14w06a

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14w06a
14w06a Banner.png
Type

Snapshot

Release date

February 6, 2014

Snapshot for

1.8

Download

Client (.json)
Server

14w06a is the tenth snapshot released for 1.8.

Additions[edit | edit source]

  • Commands
    • /trigger
      • Syntax: /trigger <objective> <add:set> <value>
      • Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
      • Can be used by non-operator players
      • For a player to run this command, the trigger must be enabled for that player
        • /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
        • Trigger availability is stored per player, per trigger
          • One trigger may be disabled for a player, but that player can use a different trigger
          • One player may be unable to use a trigger, but another player can use the same trigger
        • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
      • Mostly for use with /tellraw
  • Scoreboard
    • A new argument for /scoreboard: [objective]
      • Allows objectives to be reset one by one
      • Example: /scoreboard players reset <player> [objective]
    • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
    • New objective criteria: trigger
      • Acts like the dummy criteria
      • Mostly for use with /tellraw
    • The ability to iterate over every scoreboard player with *
  • Data Tags
    • CanPlaceOn
      • Allows placing of certain blocks against other blocks in adventure mode
      • Example: /give @p minecraft:stone 16 0 {CanPlaceOn:[minecraft:diamond_block]}
    • HideFlags
      • Allows hiding of certain parts of the tooltip
      • Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
    • ShowParticles
      • Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to true to show, false to hide.
    • PickupDelay
      • The number of ticks before an item entity can be picked up.
      • Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
  • Achievement
    • New achievement Overpowered
  • Splash
    • 'Yay, puppies for everyone!"

Changes[edit | edit source]

  • Mobs
    • All mobs now use the 'new' AI[1]
      • Slimes and magma cubes now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
      • Spiders and cave spiders no longer can draw line of sight through opaque blocks
      • Endermen and angry zombie pigmen now pathfind
      • Blazes will now shoot the player even if there are solid blocks between them
    • Armor on giants is now rendered
    • Slimes will now randomly despawn over time if no player is within a 32 meter range
    • Giants AI is removed
    • Mobs now show a glow of a slightly different color when hurt
    • Mobs that can ride boats can now control the boats
  • Commands
    • /effect
      • Can now also specify whether particles are to be shown:
      • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
        • Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
    • /particle
      • Added the barrier particle
        • Uses the barrier item texture
        • Used for indicating barrier blocks
  • Spectator gamemode
    • An optional hotkey to show outlines on players whilst spectating
      • Can be color coded to teams
      • Can be set/canceled in Controls option
      • Outline seen when key is held down (like sneaking when shift is held down)
  • Data Tags
    • Age
      • Setting Age to -32768 makes items which never expire
  • Block IDs
    • Statistics for items/blocks can now be referenced per name, instead of ID
      • Example: stat.mineBlock.minecraft.stone
  • Debug Screen
    • X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'
    • Day counter added
      • Increases by 1 every dawn
    • Now displays difficulty
      • Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area)
    • Now displays player rotation again
      • However now it displays it in degrees and quadrants
  • Barrier
    • Now becomes visible when a player in Creative mode is holding a barrier in their hand.
      • The block itself is not rendered, a particle appears in its place
    • Now uses block of redstone breaking particles instead of lava
  • Item animation
    • When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
  • Resource packs
    • Block models in resource packs can now be customized
    • Replaces the files in /assets/minecraft/models/
    • After loading the resource pack, the game may have to be reloaded
  • Splash
    • Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
  • Ender crystals
    • Now generate one block lower, without bedrock underneath
  • Entity hitboxes
    • Entity hitboxes now display entity eye level in red

Fixes[edit | edit source]

32 bugs fixed

From released versions before 1.8

  • MC-2947 – Ghasts and witches do not aim properly
  • MC-4222 – While under the effect of a night vision potion, enemies no longer flash red upon taking damage
  • MC-10099 – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies
  • MC-12061 – Witch hitbox
  • MC-12730 – TNT placed on fence / nether fence / cobble wall / mossy wall and ignited has TNT fall through floor
  • MC-19886 – Plants don't cause an update when the block beneath is broken / light level changed
  • MC-32579 – Attribute "followRange" not working thoroughly
  • MC-33110 – Spiders (and some other mobs) are not affected by speed effects or movementSpeed attributes
  • MC-36151stat.leaveGame does not increment when game is closed
  • MC-39139walkOneCm stat doesn't accurately measure distance
  • MC-41839 – Chicken jockeys with baby zombie pigmen do not work
  • MC-47705 – Blaze mobs attack creative mode player
  • MC-56363 – Crash on auto-complete name of scoreboard objective

From the 1.8 snapshots

  • MC-44688/clear fails on strings containing spaces
  • MC-45261 – Sneaking while teleporting changes player position to face -z
  • MC-46404 – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items
  • MC-46427 – Breaking barriers create lava and water particles
  • MC-46435 – Reticle (now hitbox) appears on tile entities in spectator mode
  • MC-46473 – Cannot open minecart with chest in spectator mode
  • MC-46492 – Texture issues with invisible slime
  • MC-46535 – Can control minecarts in spectator mode
  • MC-46550 – The head of the sheep is bugged
  • MC-46560 – When certain mobs take damage, the red damage indicator is not displayed properly
  • MC-46599 – Trapped chests display triple chests in spectator mode.

From the previous snapshot

  • MC-46694 – Item frames, knots and paintings displaying void particle
  • MC-46695 – "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
  • MC-46711 – Spectating baby zombies has wrong eye level
  • MC-46715 – Item repair duplicating item
  • MC-46751 – Cardinal direction in debug screen change with mouse while spectating a mob
  • MC-46761 – Zombies and zombie pigmen do not show holding items
  • MC-46950 – Can see the item name when pressing hotbar shortcut key in spectator mode
  • MC-47268 – Attempting to use a post-processing effect crashes on old Mac hardware

References[edit | edit source]

  1. https://twitter.com/jeb_/status/428840815549747200