungle_door |id=555 |form=item |itemtags=minecraft:door}} {{ID table |spritename=acacia-door |displayname=Acacia item |spritetype=item |nameid=acacia_door |id=556 |form=item |itemtags=minecraft:door}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak item |spritetype=item |nameid=dark_oak_door |id=557 |form=item |itemtags=minecraft:door}} {{ID table |spritename=mangrove-door |displayname=Mangrove item |spritetype=item |nameid=mangrove_door |id=641 |form=item |itemtags=minecraft:door}} {{ID table |spritename=crimson-door |displayname=Crimson item |spritetype=item |nameid=crimson_door |id=616 |form=item |itemtags=minecraft:door}} {{ID table |spritename=warped-door |displayname=Warped item |spritetype=item |nameid=warped_door |id=617 |form=item |itemtags=minecraft:door |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16. <div style="text-align:center"> <span style="display:inline-block">{{yt|7jlIQcbHFts}}</span> <span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span> </div> == History == ''For a history of changes to textures and models for each block state, see [[/Asset history]]'' {{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} {{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} {{History||20100608|Doors have been given smarter rotation logic.}} {{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} {{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} {{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} {{History|java alpha}} {{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors. |[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. |Doors can now be controlled by redstone power.}} {{History|java beta}} {{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}} {{History||1.7.3|Doors no longer produce placeholder texture particles.}} {{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]]. |Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}} {{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}} {{History||1.1|snap=11w47a|Double doors now open correctly.}} {{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}} {{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door. |[[Zombie]]s can now break wooden doors. |Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} {{History|||snap=12w07a|Zombies can no longer break iron doors.}} {{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} {{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} {{History|||snap=14w02a|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1.}} {{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}} {{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}} {{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} {{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. |[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors. |The wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}} {{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} {{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors. |Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}} {{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}} {{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} {{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} {{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}} {{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}} {{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed. |[[Vindicator]]s can now break doors.}} {{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} {{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} {{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} {{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} {{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} {{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} {{History|||snap=19w14a|Pillagers can no longer open doors.}} {{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}} {{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} {{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}} {{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}} {{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}} {{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors. [[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} {{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} {{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons. |[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. |Wooden doors are now available in the inventory, including in [[Creative]].}} {{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}} {{History||v0.3.0|A crafting recipe for wooden doors has been added. |Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} {{History||v0.3.2|Wooden doors now drop their item form when broken.}} {{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed. |Wooden doors can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}} {{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}} {{History||v0.12.1|snap=build 1|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |[[Zombie]]s can now break down wooden doors. |Oak doors can now be opened by [[villager]]s. |Oak doors are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors. |Iron doors are now available in the [[Creative]] [[inventory]]. |A [[crafting]] recipe for iron doors has been added. |Redstone mechanics added, making iron doors able to function normally.}} {{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} {{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}} {{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s. |Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s. |Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed. |Jungle doors now generate in the new [[desert]] [[village]]s. |Added [[wandering trader]]s, which can open and close wooden doors.}} {{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}} {{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. |Added [[piglin]]s, which can open and close doors.}} {{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle. |The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}} {{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]]. |Moved doors to the Building Blocks tab in the Creative inventory.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |The original wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}} {{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History|foot}} <gallery> Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. </gallery> Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Door closing old.ogg|Door opening old.ogg}} | ? | Sound Update | ? |- | {{sound||Door open.ogg|Door close.ogg}} | Sound Update | 15w43a | ? |} === Door "items" === {{:Technical blocks/Doors}} == Issues == {{Issue list}} == Trivia == * Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref> == Gallery == <gallery> Oak Door.png|Oak Door Spruce Door.png|Spruce Door Birch Door.png|Birch Door Jungle Door.png|Jungle Door Acacia Door.png|Acacia Door Dark Oak Door.png|Dark Oak Door Mangrove Door.png|Mangrove Door Cherry Door.png|Cherry Door Bamboo Door.png|Bamboo Door Crimson Door.png|Crimson Door Warped Door.png|Warped Door Iron Door.png|Iron Door Oak Door (item) JE4 BE3.png|Oak Door (item) Spruce Door (item) JE4 BE2.png|Spruce Door (item) Birch Door (item) JE4 BE2.png|Birch Door (item) Jungle Door (item) JE5 BE3.png|Jungle Door (item) Acacia Door (item) JE4 BE2.png|Acacia Door (item) Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item) Mangrove Door (item) JE1 BE1.png|Mangrove Door (item) Cherry Door (item) JE2.png|Cherry Door (item) Bamboo Door (item) JE1 BE1.png|Bamboo Door (item) Crimson Door (item) JE2 BE2.png|Crimson Door (item) Warped Door (item) JE2 BE2.png|Warped Door (item) Iron Door (item) JE3 BE3.png|Iron Door (item) </gallery> === Screenshots === <gallery> Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]]. Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. Door Creeper.png|A creeper behind some dark oak doors. Doortypes.png|All types of doors with their respective trapdoors. FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. Jeb Crafting Doors.png|First image of three doors being crafted at once. Jappa Closet.jpg|A closet made from oak doors. </gallery> === Concept Art === <gallery> Bamboo Wood and Door Concept Art.png|Bamboo door concept art. Bamboo Door Prototype Textures.png|Bamboo door prototype textures. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[cs:Dveře]] [[de:Tür]] [[el:Door]] [[es:Puerta]] [[fr:Porte]] [[hu:Ajtók]] [[it:Porta]] [[ja:ドア]] [[ko:문]] [[nl:Deur]] [[pl:Drzwi]] [[pt:Porta]] [[ru:Дверь]] [[th:ประตู]] [[uk:Двері]] [[zh:门]]</li></ul> | Added Master Trader achievement, bringing the total up to 103. | ||||
1.13.0{{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Tunic.png | Leather Chainmail Chestplate.png | Chainmail Iron Chestplate.png | Iron Diamond Chestplate.png | Diamond Golden Chestplate.png | Golden Netherite Chestplate.png | Netherite </gallery> | durability = * Leather: 80 * Chainmail: 240 * Iron: 240 * Golden: 112 * Diamond: 528 * Netherite: 592 | renewable = * '''Netherite''': No * '''All Other''': Yes | stackable = No }} '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Chestplate |Netherite Ingot |Netherite Chestplate |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Chestplates |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate |description=The durability of the two chestplates are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down. === Mob loot === [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted. [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. === Natural generation === Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]]. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds. {{notelist|columns=1}} == Usage == Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by chestplates. {| class="wikitable" data-description="Chestplate defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|3}} |- !scope="row" | Golden | rowspan="2" | {{armor|5}} |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|6}} |- !scope="row" | Diamond | rowspan="2" | {{armor|8}} |- !scope="row" | Netherite |} ===Knockback Resistance === A netherite chestplate provides 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Chestplate durability" |- ! Material ! Durability |- !scope="row" | Leather | 80 |- !scope="row" | Golden | 112 |- !scope="row" | Chainmail | rowspan="2" | 240 |- !Iron |- !scope="row" | Diamond | 528 |- !scope="row" | Netherite | 592 |} ==== Repair ==== Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material. === Enchantments === A chestplate can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather chestplate is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail chestplate is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron chestplate is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold chestplate is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond chestplate is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite chestplate is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a chestplate's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather chestplate is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain chestplate is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron chestplate is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold chestplate is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond chestplate is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite chestplate is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather chestplate is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather chestplate's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a chestplate's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |id=336 |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |id=340 |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |id=344 |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |id=348 |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |id=352 |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |id=610 |form=item |foot=1}} === Item data === When leather tunics are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{History|java classic}} {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]]. |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]]. