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Mobs

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Mobs are living, moving game entities. The term "mob" is short for "mobile"[1] and has been used as a general term referring to any moving entities in games since the first MUDs surfaced.

General behavior

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they drop items which may be useful resources. Most mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to the player.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the Player as soon as they come close. Neutral mobs will remain neutral until a player or mob attacks it, at which point the neutral mob will turn hostile toward and attack the entity that hit it.

Mobs come to exist by spawning in various ways. They naturally spawn in groups with mobs of the same variety. Players can spawn most mobs by using spawn eggs in creative mode. Most mobs are aware of players within 16 blocks of them, but some can see farther. Mobs will not spawn on transparent blocks, in water (except for squid and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn on any block including air. Mobs can not see through semi-transparent blocks such as ice, glass, or glass panes.

Notes

List of mobs

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Note: The list below is categorized according to the PC edition. May vary between different platforms.

Passive mobs

BatFace.png ChickenFace.png CowFace.png MooshroomFace.png PigFace.png Rabbiticon.png SheepFace.png Squidface.png Villagerhead.png
Bat Chicken Cow Mooshroom Pig Rabbit Sheep Squid Villager

Neutral mobs

CaveSpiderFace.png EndermanFace.png SpiderFace.png ZombiePigmanFace.png
Cave Spider Enderman Spider Zombie Pigman

Hostile mobs

Blaze Face.png Chickenjockey.png CreeperFace.png Elder GuardianFace.png EndermiteFace.png GhastFace.png GuardianFace.png KillerRabbitFace.png
Blaze Chicken Jockey Creeper Elder Guardian Endermite Ghast Guardian Killer Bunny
Magma Cube Face.png SilverfishFace.png SkeletonFace.png SlimeFace.png SpiderJockeyFace.png Witchface2.png WitherSkeletonHead.png ZombieFace.png ZombieVillagerHead.png
Magma Cube Silverfish Skeleton Slime Spider Jockey Witch Wither Skeleton Zombie Zombie Villager

Tamable mobs

DonkeyHead.png HorseHead.png MuleHead.png OcelotFace.png WolfFace.png
Donkey Horse Mule Ocelot Wolf

Utility mobs

Vg face.png Snowgolemhead.png
Iron Golem Snow Golem

Boss mobs

Enderdragon face 3.png WitherFace.png
Ender Dragon Wither

Unused or removed mobs

Unused mobs are found in the source code, but are not being used at this time. It is still possible to spawn them with the /summon command, but they will have no AI. Removed mobs are no longer in the PC version's game code, and can be found only in certain older versions.

Unused mobs

Giant SkeletonHorseHead.png UndeadHorseHead.png
Giant Skeleton Horse Undead Horse

Removed mobs

BeastBoyFace.png BlackSteveFace.png Villagerhead.png HumanFace.png RanaFace.png Steve
Beast Boy Black Steve Generic Villager Human Rana Steve

Availability in each platform

Mob Computer Edition Console Edition Pocket Edition

Bat
Yes Yes Upcoming

Blaze
Yes Yes No

Cave Spider
Yes Yes Upcoming

Chicken
Yes Yes Yes

Chicken Jockey
Yes No Upcoming

Cow
Yes Yes Yes

Creeper
Yes Yes Yes

Donkey
Yes Yes No

Elder Guardian
Yes No No

Ender Dragon
Yes Yes No

Enderman
Yes Yes Yes

Endermite
Yes No No

Ghast
Yes Yes Upcoming

Guardian
Yes No No

Horse
Yes Yes No

Iron Golem
Yes Yes No

Killer Bunny
Yes No No

Magma Cube
Yes Yes Upcoming

Mooshroom
Yes Yes Yes

Mule
Yes Yes No

Ocelot
Yes Yes No

Pig
Yes Yes Yes

Rabbit
Yes No No

Sheep
Yes Yes Yes

Silverfish
Yes Yes Yes

Skeleton
Yes Yes Yes

Slime
Yes Yes Yes

Snow Golem
Yes Yes No

Spider
Yes Yes Yes

Spider Jockey
Yes Yes Upcoming

Squid
Yes Yes Upcoming

Villager
Yes Yes Yes

Witch
Yes Yes No

Wither
Yes Yes No

Wither Skeleton
Yes Yes No

Wolf
Yes Yes Yes

Zombie
Yes Yes Yes

Zombie Pigman
Yes Yes Yes

Zombie Villager
Yes Yes No

Common NBT data

[edit]

