15w34a[1] is the tenth snapshot released for Java Edition 1.9.
Additions[]
Command format[]
- NBT tags
- Added the
powered
andconditional
byte tags toControl
tile entity for command blocks. - Added the
life
(Integer) andpower
(List/Double) tags toFireballBase
. - Added the
id
string tag insideSpawnData
for theMobSpawner
tile entity. - Added the
powered
byte tag toMusic
tile entity for note blocks.
Changes[]
Blocks[]
- New textures that now vary depending on what direction they are placed from, similar to dispensers and pistons.
- It consists of a front, a back and a side texture (looks like arrows), so the orientation can be easily determined.
- The texture is animated - the colored "buttons" in the middle change color.
- The middle panel texture has a black outline.
- 3 modes: impulse, chain, and repeat - color changes based on mode.
- Impulse mode (orange): Command is run once on rising edge.
- Same behavior and color as previous versions.
- Chain mode (green): Command is run whenever another command block pointing into it executes, and the command block in question is powered.
- Repeat mode (blue): Command is run every game tick while powered.
- Like a minecart with command block but faster.
- Each new mode has its own block id and is obtainable with
/give
and pick block.
- Impulse mode (orange): Command is run once on rising edge.
- Power received is now a data tag, allowing command blocks to have such a state under control, independent of any nearby redstone signal.
- Command block contraptions from earlier versions will still work.
- The "Done" button is now always available to press, even when the command line is empty.
- Their power state is controlled through a tag, and can, therefore, be controlled independently on any redstone signal.
Items[]
- Now start at a wider zoom level (1:4 instead of 1:1).
- New recipe for zooming in on a map: Shears and a map together in any shape.
- Zooms in on the lower-right quadrant of the original map.
- This causes the shears to lose durability.
Mobs[]
- Zombies and zombie pigmen
- Now lift their arms slightly when becoming hostile.
Non-mob entities[]
- The "Done" button is now always available to press, even when the command line is empty.
Command format[]
- NBT tags
EntityId
for theMobSpawner
block entity has been deprecated.
Gameplay[]
- Combat
- New attack speed combat mechanic.
- A meter shows up after switching items or attacking.
- Delay when selecting a sword, pickaxe, axe or shovel into the main hand.
General[]
- Optimizations
- Optimized mob AI, pathfinding and block ticking.
- 15% tick speed increase on 16 render distance.
Fixes[]
- 7 issues fixed
- From released versions before 1.9
- MC-86152 – Records lose their custom name when placed in a record player.
- From the 1.9 development versions
- MC-83471 – "
CustomPotionEffects
" Inoperable with splash/lingering potions. - MC-84260 – Tipped arrows show no potion particles.
- MC-85115 – Dragon fireball doesn't have a name (
entity.DragonFireball.name
). - MC-85592 – Default
log4j2.xml
is suboptimal.
- From the previous development version
- MC-86137 – Crash when breaking heads.
- MC-86138 – Pick block on mob (dragon) head/structure block crashes the game.
Video[]
Video made by slicedlime:
Trivia[]
- This version was previously removed from the launcher for some time, but was added back in September 2018.