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates. |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates. |Removed the leather-chain chestplate.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates. |Chestplates can now be [[crafting|crafted]] and worn. |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic". |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}} {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds. |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds. |Blacksmith villagers now sell iron chestplates for 10–13 emeralds. |Butchers now sell leather tunics for 4 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}} {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]]. |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}} {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}} {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}} {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with armor.}} {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}} {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Armor durability affecting value has been removed. |Armor now has an attribute controlling the defense points.}} {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}} {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}} {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}} {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}} {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed. |Netherite chestplate can no longer be [[crafting|crafted]]. |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}} {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs. |Golden chestplates can now be found in [[nether fortress]] [[chest]]s. |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed. |Leather armor can now be dyed.}} {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests. |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed. |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate. |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}} {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite armor can no longer be [[crafting|crafted]]. |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History|foot}} ; Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !scope="col" | Material !scope="col" | Helmet !scope="col" | Chestplate !scope="col" | Leggings !scope="col" | Boots |- |scope="row" | '''Leather''' | 33 | 48 | 45 | 39 |- |scope="row" | '''Golden''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Chainmail''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Iron''' | 132 | 192 | 180 | 156 |- |scope="row" | '''Diamond''' | 264 | 384 | 360 | 312 |} == Issues == {{issue list}} == Trivia == * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref> == Gallery == === Enchanted Chestplates === <gallery> File:Enchanted Leather Tunic (item).gif File:Enchanted Chainmail Chestplate (item).gif File:Enchanted Iron Chestplate (item).gif File:Enchanted Golden Chestplate (item).gif File:Enchanted Diamond Chestplate (item).gif File:Enchanted Netherite Chestplate (item).gif </gallery> <gallery> File:Enchanted Leather Chestplate.gif File:Enchanted Chainmail Chestplate.gif File:Enchanted Iron Chestplate.gif File:Enchanted Golden Chestplate.gif File:Enchanted Diamond Chestplate.gif File:Enchanted Netherite Chestplate.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021 {{Items}} [[Category:Armor]] [[ja:チェストプレート]] [[ko:흉갑]] [[pt:Peitoral]] [[pl:Napierśnik]] [[th:เสื้อเกราะ]] [[zh:胸甲]]</li><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity |image=Fire Charge.png |invimage=Fire Charge |durability= |renewable=Yes |stackable=Yes (64) |networkid='''[[JE]]''': 64 }} '''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]]. == Obtaining == === Chest loot === {{LootChestItem|fire-charge}} === Crafting === {{Crafting |Blaze Powder |Coal; Charcoal |Gunpowder |Output= Fire Charge, 3 |type= Miscellaneous }} === Bartering === [[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]]. == Usage == [[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]] Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]]. When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel. When a fire charge is fired from a dispenser, it shoots a [[small fireball]]. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}: {{Sound table |rowspan=4 |sound=Ghast fireball4.ogg |subtitle=Ghast shoots |source=hostile |description=When a fireball is shot by a ghast |id=entity.ghast.shoot |translationkey=subtitles.entity.ghast.shoot |volume=10.0 |pitch=0.8-1.2 |distance=16 {{verify}}}} {{Sound table |subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=hostile |description=When a fire charge is fired from a dispenser or a blaze |id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/> |translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/> |volume=2.0 |pitch=0.8–1.2 |distance=32}} {{Sound table |subtitle=Fireball whooshes |source=block |description=When a fire charge is used by hand |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref> |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/> |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |subtitle=Fireball whooshes |source=hostile |description=When a fire charge is used to light a creeper |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/> |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/> |volume=1.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ghast fireball4.ogg |source=hostile |description=When something shoots or uses a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Fire Charge |spritetype=item |nameid=fire_charge |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Fire Charge |spritetype=item |nameid=fire_charge |aliasid=fireball |id=509 |form=item |translationkey=item.fireball.name |foot=1}} === Entity data === {{main|Small Fireball#Entity data}} == Achievements == {{Load achievements|Into the Nether}} == Advancements == {{load advancements|We Need to Go Deeper}} == Video == <div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div> == History == {{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}} {{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}} {{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}} {{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}} {{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}} {{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}} {{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}} {{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}} {{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}} {{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}} {{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}} {{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}} {{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}} {{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}} {{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}} {{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin. |Fire charges can now be found in [[ruined portal]] chests.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]]. </gallery> == See also == * [[Flint and Steel]] * [[Dragon Fireball]] * [[Ghast]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019 {{Items}} [[Category:Recipe using Charcoal]] [[cs:Ohnivá koule]] [[de:Feuerkugel]] [[es:Carga ígnea]] [[fr:Boule de feu]] [[hu:Tűzgolyó]] [[ja:ファイヤーチャージ]] [[ko:화염구]] [[nl:Vuurbal]] [[pl:Ognista kula]] [[pt:Bola de fogo]] [[ru:Огненный шар]] [[th:ลูกไฟ]] [[zh:火焰弹]]</li></ul> | Added Time for Stew achievement, bringing the total up to 104. | ||||
1.14.0{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item | image = Blaze Powder.png | renewable = Yes | stackable = Yes (64) }} '''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]]. == Obtaining == === Crafting === {{Crafting |Blaze Rod |Output= Blaze Powder,2 |type= Brewing }} == Usage == === Crafting Ingredient === {{crafting usage}} === Brewing stand fuel === In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]]. === Brewing ingredient === {{brewing |showname=1 |head=1 |Blaze Powder |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Blaze Powder |Potion of Strength }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blaze Powder |spritetype=item |nameid=blaze_powder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blaze Powder |spritetype=item |nameid=blaze_powder |id=429 |form=item |foot=1}} == Video == {{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}} <div style="text-align:center">{{yt|FSP2qBpe9vI}}</div> ==History== {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder. |Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}} {{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}} {{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}} {{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}} {{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder. |Blaze powder can be used to craft [[magma cream]]. |Blaze powder is used as an ingredient to brew [[potion]]s.}} {{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[The Nether]] * [[Potions]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Ohnivý prach]] [[de:Lohenstaub]] [[es:Polvo de blaze]] [[fr:Poudre de Blaze]] [[hu:Őrlángpor]] [[ja:ブレイズパウダー]] [[ko:블레이즈 가루]] [[nl:Blazepoeder]] [[pl:Płomienny proszek]] [[pt:Pó de blaze]] [[ru:Огненный порошок]] [[th:ผงปีศาจไฟ]] [[zh:烈焰粉]]</li></ul> | Added three achievements, bringing the total up to 107. | ||||
September 28, 2019 | Unlockable skin parts via achievements are announced at MINECON Live 2019. | ||||