Achievements

Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Achievement-plain.png
Grid Bone.png
Monster Hunter Attack and destroy a monster Time to Strike! Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. None 20G Bronze
Achievement-plain.png
Grid Leather.png
Cow Tipper Harvest some leather Time to Strike! Pick up leather from the ground. None 15G Bronze
Achievement-fancy.png
Grid Saddle.png
When Pigs Fly Fly a pig off a cliff Cow Tipper Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. None 40G Gold
Achievement-fancy.png
Grid Bow.png
Sniper Duel Kill a skeleton with an arrow from more than 50 meters Monster Hunter Use a launched arrow to kill a skeleton or wither skeleton from 50 or more blocks away, horizontally. None 30G Silver
Achievement-plain.png
Grid Wither Skeleton Skull.png
The Beginning? Spawn the Wither The End. Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. PC N/A N/A
Achievement-plain.png
Grid Nether Star.png
The Beginning. Kill the Wither The Beginning? Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. PC N/A N/A
Achievement-plain.png
Grid Wheat.png
Repopulation Breed two cows with wheat Cow Tipper Breed two cows or two mooshrooms. PC, Xbox & PS4 15G Bronze
Leader Of The Pack.png
Leader Of The Pack Befriend five Wolves. Monster Hunter This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. Xbox & PS 30G Silver
Achievement-plain.png
Grid Shears.png
Have a Shearful Day Use Shears to obtain wool from a sheep. None Xbox & PS4 15G Bronze
Body Guard.png
Body Guard Create an Iron Golem. None Xbox & PS4 20G Bronze
Zombie Doctor.png
Zombie Doctor Cure a zombie villager. None Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the left trigger with a golden apple in your hand) Xbox & PS4 40G Gold
Lion Tamer.png
Lion Tamer Tame an Ocelot None Xbox & PS4 15G Bronze
Archer.png
Archer Kill a creeper with arrows. None Xbox & PS4 10G Bronze

Videos

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the issue tracker. Report issues there.

Trivia

A pig emitting smoke upon death.
An excessive amount of Ender Dragons and Withers spawned using the /summon command.
  • Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
  • When a mob walks off a block they will sometimes turn around and get back on as if they didn't mean to get off of it, then walk off yet again and continue on their way. This can be useful when trying to get distance between you and a hostile mob (particularly creepers).
  • When mobs die, they emit puffs of white smoke. This gives them the appearance of them turning to dust or vanishing in a puff of smoke.
  • Mobs can be heard up to 16 blocks away. Most hostile mobs can track players up to 16 blocks away. Therefore, if the player hears a hostile mob, it is likely that the mob is aware of the player.
  • Players can approach a hostile mob without being detected if they ensure that there are solid blocks between them and the mob.
  • Players can hide from hostile mob that pursuing the player in 2 blocks tall non-solid block (i.e. sugar cane) even if the mob saw the player going in it (this will not work on spiders).
  • After killing a player, or if a player dies while hostile mobs are pursuing the player, the hostile mobs will gather around the player's deathplace, attempting to attack the player. This is because the player has been made invisible and non-solid, but still exists in that position. (evident by the "You Died!" screen still remaining in that position).
    • A player can use this to their advantage by holding a large number of hostile mobs over their deathplace while another player may pass by unnoticed. This quirk can also work against the player in these cases:
      • Ghasts will continue to fire at the player, possibly destroying more blocks or dropped items.
      • If a creeper ignites itself when a player dies, the creeper's fuse will not stop, so it explodes and destroys the player's items.
    • The targeting of the player by hostile mobs is canceled once the player logs out, quits, or respawns.
  • If a hostile mob is tracking a player, the player can separate him or herself and the mob through a wall, relog, and the mob will no longer be tracking the player.
  • Mobs will not walk on top of rails unless pushed on to the rails by another mob. This can be used to trap small amounts of mobs, to create a wall between the player and a mob, or to prevent mobs from interrupting minecarts as they travel down rails.
  • Mobs can be spawned with armor using the /summon command. The armor does not appear on the body of all mobs, but will still work.

References