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Planned release date


1.13 is an upcoming major update with no set release date. It will focus mainly on bug fixes and technical features.[1]

Upcoming changes

  • Customizable crafting recipes.[1]
    • Originally planned to be added in 1.12.[2]
Block ID
  • Expansion of the block ID limit past 256.[3]
Block metadata
  • Numeric block metadata completely phased out in favor of block states.[4]

Unconfirmed features

  • Damage value parameter in /give, /clear and /replaceitem will be removed.[5]
    • Damage value will be moved to a Damage tag. /give @p diamond_sword 1 1 becomes /give @p diamond_sword 1 {Damage:1}.
  • Many blocks, currently separated by block states, will be split into their own ids. (for example wool color=red will become red_wool.)[5]
    • Damage value will only be used by tools and armor, resulting in different ids for all other items with their own that use the damage value.
  • Removing the block entity for flower pots, skulls (except player heads) and note blocks.[5]
  • The ability to change technical colors (such as sky and foliage) without needing mods[6]


  1. a b “It'll probably be in 1.13 at this point, I'm afraid :( It'll be a more bugfixy and technical update, so it will get more love then.” – @Dinnerbone, April 24, 2017
  2. “Sadly I can't promise that will be in 1.12 :(” – @Dinnerbone, April 24, 2017
  3. “The block id update has been scheduled for 1.13 as it's still being worked on.” – /u/Jeb_, April 12, 2017
  4. “For trapdoors however we lacked the space to store the (powered) state .. so we didn't add it yet ..... but now I'm working on removing these limitations” – /u/_Grum, March 09, 2017
  5. a b c MC-105922 - block states can't be used in /give, /clear and /replaceitem, but can be used in /setblock /fill /execute detect and /testforblock
  6. “I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)” – /u/_Grum, April 20, 2017