1.16.0{{Extension DPL}}<ul><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}} {{Item | title = Dried Kelp | image = Dried Kelp.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]]. == Obtaining == === Cooking === [[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack). {{Smelting |Kelp |Dried Kelp |0,1 }} === Crafting === {{Crafting |Dried Kelp Block |Output= Dried Kelp,9 |type= Foodstuff }} == Usage == === Food === [[File:Eating dried kelp.png|thumb|A player eating dried kelp.]] To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]]. A player can consume dried kelp about twice as fast as any other food item in the game. === Crafting ingredient === {{Crafting usage}} === Composting === Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Achievements == {{load achievements|Castaway}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Dried Kelp |spritetype=item |nameid=dried_kelp |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Dried Kelp |spritetype=item |nameid=dried_kelp |id=270 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}} {{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}} {{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} {{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}} {{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[de:Getrockneter Seetang]] [[es:Algas secas]] [[fr:Algue séchée]] [[ja:乾燥した昆布]] [[ko:말린 켈프]] [[lzh:乾海帶]] [[nl:Gedroogde kelp]] [[pl:Suszone wodorosty]] [[pt:Algas secas]] [[ru:Сушёная ламинария]] [[th:สาหร่ายทะเลแห้ง]] [[zh:干海带]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li></ul> | Added four achievements, bringing the total up to 111. | ||||
Added achievement rewards, which include Emotes and Character creator items. | |||||
1.16.100{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}} {{Item | image = Nether Star.gif | renewable = Yes | stackable = Yes (64) | rarity = Uncommon }} The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s. == Obtaining == === Mob loot === The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions. == Usage == The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s. A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]]. It is used to [[Crafting|craft]] a [[beacon]]. === Crafting ingredient === {{crafting usage|match=start}} == Achievements == {{load achievements|The beginning;The beginnig?.}} == Advancements == {{load advancements|Withering Heights}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |aliasid=netherstar |id=518 |form=item |translationkey=item.netherStar.name |foot=1}} == Video == <div style="text-align:center">{{yt|H6k28iUefMo}}</div> == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}} {{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars. |Nether stars are [[drops|dropped]] by the [[wither]].}} {{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}} {{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}} {{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint. File:Star Drop.png|The nether star dropped by the wither. File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023 {{Items}} [[cs:Netheritová hvězda]] [[de:Netherstern]] [[es:Estrella del Inframundo]] [[fr:Étoile du Nether]] [[hu:Alvilági csillag]] [[it:Stella del Nether]] [[ja:ネザースター]] [[ko:네더의 별]] [[nl:Netherster]] [[pl:Netherowa gwiazda]] [[pt:Estrela do Nether]] [[ru:Звезда Нижнего мира]] [[tr:Nether Yıldızı]] [[uk:Зірка Незеру]] [[zh:下界之星]] [[Category:Renewable resources]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}} {{Block | group = Inactive (connected) | 1-1= Inactive Redstone Wire (NESW).png | 1-2 = Inactive Redstone Wire (NESW) BE.png | group2 = Inactive (unconnected) | 2-1 = Inactive Redstone Wire (unconnected).png | 2-2 = Inactive Redstone Wire (unconnected).png | group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png | 3-2 = Active Redstone Wire (NESW) BE.png | group4 = Active (unconnected) | 4-1 = Active Redstone Wire (unconnected).png | 4-2 = Active Redstone Wire (unconnected).png | image = Redstone Dust JE2 BE2.png | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = all | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]]. == Obtaining == === Mining === {{see also|Redstone Ore#Natural generation}} [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust. === Natural generation === 15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry. === Breaking === Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item. Redstone dust is removed and drops as an item if: * its attachment block is moved, removed, or destroyed * [[water]] or [[lava]] flows into its space * a [[piston]] tries to push it or moves a block into its space === Mob loot === [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust. === Chest loot === {{LootChestItem|redstone}} === Crafting === Redstone dust can be crafted from [[blocks of redstone]]. {{Crafting |Block of Redstone |Output=Redstone Dust,9 |type=Redstone }} === Smelting === {{Smelting |showname=1 |Redstone Ore; Deepslate Redstone Ore |Redstone Dust |0.7 }} === Trading === {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]]. {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald. === Villager gifts === {{see also|Tutorials/Raid farming}} {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift. == Usage == Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components. === Brewing ingredient === {{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle }} {{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling }} === Crafting ingredient === {{crafting usage|Redstone Dust}} === {{anchor|Redstone dust}} Redstone component === When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust |Any Armor Trim Smithing Template |Netherite Chestplate |Redstone |Redstone Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|redstone dust}} === Placement === [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]] [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]] Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref> Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire. If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed. When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions. {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there. When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]]. {{-}} === Behavior === {{Schematic|caption= {{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-! }}{{Schematic|caption = However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL }} Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.). Redstone wire can be "powered" by a number of methods: * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block * from the output of a redstone repeater or redstone comparator * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions: ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward. ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust. The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level. {{Schematic | caption = Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0 }} Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater. Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered. When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color. While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Redstone Dust |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Dust |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |id=55 |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |id=373 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}} == Achievements == {{load achievements|Dispense With This}} == Video == {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|zldqknGFWb4}}</span> <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span> </div> == History == {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}} {{History|java alpha}} {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]]. |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off. |Redstone dust is used to craft [[redstone torch]]es. |At this time, redstone has not been given an official name.}} {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}} {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}} {{History|java beta}} {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}} {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}} {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit. |Its particles now appear gray due to not being tinted. |Redstone is now used to craft [[redstone repeater]]s.}} {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black. |Redstone dust can now be placed on [[snow]]. |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}} {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}} {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it. |Redstone can now be used to craft [[piston]]s.}} {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]]. |Redstone can now be found in the new [[stronghold]] altar [[chest]]s. |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}} {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}} {{History||?|Redstone wire block particles are now correctly colored.}} {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}} {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}} {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}} {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}} {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}} {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}} {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}} {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}} {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}} {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}} {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}} {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}} {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form. |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}} {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half. |The average yield of redstone in [[mineshaft]] chests has been increased.}} {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}} {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s. |Redstone can now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}} {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}} {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}} {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}} {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}} {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}} {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}} {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape. |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref> |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref> |Unconnected redstone dust now has all direction block states set to "side". |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it. |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}} {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]]. |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}} {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}} {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]]. |Redstone can be used to craft [[compass]]es and [[clock]]s.}} {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}} {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }} {{History||v0.13.0|snap=build 1|Redstone can now be placed. |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}} {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}} {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}} {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}} {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}} {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||ps=1.95|Redstone can now be placed on [[glass]].