18w16a[1] is the thirty-second snapshot released for Java Edition 1.13, which added the Buffet world type.
Additions[]
General[]
- Buffet
- Creates single-biome worlds.
- Allows choosing between Overworld and End terrain generation.
- Another way to generate chunks (Checkerboard) is available by using an NBT Editor to open a Buffet world's level.dat, and using the following code for
"generatorOptions"
:{"biome_source":{"type":"minecraft:checkerboard","biomes":[]},"chunk_generator":{"type":""}}
.
Changes[]
Blocks[]
- Now generate in coral reefs, on the sides of coral blocks.
- Is now slightly less slippery.
- Now require Silk Touch to drop as items when mined, otherwise they drop dead coral blocks.
- No longer instantly turn into dead coral when on land.
Mobs[]
- Can now spawn extra in underwater ruins, besides their regular spawning in the oceans.
Gameplay[]
- When water spreads and would later turn into a source block, it now immediately just places a source block.[more information needed]
- Particles are now blue instead of orange.
- When given from turtle shells, it no longer shows particles.
General[]
- Optimizations
- Optimized world spawn position–finding code.
- Block and item tags
- New
valid_spawn
block tag for blocks that the player can spawn on. - New block and item tags for coral.
- There is now a distinction between scheduled "liquid ticks" and "block ticks".
- Changed how the temperature of ocean biomes is calculated; should result in nicer transitions between oceans.
- Biome names are now translatable.
- Updated some biome names:
Resource location | Old name | New name |
---|---|---|
hell |
Hell |
Nether
|
frozen_ocean |
FrozenOcean |
Frozen Ocean
|
frozen_river |
FrozenRiver |
Frozen River
|
mushroom_island |
MushroomIsland |
Mushroom Island
|
mushroom_island_shore |
MushroomIslandShore |
Mushroom Island Shore
|
desert_hills |
DesertHills |
Desert Hills
|
forest_hills |
ForestHills |
Forest Hills
|
taiga_hills |
TaigaHills |
Taiga Hills
|
jungle_hills |
JungleHills |
Jungle Hills
|
jungle_edge |
JungleEdge |
Jungle Edge
|
mesa_rock |
Mesa Plateau F |
Mesa Forest Plateau
|
mutated_desert |
Desert M |
Mutated Desert
|
mutated_extreme_hills |
Extreme Hills M |
Mutated Extreme Hills
|
mutated_taiga |
Taiga M |
Mutated Taiga
|
mutated_swampland |
Swampland M |
Mutated Swampland
|
mutated_jungle |
Jungle M |
Mutated Jungle
|
mutated_jungle_edge |
JungleEdge M |
Mutated Jungle Edge
|
mutated_birch_forest |
Birch Forest M |
Mutated Birch Forest
|
mutated_birch_forest_hills |
Birch Forest Hills M |
Mutated Birch Forest Hills
|
mutated_roofed_forest |
Roofed Forest M |
Mutated Roofed Forest
|
mutated_taiga_cold |
Cold Taiga M |
Mutated Cold Taiga
|
mutated_redwood_taiga_hills |
Redwood Taiga Hills M |
Mutated Redwood Taiga Hills
|
mutated_extreme_hills_with_trees |
Extreme Hills+ M |
Mutated Extreme Hills+
|
mutated_savanna |
Savanna M |
Mutated Savanna
|
mutated_savanna_rock |
Savanna Plateau M |
Mutated Savanna Plateau
|
mutated_mesa_clear_rock |
Mesa Plateau M |
Mutated Mesa Plateau
|
mutated_mesa_rock |
Mesa Plateau F M |
Mutated Mesa Forest Plateau
|
Fixes[]
- 38 issues fixed
- From released versions before 1.13
- MC-7192 – The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches.
- MC-18903 – Villagers'/ Witchs' right arm doesn't have the texture flipped.
- MC-64416 – Wrong matched block names / missing distinction between block names.
- MC-83064 – Accumulated fall damage is not reset when levitation starts.
- MC-90591 – Camera instantaneously changes position when elytra is deployed, rather than smoothly.
- MC-105194 – Most of zombie villagers in a zombie village are babies.
- From the 1.13 development versions
- MC-125089 – Floating mineshaft in new world generation
- MC-125101 – Mesa (Bryce) generation cuts off at chunk borders.
- MC-125251 – Strong Turtle Master potion makes players invincible.
- MC-125280 – Bubble columns seem to be pushable by pistons.
- MC-125297 – Force-waterlogged blocks don't spread water.
- MC-125329 – Sprinting underwater while flying in creative makes player start swimming.
- MC-125356 – Turtle Shell potion effect particles are very intrusive.
- MC-125460 – Can only pick-block the top part of kelp and can't pick-block 2 block tall sea grass.
- MC-125647 – Air time is not clamped at 300 ticks, causing 11th bubble to appear depending on overflow air time.
- MC-125669 – Armor stands can be placed in liquids.
- MC-125671 – Swimming animation can be triggered while on horse.
- MC-125770 – Bubble columns are not created when pouring water over magma block.
- MC-125895 – Being in bubble column regions makes user drown when touching underwater ceiling.
- MC-126104 – Dispenser will not place or use the cod / salmon / puffer fish / tropical fish bucket.
- MC-126167 – Puffer fish, salmon, cod, and tropical fish spawn eggs are in incorrect positions in creative inventory.
- MC-126304 – Water buckets can catch dying fish.
- MC-126485 – Magma block/soulsand does not generate bubbles and currents with only one block of water above.
- MC-126580 – Crash on Day 1.
- MC-126923 – Water turning to ice deletes other block occupying same space as water.
- MC-126930 – Sponges do not soak up flowing water.
- MC-126978 – Sponge is working with lava.
- MC-127006 – Coral near the surface have weird dark shadows.
- MC-127045 – Duplicating fish is possible with a waterlogged block.
- MC-127079 – Lava on top of water doesn't turn water into stone.
- MC-127366 – Turtle Shell Water Breathing effect begins counting down as soon as feet touch the water.
- MC-128058 – The Coral Fans are not generated in coral reefs.
- MC-128102 – Kelp can sometimes generate with no top.
- MC-128205 – Drowned drop tridents from both loot table and held items.
- From the previous development version
- MC-128233 – Lava is tinted incorrectly.
- MC-128248 – Bottom of the water is not tinted.
- MC-128338 – Game can't handle ultimate blue ice speed.
- MC-128372 – Items aren't faster on blue ice when being transported by a water current.
Video[]
Video made by slicedlime:
Trivia[]
- Unlike most of the first-of-the-week snapshots, this was released on a Thursday instead of Wednesday, similar to the snapshots before 14w26a.
References[]
- ↑ "Minecraft Snapshot 18w16a" – Minecraft.net, April 18, 2018