}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}} {{History|foot}} === Redstone wire "item" === {{:Technical blocks/Redstone Wire}} == Gallery == === Renders === ; Java Edition <gallery> Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png </gallery> <gallery> Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png </gallery> ; Bedrock Edition <gallery> Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png </gallery> <gallery> Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png </gallery> === Screenshots === <gallery> Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs. File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust. File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust. </gallery> === In other media === <gallery> Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX]. File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust. </gallery> == Issues == {{issue list|redstone|redstone dust|redstone wire}} == Trivia == * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref> * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800. * According to {{el|ee}}, redstone dust contains radioactive [[element]]s. == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Mechanics]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Brewing recipe]] [[cs:Rudit]] [[de:Redstone]] [[el:Σκόνη Κοκκινόπετρας]] [[es:Polvo de redstone]] [[fr:Poudre de redstone]] [[hu:Redstone]] [[it:Polvere di redstone]] [[ja:レッドストーンダスト]] [[ko:레드스톤 가루]] [[nl:Redstonestof]] [[pl:Redstone]] [[pt:Pó de redstone]] [[ru:Красная пыль]] [[th:ผงเรดสโตน]] [[tr:Kızıltaş]] [[uk:Редстоун]] [[zh:红石粉]]</li></ul></nowiki> | beta 1.16.100.50 | Revamped the achievement UI. At the time, only 5% of the beta players are able to see it.[1] | |||
release | 20% of all players on Android, Xbox and Windows 10, and 5% for iOS, iPadOS and Nintendo Switch are able to see the new achievement UI.[2] | ||||
The artwork for each achievement was updated. | |||||
Added more achievement rewards for the Character Creator. | |||||
November 23, 2020 | The new achievement UI has been expanded to 50% of all players on Xbox, and 10% for iOS, iPadOS, and Nintendo Switch. | ||||
November 26, 2020 | The new achievement UI has been expanded to 50% of all players on Windows 10, Xbox, and Android, and 25% for iOS, iPadOS, and Nintendo Switch. | ||||
December 1, 2020 | The new achievement UI has been expanded to 50% of all players on iOS, iPadOS, and Nintendo Switch. | ||||
December 11, 2020 | The new achievement UI has been expanded to 75% of all players on every platforms except PlayStation 4 and VR versions. | ||||
December 15, 2020 | The new achievement UI is now available for everyone in the non-beta version except on PlayStation 4 and VR versions. | ||||
1.16.210{{Extension DPL}}<ul><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}} {{Item | image = Iron Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]]. == Obtaining == === Crafting === {{Crafting |Iron Ingot |Output= Iron Nugget,9 |type=Material }} === Smelting === {{Smelting |Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor |Iron Nugget |0,1 }} [[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets. === Bartering === [[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]]. === Chest loot === {{LootChestItem|iron-nugget}} == Usage == Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Iron Nugget |spritetype=item |nameid=iron_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Nugget |spritetype=item |nameid=iron_nugget |id=569 |form=item |foot=1}} == History == {{History|java}} {{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}} {{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}} {{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}} {{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}} {{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}} {{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}} {{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}} {{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36. |Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}} {{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}} {{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}} {{History|new 3ds}} {{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} ==Gallery== <gallery> Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''. </gallery> == See also == *[[Gold Nugget]] *[[Iron]] == References == {{Reflist}} {{Items}} [[de:Eisenklumpen]] [[fr:Pépite de fer]] [[ja:鉄塊]] [[ko:철 조각]] [[nl:IJzerklompje]] [[pl:Bryłka żelaza]] [[pt:Pepita de ferro]] [[ru:Кусочек железа]] [[uk:Залізний самородок]] [[zh:铁粒]] [[Category:Renewable resources]]</li><li>[[Trial Key|Trial Key]]<br/>{{Item| |image=Trial Key .webp |renewable=Yes |stackable=Yes (64) }} {{Stub}} {{in dev|java|bedrock|1.21|1.21.0}} A '''Trial Key''' is an item found in [[Trial Chambers]]. Its functionality remained a mystery for a pretty good time, but on the Minecraft Monthly of January 2024, it has been revealed to open vaults, which once opened will drop an item. It's still unknown what will the loot be, but was seen dispensing the following: Enchanted iron helmet, enchanted iron leggings, enchanted crossbow, enchanted diamond chestplate, iron, gold and diamond horse armour, enchanted golden apple, saddle, enchanted diamond axe, enchanted iron pickaxe and enchanted iron Shovel. The trial key can currently be obtained from trial spawners (50%), or from pots and chests (8%). [[Category:Items]] [[ja:Trial Key]] [[lzh:煉管]]</li></ul> | beta 1.16.210.60 | The new achievement UI is now enabled by default, except on PlayStation 4 and VR versions. | |||
1.17.0{{Extension DPL}}<ul><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item | image=Angler Pottery Sherd.png | extratext = View [[#Items|all items]] | renewable = No | stackable = Yes (64) }} <!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! --> '''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials. </ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure. == Obtaining == === Breaking === When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it. === Suspicious block loot === Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]]. {{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}} == Usage == === Crafting ingredient === {{Crafting |ingredients=Any Pottery Sherd or [[Brick]] |B1= Any Pottery Sherd |A2= Any Pottery Sherd |C2= Any Pottery Sherd |B3= Any Pottery Sherd |Output= Decorated Pot |type= Decoration block }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |id=664 |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |id=665 |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |id=666 |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |id=667 |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |id=668 |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |id=669 |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |id=670 |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |id=671 |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |id=672 |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |id=673 |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |id=674 |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |id=675 |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |id=676 |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |id=677 |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |id=678 |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |id=679 |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |id=680 |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |id=681 |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |id=682 |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |id=683 |form=item |foot=1}} == Achievements == {{Load achievements|Careful restoration}} == Advancements == {{Load advancements|Respecting the Remnants;Careful Restoration}} == History == {{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}} {{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}} {{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}} {{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}} {{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}} {{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Many pottery sherds are based on another in-game mob or item: ** The angler pottery sherd depicts a [[fishing rod]]. ** The archer pottery sherd depicts a [[bow]] and [[arrow]]. ** The blade pottery sherd depicts a [[sword]]. ** The brewer pottery sherd depicts a [[potion]]. ** The burn pottery sherd depicts [[fire]]. ** The danger pottery sherd depicts a [[creeper]]. ** The explorer pottery sherd depicts a [[map]]. ** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]]. ** The howl pottery sherd depicts a [[wolf]]. ** The miner pottery sherd depicts a [[pickaxe]]. ** The mourner pottery sherd depicts an early design for the [[warden]]. ** The plenty pottery sherd depicts a [[chest]]. ** The sheaf pottery sherd depicts [[wheat]]. ** The skull pottery sherd depicts a [[skeleton]]. ** The snort pottery sherd depicts a [[sniffer]]. **The prize pottery sherd depicts a diamond cut [[diamond]] ***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well. **The arms up pottery sherd depicts a [[character]] with their arms up. **The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively. **The shelter pottery sherd depicts a [[tree]]. ==Gallery== === Items === <gallery> Angler Pottery Sherd.png|Angler Pottery Sherd Archer Pottery Sherd.png|Archer Pottery Sherd Arms Up Pottery Sherd.png|Arms Up Pottery Sherd Blade Pottery Sherd.png|Blade Pottery Sherd Brewer Pottery Sherd.png|Brewer Pottery Sherd Burn Pottery Sherd.png|Burn Pottery Sherd Danger Pottery Sherd.png|Danger Pottery Sherd Explorer Pottery Sherd.png|Explorer Pottery Sherd Friend Pottery Sherd.png|Friend Pottery Sherd Heart Pottery Sherd.png|Heart Pottery Sherd Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd Howl Pottery Sherd.png|Howl Pottery Sherd Miner Pottery Sherd.png|Miner Pottery Sherd Mourner Pottery Sherd.png|Mourner Pottery Sherd Plenty Pottery Sherd.png|Plenty Pottery Sherd Prize Pottery Sherd.png|Prize Pottery Sherd Sheaf Pottery Sherd.png|Sheaf Pottery Sherd Shelter Pottery Sherd.png|Shelter Pottery Sherd Skull Pottery Sherd.png|Skull Pottery Sherd Snort Pottery Sherd.png|Snort Pottery Sherd </gallery> === Development images === <gallery> JE 1.17 Development Archeology.jpg|Blue ceramic shard. JE 1.17 Development Archeology 2.jpg|Ceramic shards. </gallery> === Official artwork === <gallery> Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd. File:T&T Thumbnail.jpg|Ari holding up a different sherd. </gallery> == References == <references /> == Notes == <references group="note"/> {{Items}} [[Category:Non-renewable resources]] [[de:Töpferscherbe]] [[es:Fragmento de cerámica]] [[fr:Tesson de poterie]] [[ja:壺の欠片]] [[pt:Óstraco]] [[zh:陶片]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}} {{Item | title = Crossbow | image = <gallery> Crossbow.png | Crossbow Crossbow Pull 0.png | Pull (state 0) Crossbow Pull 1.png | Pull (state 1) Crossbow Pull 2.png | Pull (state 2) Arrow Loaded Crossbow.png | Arrow loaded Firework Loaded Crossbow.png | Firework loaded </gallery> | rarity = Common | renewable = Yes | durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}} | stackable = No }} A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition. == Obtaining == === Crafting === {{Crafting |A1=Stick|B1=Iron Ingot |C1=Stick |A2=String|B2= Tripwire Hook|C2=String |B3= Stick |Output= Crossbow |type= Combat }} === Repairing === {{Grinding |showdescription=1 |ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]] |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow |Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow |description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability. }} {{Crafting |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow |Output=Crossbow |type=Combat |ignoreusage=1 |showdescription=1 |description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost. }} === Mob loot === ==== Pillagers ==== When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed. Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon. ==== Piglins ==== [[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned. === Chest loot === {{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}} === Trading === Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s. Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}} Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}} == Usage == <gallery> Steve aiming with Crossbow.png| Alex aiming with Crossbow.png| Pillager Aiming with Crossbow BE.png| Piglin with Crossbow targeting JE.png| </gallery> Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref> === Weapon === [[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]] Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line. Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt. Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]]. The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil. In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]: * [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type). [[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]] [[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket. ;Attack strength ''Java Edition'': {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic" |- ! Damage || Arrow || Max firework |- | {{ItemSprite|Crossbow|text= '''Minimum'''}} | {{hp|7}} | {{hp|11}} |- | {{ItemSprite|Crossbow|text= '''Average'''}} | {{hp|9}} | {{hp|14.5}} |- | {{ItemSprite|Crossbow|text= '''Maximum'''}} | {{hp|11}} | {{hp|18}} |} ''Bedrock Edition'' * Always {{hp|9}} === Fireworks === [[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot. {| class="wikitable" style="text-align:center" ! colspan="4" |Firework rocket range |- |Minimum |Average |Maximum |Gunpowder |- |32m (20 ticks) |40.8m (25.5 ticks) |49.6m (31 ticks) |1 ([[File:Gunpowder JE2 BE2.png|12x12px]]) |- |48m (30 ticks) |56.8m (35.5 ticks) |65.6m (41 ticks) | 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]]) |- |64m (40 ticks) |72.8m (45.5 ticks) |81.6m (51 ticks) |3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]]) |} Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot. A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water. === Repair === Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot. ===Enchantments=== {| class="wikitable" |+ !Name !Description !Max Level |- |[[Quick Charge]] |Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}. |III |- |[[Multishot]] | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing. |I |- |[[Piercing]] |Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot. |IV |- |[[Unbreaking]] |Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow. |III |- |[[Mending]] |Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience. |I |- |[[Curse of Vanishing]] | Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this. |I |} [[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow. Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing. ===Fuel=== Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow. == Sounds == {{el|je}}: {{Sound table |sound=Crossbow loading start.ogg |subtitle=Crossbow charges up |source=player |description=When a crossbow starts to load |id=item.crossbow.loading_start |translationkey=subtitles.item.crossbow.charge |volume=0.15 |pitch=1.0 |distance=16}} {{Sound table |sound=Crossbow quick charge one1.ogg |sound2=Crossbow quick charge one2.ogg |sound3=Crossbow quick charge one3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref> |id=item.crossbow.quick_charge_1 |translationkey=subtitles.item.crossbow.charge |volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref> |pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref> |distance=16}} {{Sound table |sound=Crossbow quick charge two1.ogg |sound2=Crossbow quick charge two2.ogg |sound3=Crossbow quick charge two3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref> |id=item.crossbow.quick_charge_2 |translationkey=subtitles.item.crossbow.charge |pitch=''varies'' <ref group=sound name=quickchargevolume /> |volume=''varies'' <ref group=sound name=quickchargepitch /> |distance=16}} {{Sound table |sound=Crossbow quick charge three1.ogg |sound2=Crossbow quick charge three2.ogg |sound3=Crossbow quick charge three3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency /> |id=item.crossbow.quick_charge_3 |translationkey=subtitles.item.crossbow.charge |volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref> |pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref> |distance=16}} {{Sound table |sound=Crossbow loading middle1.ogg |sound2=Crossbow loading middle2.ogg |sound3=Crossbow loading middle3.ogg |sound4=Crossbow loading middle4.ogg |subtitle=MC-203146 |source=player |description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref> |id=item.crossbow.loading_middle |translationkey=- |volume=0.325 |pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref> |distance=16}} {{Sound table |sound=Crossbow loading end.ogg |subtitle=Crossbow loads |source=dependent |description=When a crossbow stops loading |id=item.crossbow.loading_end |translationkey=subtitles.item.crossbow.load |volume=1.0 |pitch={{frac|13|15}}-1.2 |distance=16}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |subtitle=Crossbow fires |source=dependent |description=When a crossbow fires |id=item.crossbow.shoot |translationkey=subtitles.item.crossbow.shoot |volume=0.8/0.9/0.9 |pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref> |distance=16}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Arrow hits |source=neutral |description=When an arrow hits a block or entity |id=item.crossbow.hit |translationkey=subtitles.item.crossbow.hit |volume=1.0 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Succesfull Hit.ogg |subtitle=Player hit |source=player |description=When an arrow shot by a player hits another player |id=entity.arrow.hit_player |translationkey=subtitles.entity.arrow.hit_player |volume=0.18 |pitch=0.45 |distance=16}} {{Sound table |sound=Firework launch.ogg |subtitle=Firework launches |source=ambient |description=When a crossbow fires a firework rocket |id=entity.firework_rocket.launch |translationkey=subtitles.entity.firework_rocket.launch |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a crossbow's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Crossbow loading start.ogg |source=player |description=When a crossbow starts to load |id=crossbow.loading.start |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow loading middle1.ogg |sound2=Crossbow loading middle2.ogg |sound3=Crossbow loading middle3.ogg |sound4=Crossbow loading middle4.ogg |source=player |description=While a crossbow is loading and when a crossbow stops loading |id=crossbow.loading.middle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow loading end.ogg |source=player |description=''Unused sound event'' |id=crossbow.loading.end |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one1.ogg |sound2=Crossbow quick charge two1.ogg |sound3=Crossbow quick charge three1.ogg |source=player |description=When a crossbow with Quick Charge starts to load |id=crossbow.quick_charge.start |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one2.ogg |sound2=Crossbow quick charge two2.ogg |sound3=Crossbow quick charge three2.ogg |source=player |description=While a crossbow with Quick Charge is loading |id=crossbow.quick_charge.middle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one3.ogg |sound2=Crossbow quick charge two3.ogg |sound3=Crossbow quick charge three3.ogg |source=player |description=When a crossbow with Quick Charge stops loading |id=crossbow.quick_charge.end |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |source=player |description=When a crossbow fires |id=crossbow.shoot |volume=1.0 |pitch=1.0}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=player |description=When an arrow hits a block or entity |id=random.bowhit |volume=1.0 |pitch=1.09-1.3}} {{Sound table |sound=Firework launch.ogg |source=ambient |description=When a crossbow fires a firework rocket |id=firework.launch |volume=1.0 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a crossbow's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== === ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Crossbow |spritetype=item |nameid=crossbow |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Crossbow |spritetype=item |nameid=crossbow |id=575 |form=item |foot=1}} ===Item data=== {{el|java}}: {{main|Player.dat format}} <div class="treeview" style="margin-top: 0;"> *{{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Crossbow}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. ==Achievements== {{load achievements|Sniper Duel;Archer;Bullseye}} ==Advancements== {{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}} ==History== {{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows. |Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}} {{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}} {{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}} {{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}} {{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}} {{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows. |Crossbows are currently apart of [[Experimental Gameplay]].}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}} {{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}} {{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]]. |Crossbows can now be found in [[pillager outpost]] [[chest]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}} {{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}} {{History|PS4}} {{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref> *Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete. *Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor. *The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]]. *Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref> *In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows. ==Gallery== <gallery> File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]]. File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018. File:EquippingCrossbow.png|How the crossbow is equipped. File:Enchanted_Crossbow.gif|An enchanted crossbow. File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}. File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}. File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow. File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow. File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022 {{Items}} [[Category:Combat]] [[Category:Renewable resources]] [[de:Armbrust]] [[es:Ballesta]] [[fr:Arbalète]] [[it:Balestra]] [[ja:クロスボウ]] [[ko:쇠뇌]] [[pl:Kusza]] [[pt:Besta]] [[ru:Арбалет]] [[th:หน้าไม้]] [[zh:弩]]</li></ul> | Added three achievements, bringing the total up to 114. | ||||
1.18.0{{Extension DPL}}<ul><li>[[Heart of the Sea|Heart of the Sea]]<br/>{{Item | image = Heart of the Sea.png | stackable = Yes (64) | rarity = Uncommon | renewable = No }} A '''heart of the sea''' is a rare [[item]] that can be crafted into a [[conduit]]. == Obtaining == The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a [[non-renewable resource]]. A heart of the sea is obtained from a [[buried treasure]]. The location is marked with a noticeable red X on a [[Explorer Map|buried treasure map]], which is found in [[Ocean_Ruins|ocean ruins]] and [[Shipwreck|shipwrecks]]. Feeding [[raw cod]] or [[raw salmon]] to a [[dolphin]] causes the dolphin to swim toward the nearest [[buried treasure]], [[shipwreck]], or [[ocean ruins]]. === Chest loot === {{LootChestItem|heart-of-the-sea}} == Usage == === Crafting=== {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |id=571 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w15a|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|||snap=18w19a|Heart of the sea now generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|An entry in the [[buried treasure]] loot table has been added named <code>nautilus_core</code>. It is unobtainable though since the <code>nautilus_core</code> has not been added into the game yet.}} {{History|||snap=beta 1.2.20.1|[[File:Heart of the Sea BE1.png|32px]] Added heart of the sea as an [[item]] obtainable in buried treasure [[chest]]s. It cannot be used to craft [[conduit]]s yet.}} {{History|||snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}} {{History||1.5.0|snap=beta 1.5.0.1|Heart of the sea can now be used to craft [[conduit]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|education}} {{History||1.4.0|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea. It generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Before the heart of the sea was added to {{el|be}}, there was an entry found in the buried treasure chest loot table named <code>nautilus_core</code>, which was later revealed to be the heart of the sea. Despite the name change, the heart of the sea continues to be referred to as the <code>nautilus_core</code> in most game files. == External Links == *[https://www.minecraft.net/en-us/article/heart-sea Taking Inventory: Heart of the Sea] – Minecraft.net on August 31, 2023 {{items}} [[Category:Non-renewable resources]] [[de:Herz des Meeres]] [[fr:Cœur de la mer]] [[es:Corazón del mar]] [[it:Cuore del mare]] [[ja:海洋の心]] [[ko:바다의 심장]] [[nl:Hart van de zee]] [[pl:Serce oceanu]] [[pt:Coração do mar]] [[ru:Сердце моря]] [[uk:Серце моря]] [[zh:海洋之心]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}} {{For}} {{Block |image=Kelp.gif |invimage=Kelp |transparent=Yes |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No |light=No |hardness=0}} '''Kelp''' is an underwater plant that generates in most [[ocean]]s. == Obtaining == === Natural generation === Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp. === Breaking === Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]]. === Trading === Kelp can be bought from [[wandering trader]]s for 3 emeralds. == Usage == Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water. When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation. Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]). === Cooking ingredient === {{smelting | showname = 1 | Kelp | Dried Kelp | 0.1 }} === Composting === Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1. === Growth mechanics === Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first. Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use. Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface. Each time it receives a [[random tick]], kelp has a 14% chance of growing. If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}} === Farming === {{Main|Tutorials/Kelp farming}} Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water. == Sounds == === Generic === {{Sound table/Block/Wet grass}} === Unique === {{edition|java}}: {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Kelp |spritetype=block |nameid=kelp}} {{ID table |displayname=Kelp Plant |spritetype=block |nameid=kelp_plant |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Kelp |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=kelp |spritetype=item |nameid=kelp |id=382 |form=item}} {{ID table |displayname=Block |spritename=kelp |spritetype=block |nameid=kelp |id=393 |form=block |itemform=item.kelp |translationkey=- |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}} {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}} {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}} {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward. |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}} {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}} {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}} {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}} {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}} {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}} {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}} {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}} {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}} {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]]. ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''. == Gallery == <gallery heights="60"> SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome. Kelp on shoreline.png|Naturally generated kelp near the shore. Ocean life.png|An ocean with kelp visible in the far distance. Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b. Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]). Coral reef at night.png|Kelp within a [[coral reef]]. Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it. Kelp in ocean.jpg|Multiple kelps. Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit. ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Seetang]] [[es:Alga]] [[fr:Algue]] [[ja:コンブ]] [[ko:켈프]] [[pl:Wodorosty]] [[pt:Alga]] [[ru:Ламинария]] [[th:สาหร่ายทะเล]] [[zh:海带]]</li></ul> | Added four achievements, bringing the total up to 118. | ||||
1.19.0{{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}} {{ItemEntity |image=Eye of Ender.png |stackable=Yes (64) |renewable=Yes |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |networkid='''[[JE]]''': 72 }} An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them. == Obtaining == === Crafting === {{Crafting |Blaze Powder |Ender Pearl |Output=Eye of Ender |type=Miscellaneous }} == Usage == === Locating strongholds === [[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]] To locate [[stronghold]]s (and the [[end portal]]s they house): * Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located. ** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk). * While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel. * When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward. * After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%). * The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds. Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref> === Activating end portals === [[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]] Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender. {| class="wikitable sortable mw-collapsible" |+End Portal Pre-Filled Eyes !Eyes !0 !1 !2 !3 !4 !5-12 |- |Exactly |28% |38% |23% |9% |2% |<1% |- |Or More |100% |72% |34% |11% |3% |<1% |} === Crafting ingredient === {{crafting usage}} == Sounds == {{Edition|Java}}:<br> Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Ender Eye death1.ogg |sound2=Ender Eye death2.ogg |subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=neutral |description=When an eye of ender drops or breaks |id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/> |translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/> |volume=1.3 |pitch=1.0 |distance=16}} {{Sound table |sound=Ender Eye launch1.ogg |sound2=Ender Eye launch2.ogg |subtitle=Eye of Ender shoots |source=neutral |description=When an eye of ender is thrown |id=entity.ender_eye.launch |translationkey=subtitles.entity.ender_eye.launch |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=End portal eye place1.ogg |sound2=End portal eye place2.ogg |sound3=End portal eye place3.ogg |subtitle=Eye of Ender attaches |source=block |description=When an eye of ender is placed in an end portal frame |id=block.end_portal_frame.fill |translationkey=subtitles.block.end_portal_frame.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |source=block |description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref> |id=block.itemframe.break}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When an eye of ender is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=End portal eye place1.ogg |sound2=End portal eye place2.ogg |sound3=End portal eye place3.ogg |source=block |description=When an eye of ender is placed in an end portal frame |id=block.end_portal_frame.fill |volume=0.3 |pitch=0.9/1.0/1.1 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=item |nameid=ender_eye |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=entity |nameid=eye_of_ender |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=item |nameid=ender_eye |id=433 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=entity |nameid=eye_of_ender_signal |id=70 |foot=1}} ===Entity data=== The purple particles left by eyes of ender have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Advancements== {{load advancements|Eye Spy}} ==Video == {{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}} <div style="text-align:center">{{yt|E0AhoxYLomc}}</div> ==History== {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. |Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}} {{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks. |In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}} {{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}} {{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}} {{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s. |Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}} {{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}} {{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}} {{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}} {{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}} {{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}} {{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}} {{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}} {{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}} {{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}} {{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} {{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} {{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} {{History|foot}} === Historical images === <gallery> File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view. </gallery> ==Issues== {{issue list}} ==Trivia == *When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand. *Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all. *{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command. ==Gallery== ===Screenshots=== <gallery> Stronghold Portal Room.png|An end portal frame containing a few eyes of ender. EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front. </gallery> ===In other media=== <gallery> File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX. File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender. </gallery> ==External links== *[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool] *[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring] *[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings] *[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool] *[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)] *[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)] *[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer] *[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file] == References== {{reflist}} {{Items}} {{entities}} [[cs:Endové oko]] [[de:Enderauge]] [[es:Ojo de ender]] [[fr:Œil de l'Ender]] [[hu:Végzet szeme]] [[ja:エンダーアイ]] [[ko:엔더의 눈]] [[nl:Enderoog]] [[pl:Oko Endera]] [[pt:Olho de ender]] [[ru:Око Края]] [[th:ดวงตาแห่งเอนเดอร์]] [[uk:Око Краю]] [[zh:末影之眼]]</li><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity | image = Armor Stand.png | image2 = Armor Stand BE.png | extratext = View [[#Gallery|all renders]] | stackable = * '''[[JE]]:''' Yes (16) * '''[[BE]]:''' Yes (64) | renewable = Yes | flammable = Yes | size = '''Normal:'''<br> Width: 0.5 Blocks<br> Height: 1.975 Blocks<br> '''Small:'''<br> Width: 0.25 Blocks<br> Height: 0.9875 Blocks<br> | health = {{hp|20}} }} An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]). == Obtaining == An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it. === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |B2= Stick |A3= Stick |B3= Smooth Stone Slab |C3= Stick |Output= Armor Stand |type=Decoration block }} === Natural generation === Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]]. == Usage == [[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition. Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]]. Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]]. In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn. ;<nowiki>Below are the poses: {| class="wikitable collapsible collapsed" ! No. !! Namespace ID !! Redstone power ! ! !! Image |- | 0 | {{cd|animation.armor_stand.default_pose}} | 0 | | | [[File:Armor Stand Default Pose.png|128px]] |- | 1 | {{cd|animation.armor_stand.no_pose}} | 1 | | | [[File:Armor Stand No Pose.png|128px]] |- | 2 | {{cd|animation.armor_stand.solemn_pose}} | 2 | | | [[File:Armor Stand Solemn Pose.png|128px]] |- | 3 | {{cd|animation.armor_stand.athena_pose}} | 3 | | | [[File:Armor Stand Athena Pose.png|128px]] |- | 4 | {{cd|animation.armor_stand.brandish_pose}} | 4 | | | [[File:Armor Stand Brandish Pose.png|128px]] |- | 5 | {{cd|animation.armor_stand.honor_pose}} | 5 | | | [[File:Armor Stand Honor Pose.png|128px]] |- | 6 | {{cd|animation.armor_stand.entertain_pose}} | 6 | | | [[File:Armor Stand Entertain Pose.png|128px]] |- | 7 | {{cd|animation.armor_stand.salute_pose}} | 7 | | | [[File:Armor Stand Salute Pose.png|128px]] |- | 8 | {{cd|animation.armor_stand.hero_pose}} | 8, 13 or more | | | [[File:Armor Stand Hero Pose.png|128px]] |- | 9 | {{cd|animation.armor_stand.riposte_pose}} | 9 | | | [[File:Armor Stand Riposte Pose.png|128px]] |- | 10 | {{cd|animation.armor_stand.zombie_pose}} | 10 | | | [[File:Armor Stand Zombie Pose.png|128px]] |- | 11 | {{cd|animation.armor_stand.cancan_a_pose}} | 11 | | | [[File:Armor Stand Cancan A Pose.png|128px]] |- | 12 | {{cd|animation.armor_stand.cancan_b_pose}} | 12 | | | [[File:Armor Stand Cancan B Pose.png|128px]] |} == Behavior == Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s. Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]]. * [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]]. Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava. {{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref> The stand wobbles slightly when being hit by the player. {{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows: * <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms. * <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown. *<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand). == Sounds == {{edition|java}}:<br> Armor stands use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |subtitle=Block breaking |source=Friendly Creatures |description=When an armor stand is damaged |id=entity.armor_stand.hit |translationkey=subtitles.block.generic.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |subtitle=Block broken |source=Friendly Creatures |description=When an armor stand is destroyed |id=entity.armor_stand.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |subtitle=Block placed |source=Blocks |description=When an armor stand is placed |id=entity.armor_stand.place |translationkey=subtitles.block.generic.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |subtitle=Block placed |source=Friendly Creatures |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=entity.armor_stand.fall |translationkey=subtitles.entity.armorstand.fall |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |source=neutral |description=When an armor stand is damaged |id=mob.armor_stand.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |source=neutral |description=When an armor stand is destroyed |id=mob.armor_stand.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |source=neutral |description=When an armor stand is placed |id=mob.armor_stand.place |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |source=neutral |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=mob.armor_stand.land |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Armor Stand |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Armor Stand |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |id=552 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |id=61 |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, armor stands have no additional item tag. : See [[Bedrock Edition level format/Item format]]. === Entity data === Armor stands have entity data associated with them that contain various properties of the [[entity]]. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == Note: This video is outdated as Zoglins now attack armor stands <div style="text-align:center">{{yt|tCFkdTfCleQ}}</div> == History == {{History|java}} {{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}} {{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}} {{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}} {{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed. |Pick-block can now be used on armor stands. |Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}} {{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}} {{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}} {{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}} {{History||1.9|snap=15w31a|Armor stands can now dual wield. |<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}} {{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}} {{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}} {{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}} {{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}} {{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}} {{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again. |Armor stands now generate in taiga [[village]]s.}} {{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}} {{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}} {{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}} {{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}} {{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}} {{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}} {{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. |When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}} {{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}} {{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}} {{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}} {{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them. |Armor stands now have a smoother animation when changing poses.}} {{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}} {{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History|foot}} <gallery> Armour stand 1.png|The first image of the armor stand. JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe. The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster. Dual Wielding Armor Stand.png|A dual wielding armor stand. Glowing Armor Stands.png|Armor stands with the [[glowing]] effect. Armor Stand Chess.jpg|Chess with armor stands. </gallery> == Issues == {{issue list}} == Trivia == * Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref> * Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms. *Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first. *Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one. *Using external tools, armor stand spawners can be placed. *Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture. == Gallery == === Renders === ; Armor (Java Edition) <gallery> Armor Stand Leather.png Armor Stand Golden.png Armor Stand Chainmail.png Armor Stand Iron.png Armor Stand Diamond.png Armor Stand Netherite.png </gallery> ; Armor (Bedrock Edition) <gallery> Armor Stand with Leather Armor BE.png Armor Stand with Golden Armor BE.png Armor Stand with Chain Armor BE.png Armor Stand with Iron Armor BE.png Armor Stand with Diamond Armor BE.png Armor Stand with Netherite Armor BE.png </gallery> ; Poses <gallery> Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png| </gallery> === Screenshots === <gallery> Armor Stand Demo.png|Armor stands in various positions with various [[armor]]. Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}. Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}. Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand. Armor Stand Garage.png|An armor stand in a garage. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023 {{Items}} {{Entities}} [[Category:Storage]] [[de:Rüstungsständer]] [[es:Soporte para armadura]] [[fr:Porte-armure]] [[ja:防具立て]] [[ko:갑옷 거치대]] [[pl:Stojak na zbroję]] [[pt:Suporte de armaduras]] [[ru:Стойка для брони]] [[th:แท่นวางชุดเกราะ]] [[uk:Стійка для обладунків]] [[zh:盔甲架]]</li></ul></nowiki> | beta 1.19.0.30 | Added four achievements, bringing the total up to 122, however they are unobtainable. | |||
release | The four previously added achievements are now obtainable. | ||||
1.20.0{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item | image = Blaze Rod.png | renewable = Yes | stackable = Yes (64) }} '''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]]. == Obtaining == === Mob loot === When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source. == Usage == === Crafting ingredient === {{crafting usage}} === Fuel === When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items). == Achievements == {{load achievements|Into Fire}} == Advancements == {{load advancements|Into Fire}} == Video == {{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}} <div style="text-align:center">{{yt|_mhRHuRlICY}}</div> == Data values == === ID === {{el|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blaze Rod |spritetype=item |nameid=blaze_rod |form=item |foot=1}} {{el|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blaze Rod |spritetype=item |nameid=blaze_rod |id=423 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}} {{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}} {{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}} {{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}} {{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion. * They are the spinning things surrounding the blaze's head {{items}} == References == {{Reflist}} [[Category:Renewable resources]] [[cs:Ohnivá hůl]] [[de:Lohenrute]] [[el:Οι ράβδοι των Blaze]] [[es:Vara de blaze]] [[fr:Bâton de Blaze]] [[hu:Lángrúd]] [[it:Verga di blaze]] [[ja:ブレイズロッド]] [[ko:블레이즈 막대]] [[lzh:炎靈桿]] [[nl:Blazestaf]] [[pl:Płomienna różdżka]] [[pt:Vara de blaze]] [[ru:Огненный стержень]] [[th:แท่งเบลซ]] [[tr:Alaz Çubuğu]] [[uk:Стрижень Блейза]] [[zh:烈焰棒]]</li><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block | image = <gallery> Brewing Stand (empty) JE10.png | Empty Brewing Stand (right) JE10.png | Right Brewing Stand (left) JE10.png | Left Brewing Stand (full) JE10.png | Full </gallery> | transparent = Yes | light = Yes (1) | tool = Wooden Pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]]. == Obtaining == === Breaking === A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}. {{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}} === Natural generation === Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it. Brewing stands can generate without potions in [[village]] churches. === Crafting === {{Crafting |head=1 |showdescription=1 |B1= Blaze Rod |A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block |Output= Brewing Stand |type= Brewing |description=Can use cobblestone and its other variants interchangeably. |foot=1 }} == Usage == [[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]] By default, the interface of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it. Brewing stands cannot be pushed by [[piston]]s {{in|java}}. === Brewing === {{main|Brewing}} The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them. Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it. Brewing stands interact with [[hopper]]s as follows: * They accept brewing ingredients from hoppers pointing down into the top. * Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step. * Bottles and fuel are accepted from hoppers pointing into the side. * Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions. {{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic. === Changing profession === If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric. === Light source === Brewing stands emit a light level of 1. == Sounds == === Generic === {{Sound table/Block/Stone}} === Unique === {{edition|java}}: {{Sound table |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |subtitle=Brewing Stand bubbles |source=block |description=When a potion finishes brewing |id=block.brewing_stand.brew |translationkey=subtitles.block.brewing_stand.brew |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Cleric works |source=neutral |description=Randomly while a cleric is working |id=entity.villager.work_cleric |translationkey=subtitles.entity.villager.work_cleric |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Door close.ogg |sound2=Door open.ogg |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=block |description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag |id=block.chest.locked|idnote=<ref group=sound name=lock/> |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/> |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |source=block |description=When a potion finishes brewing |id=random.potion.brewed |volume=1.0 |pitch=1.0}} {{Sound table |source=block |description=Randomly while a cleric is working |id=random.potion.brewed |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brewing Stand |spritetype=block |nameid=brewing_stand |translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand |foot=1}} {{ID table |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Brewing Stand |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |id=117 |form=block |itemform=item.brewing_stand |translationkey=-}} {{ID table |displayname=Item |spritename=brewing-stand |spritetype=item |nameid=brewing_stand |id=431 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=BrewingStand |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A brewing stand has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Local Brewery}} == Advancements == {{Load advancements|Local Brewery}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}} {{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands. |Brewing [[potion]]s with brewing stands currently take 30 seconds. |When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}} {{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}} {{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}} {{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit. |Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}} {{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}} {{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}} {{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}} {{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}} {{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}} {{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}} {{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s. |Each blaze powder now fuels 20 brewing stand operations rather than 30.}} {{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}} {{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}} {{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}} {{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}} {{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}} {{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}} {{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}} {{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}} {{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}} {{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}} {{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate. |Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}} {{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}} {{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}} {{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}} {{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements. |Brewing stands now generate in [[end ship]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}} {{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}} {{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|foot}} <gallery> File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture. </gallery> === Brewing stand "item" === {{:Technical blocks/Brewing Stand}} == Issues == {{issue list}} == Trivia == * Even when the brewing stand is not in use, there is still smoke coming out of the top of it. * In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand. * No matter what potion (including water bottles) is in the stand it always looks like a full red bottle. * Brewing stands always face east, no matter what direction they are placed. * According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref> == Gallery == <gallery> File:Brewing stand in action.png|A brewing stand in action. File:Igloobasement.png|A brewing stand in an igloo basement. File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below. </gallery> == See also == *[[Glass Bottle]] *[[Splash Potion]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019 {{Blocks|Utility}} {{items}} [[Category:Job blocks]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[Category:Block entities]] [[Category:Light sources]] [[de:Braustand]] [[es:Soporte para pociones]] [[fr:Alambic]] [[hu:Főzőállvány]] [[it:Alambicco]] [[ja:醸造台]] [[nl:Brouwstandaard]] [[pl:Statyw alchemiczny]] [[pt:Suporte de poções]] [[ru:Варочная стойка]] [[uk:Варильна стійка]] [[zh:酿造台]]</li></ul> | beta 1.20.0.23 | Added two achievements, bringing the total up to 124, however they are unobtainable. | |||
beta 1.20.0.24 | Added Smithing with Style achievement, bringing the total up to 125, however it is unobtainable. | ||||
release | The three previously added achievements are now obtainable. |
Issues[]
Issues relating to "Achievement" are maintained on the bug tracker. Report issues there.
Trivia[]
- A player can get both Time to Mine! and Getting an Upgrade at the same time by crafting a stone, iron, gold, diamond, or netherite pickaxe before crafting a wooden pickaxe.
- The icon for Echolocation includes the neck model of the dolphin that was showcased in MINECON Earth 2017 but was never added in-game.
- The icon for Zombie Doctor uses the original zombie villager design.
- Most of the icons use the old textures from before the Texture Update.
- The icon for Time for Stew is Hex giving Hal a bowl of suspicious stew.
- The name of the achievement The Lie is a reference to the 2007 video game Portal, where the player character is consistently promised a cake as a reward for completing a series of puzzles. During one part of the game, the player comes across a hidden room with mad scribblings on the wall, including the now iconic quote, "The Cake Is A Lie".
- The name of the achievement Do a Barrel Roll! is a reference to the 1997 video game Star Fox 64.
- The name of the achievement Let It Go! is a reference to the 2013 movie Frozen.
- The name of the achievement Whatever Floats Your Goat is a reference to the English idiom "whatever floats your boat".
- The name of the achievement Sound of Music is a reference to the 1959 musical of the same name.[3]
Gallery[]
See also[]
References[]
- ↑ "Uh-oh! I think I pressed something, and now 5% of #Minecraft beta users will see the new achievements screen. Well, might as well ask for feedback here: https://aka.ms/mcAchievementBeta." – @Volgar on X, July 31, 2020
- ↑ "Did you miss me? Anyway, I spilled some coffee on my keyboard, so 20% of all #Minecraft players on Android, Xbox and Windows 10 got a chance to see the new achievements screen. It's 5% chance for iOS and Switch, since we didn't have these in beta. Love you all! Stay tuned!" – @Volgar on X, November 20, 2020
- ↑ "Minecraft 1.18 experimental snapshot" – Henrik Kniberg on YouTube, July 13, 2021